Forum Replies Created
July 30, 2015 at 8:44 pm #16804
the keyword is a big package of abilities and the supporting equipment.
This gives me the lever I needed to continue wrapping my head around the HQG mechanics.
Thanks Charles!July 30, 2015 at 6:00 pm #16800
I’m a dyed in the wool RQ grognard on a personal HeroQuest on how to frame the concepts of HQG so that I will understand them from the right angle. After all it is now 30 years ago that I saw the blurb for HeroQuest and the Sartar Campaign in the RQ2 rulebook.
1. David Scott: “I’m not sure you’ve picked up the references and illustrations…”
I certainly did but I asked for help since I failed to see defensive equipment usage reflected in the rules.
As you say the equipment comes with the Keyword. Or to put it in a way that is clearer to me; mundane equipment does not confer bonuses but is needed to use the Keyword fully. I assume that for a Keyword like Greydog Fyrd losing you shield would be -3, and if you lost your hard hat as well -6.
2. Charles: (or not suffer the penalty for too general an ability)
Ahh, thanks, that makes sense to me..July 29, 2015 at 10:40 pm #16788
It is a bit telling that shields do not feature in the equipment of any of the four warrior typer that you list. Having given it some thought I will frame the answer to my players that they need to have the tools of the trade to use the keyword fully. Quite obvious now that I got some help in mulling over the Concept. Thanks!
Being old skool, by AiG I meant the unrelesed book:
The RuneQuest: Adventures in Glorantha project was headed by Oliver Jovanovic. It was an attempt to update the RQIII rules by adding more detail: three different levels of skill difficulty, a highly complex character design system, and a new Sorcery system.