Welcome to Greg Stafford’s Glorantha
Come explore Glorantha – a Bronze Age world where mythology comes to life and adventure is only a step away.
Glorantha is in many ways similar to our own world, but exists in a magical universe where the laws of physics are subordinate to the whims of the gods and spirits. To understand Glorantha, you must leave our mundane world and enter the world of myth. The Sun is a living god, and not a nearby star. Countless gods exist, some even more powerful than the Sun, and all have the power to directly affect humanity. Rulers and leaders use magical rather than technological means to achieve their ends, and even the humblest of persons will cross the paths of the gods and spirits.
New – Check out our Podcast!
We are excited to announce the release of our new podcast – now available on iTunes.
Glorantha is one of the oldest and best-defined fantasy roleplaying settings. It first burst into the consciousness of legendary game designer Greg Stafford in 1966, and has been explored through board games (including White Bear & Red Moon, Nomad Gods, and The Gods War, roleplaying games (including HeroQuest, RuneQuest, and 13th Age in Glorantha), and computer games (including the award-winning King of Dragon Pass).
“Fantasy is not so much a suspension of disbelief as it is an acceptance of our own unconsciousness. Fantasy is as old as man, beginning back in our animal history when someone had the first abstract thought. In our Western society, empirical data and rational thought have become the touchstones of experience. This is worse than cutting off half your body. The fantastic is easily half of the universe, whether you count galaxies and nucleotides or court a demon in a pentacle.”
– Greg Stafford.