Forum Replies Created
September 28, 2015 at 6:15 am #17365
As you describe it as a pilgrimage, just call it a this world heroquest?
There are examples of this world heroquest said in both Sartar: Kingdom of Heroes and in the Sartar Companion and, to an extent, in Pavis:Gateway to AdventureSeptember 27, 2015 at 12:22 pm #17361
HQ suggests that you treat it as a toolkit to help make better stories. And if you find a situation where different rules might work, then go for it.September 24, 2015 at 5:25 pm #17350
Rune keywords also give personality traits. If a hero acts too far or too often out of the characteristics of the Rune, then they may lose that magicAugust 16, 2015 at 3:18 am #16988
A hero could take Ivory Marking Bone as an ability. I’d suggest what it could do is best left to be ambiguous and explored in play.July 31, 2015 at 1:47 am #16806
Two things to remember about a keyword such as Warrior.
– The package includes the physical abilities of a warrior, the equipment of a warrior, the personality traits of a warrior, the reputation of a warrior, the relationships of a warrior, and any other type of ability that a warrior might reasonably have, without having to explicitly document any of them in advance.
– This is intended to be continuing, with no need to do any book-keeping. For a story based game, just like a TV series or film, the book-keeping can be boring and so is ignored and kept ‘offscreen’.July 30, 2015 at 6:47 pm #16802
Making this more specific, a hero with the Heortling keyword will always be able to use their spear and shield to fight at any time, because the keyword mentions spear and shield fighting. A Heortling hero with the Warrior keyword will always be able to fight with spear or javelin or sword or bow or shield, because these weapons are mentioned in one or more of their keywords. Nothing other than their keyword is written on the character sheet, as the keyword is a big package of abilities and the supporting equipment.
The player wants their hero to have better than usual equipment. The players spends some of their 5 additional abilities to write the equipment either as independent abilities or as breakouts from a keyword. This both gives colour and also gives game mechanical benefits in the situations where the player wants their hero to excel.July 30, 2015 at 6:29 pm #16801
Unless there is a specific to the scene and story driven reason, a hero will always have ready to hand all the equipment and tools implied by their keyword. The purpose of this is to completely remove any necessity for book-keeping so that everyone can focus on the storyline.July 30, 2015 at 4:50 pm #16799
On a more philosophical note, HeroQuest is designed as a toolkit to assist in telling stories in a dramatic mode, similar to TV or films (or movies depending on dialect of English). Occasionally, the small details will be emphasised as part of characterisation or otherwise setting the scene. But more often, the less interesting things like maintaining weapons, restocking and even minor conflicts will be skipped over as the story builds to a climax using only the most entertaining sequences.
Some people love this approach, others do not like it or even cannot understand it, and that’s where the alternatives like RuneQuest and (soon) 13th Age in Glorantha come into play.July 30, 2015 at 4:40 pm #16798
If the player wants to make weapons and armor important, they can add them as a breakout from their occupation keyword. This not only makes a +1 over the keyword but also makes it likely that they will get a more specific ability bonus (or not suffer the penalty for too general an ability).
Another possibility is to have a named weapon or named armor as an entirely separate ability, which might be used to impress and influence people; as well as in their own right; or as an augment; or even augmented by a keyword.July 27, 2015 at 3:23 pm #16765
If you get a new Rune in a HeroQuest Challenge, then the Rune could start much higher – at the lower of the two staked abilities. However, David’s point about the cost still stands – trying to raise multiple Runes is pretty much limited to +1 on only 1 Rune per session – however one defines a session for Hero Points purposes.July 2, 2015 at 10:52 am #16482
Recent revelations in HeroQuest Glorantha and some of Jeff’s postings show that there are at least two different big-picture routes to Illumination: Pelorian/Nysalorean/Chaotic; and Draconic in Kralorela, Dragon Pass, and likely Ralios.
But why should this rule out other possibilities?
Illumination in Peloria does seem to predate Nysalor, so perhaps there were previously some Solar meditative practices, maybe similar to the Yelmalian Sun Towers that achieved the same end?
The Austerities of the East Isles seem to be an alternative path that involves neither Chaos nor Dragons. And the opposite of Austerities, the full partaking in all the pleasures and debauchery of the world has led some into the same mystical state.
I would not rule out other intellectual practices in the West as providing a path to a similar state; I certainly feel that Zzabur’s actions both in the God Place and after the Dawn have an occasional recklessness about them that could be characteristic of an Illuminate. Actions that seem to qualify as weirdly reckless include killing his father, attempting to crack the world apart (twice) and the Closing.
Basically, I can see no reason why any Gloranthan of any culture should not be able to become Illuminated within the resources of their own culture.June 27, 2015 at 2:22 pm #16434
That’s the one I was thinking of 🙂June 27, 2015 at 3:53 am #16429
Joerg, I’m amazed that I’m not caught out more often 🙂June 27, 2015 at 2:46 am #16427
About the baby True Giant’s cradle trip, I have a vague memory of a comment by Greg on some mailing list or forum along the following lines. The baby needs to make the dangerous trip down the River of Cradles and down Magasta’s Pool into the Underworld as part of their maturation process, they cannot grow without it. And then he added something like ‘if you think it is like the birth canal, you are not wrong’ – I’m not sure whether he was referring to the River or the Pool or both.
The Giants stopped sending their babies when the God Learners setup Rob Cradle (where Pavis is now). After Argrath achieved the Drinking Giants Cauldron, they sent their first baby down the river (1624).June 26, 2015 at 12:17 pm #16419
There are many different types of giants in Glorantha and there is a very human (and, I suspect, deliberate) confusion about the use of a single generic name for all these possibly/likely different types of beings.
There’s references somewhere to ancient wars between giants and dragons before the time of the gods. There’s the original Predark (the protagonists of Chaos from before the time when Chaos was corrupted by the evil of Ragnaglar and Wakboth ), who have been referred to as giants and who may or may not be the same giants that fought the dragons. There’s the uncles of the initiation of Orlanth (which include Genert), also described as giants. There’s the great spirits of Prax including Genert again, who are described by Praxians as giants rather than spirits. There’s the True Giants of the Rockwoods, such as Gonn Ort. There’s the disorderly (and relatively small) giants of the region around the Alda-Chur and Snakepipe Hollow. There’s the Giant Jolanti, often just called giants. In King of Sartar, there’s a battle where ‘all three types of giant’ turn up to support Argrath. And who knows what giants exist outside of central Genertela?mThe grey Giants of Pamaltela mentioned by Joerg above are unlikely to be the only additional type.
I’m not 100% convinced that Paragua and Thog are True Giants, the same as Gonn Ort. In particular, Paragua seems to be something else, a vast statue in a stone chair when animated by Pavis, as opposed to my memories of Gonn Ort’s close kin who just hunker down to become mountains, if my decades old memories of Griffin Mountain are correct.
 one of my pet hobby-horses, which I’m gradually working up to make a longer post about, one of these days