Forum Replies Created
August 19, 2015 at 11:15 pm #17044
I’ve been really pleased with the quality and construction of the latest set of RuneQuest rules, and I say that with a keen understanding of both the virtues and flaws of RQ3 (I have vivid memories of the sorcerer-swordsman with Damage Boosting who no longer cared if normal foes parried him). I have long felt that there is no inherent correlation between fantastic skill levels and magical gimcrackery and epic heroism. One of the core mythological stories is that of coming of age, and there’s no question but that the folks going through that process don’t start out with incredibly high stats.July 16, 2015 at 11:42 am #16669
I’m in Richardson – I’ll send you a note.
BRTJune 1, 2015 at 11:48 am #16140
The idea of lost holy places is a good one. I’d recommend not parking them too closely or making them too frequent – they are, after all, “lost”. Start out the campaign with the characters learning the story of “The Seven Steps of Orlanth” (or other deity as appropriate), and give them an idea that there are lost sacred sites corresponding to the steps. They can look for them in the course of their journeys, the fact that there are several available becomes more organic to the adventure and not so contrived, and you can give your cultist character a long-term goal.May 31, 2015 at 3:33 pm #16125
If the character is notable within their cult, grant them a talisman that allows them sufficient contact with the god for effective prayer, perhaps enough to regain one or two points in their devotional pool. They’ll be able to travel far from known temples without falling afoul of their god, but still leaves a significant incentive to search out whatever far-flung temples and holy sites they can find.May 17, 2015 at 4:04 pm #15950
After living with the Shadow Tribute for generations the folk of the Holy Country probably recognize bolgs and may (grudginly) accept them as currency. I think the folk up in Dragon Pass would be much less likely to. And further north, trying to pay in bolgs would just get you marked as a lover of monsters.March 30, 2015 at 11:57 am #14700
Control of coinage is traditionally one of the most important powers a ruler can have, both because it shows sovereignty (something that the Lunars absolutely want to have) and second because seigniorage represents a significant source of income. There’s no way the Lunar governor of Sartar wants to see new-minted coins showing up with storm runes and Startar’s image on them. The question is not whether he would want to control the source of new coins, it’s more who would be assigned the task of running the mint. Lokarnos doesn’t have much presence south of Alkoth. Etyries is a good candidate, though I’m not aware of any of her mythology having to do with coinage. Are there any other Lunar cults who have a close association with coin?March 28, 2015 at 2:10 pm #14686
I like the idea that the Lunars might adjust their tax-collection schedules to favor certain tribes.
The Lunar Empire certainly mints silver coins, but I wonder if the old Dara Happan Empire did. In those days (and probably even now) it was the Lokarnos cult that was responsible for minting wheels, and their primary job involved transporting tribute from the hinterlands into the urban centers. Unlike Issaries, they’re not really a trade cult. Does anyone know who is responsible for minting Lunar coins now that the Lunar Empire runs the show? We’ve seen illustrations of coins minted in different Lunar cities with designs commemorating local rulers, but that doesn’t necessarily indicate who runs the mint.March 26, 2015 at 6:02 pm #14677
Their insistence upon handling con should pretty much guarantee that they end up dealing with the upper echelons of Lunar and Sartarite society, for better or worse. ☺
Going back to the value of things, the fact that using coin to buy things is fairly uncommon should free you from the need to assemble long price lists of individual goods. Nobody will be paying piecewise for lunch, they’ll be arranging a price for food and lodging all in a package. A housecarl will mostly be paid in that kind of terms, with maybe a bit of coin on the side. We only have dollar bills and one-euro coins because we expect to commonly make transactions on that scale on a regular basis.
Come to think of it, clacks originally came from Esrolia, a place with a much more urban society than Sartar, and thus a place where comparatively small-value coins would be much more in need. In contrast, the so-called sophisticated Dara Happans bring the gold Wheel to the table, a coin so large that only kings have a use for it. They live in cities, but they certainly wouldn’t suffer an egalitarian idea like a mass economy for a moment. ☺March 26, 2015 at 10:45 am #14675
Given the data we have to work with, 50-100 Lunars for a cow sounds like a good range. Buying a whole herd of cattle would be more of a political event than anything else – 500 head might represent a significant fraction of a clan’s herd. The next question is just how much of a factor coined money is in Sartarite society. Normal clansmen probably don’t need or touch money most days of the year. One of the traditional uses for coins was to pay taxes – do the Lunars demand that theirs be paid in silver, I wonder.March 26, 2015 at 2:30 am #14673
You can probably multiply the retail cost of 1kg of meat by several times – someone buying a herd of cows all at once is going to get the best volume discount possible (not that the Sararites would think of it like that), while someone trying to buy a 1kg steak will need to factor in the cost of labor to butcher the carcass, the transaction and efficiency costs of bringing meat to market in a pre-industrial society, and the fact that a butcher shop the way we think of it is unlikely to even exist in most of Sartar. Hand-waving past all that and a price of 1 Lunar for an uncooked steak seems reasonable – that’s enough food to support someone for at least a day (in style!), and is in line with the 4 silver penny/day income ascribed to a yeoman farmer (& family) back in the RuneQuest 3 rules.
If you want to add additional complexity to the situation, agricultural goods will fluctuate wildly in price through the year. Meat will probably be cheap just before Storm & Dark seasons, expensive in Earth season, and close to “normal” in Fire and Sea seasons, with all these prices dependent upon how good the harvest has been. And there is every chance that Issaries (Harst) worshippers will have done what they can to organize trade in all of this stuff.
Just thinking about this is enough to make a man want to strap on his blade, gather his relatives, pick up an axe, and carve his own steading out of the wilderness. 🙂January 10, 2015 at 7:34 pm #13651
Also consider that most initiates have at most three runes they can use for direct magical effects (and in most cases less than that – most gods only have affinities with two runes). In contrast, by converting one of their runes into a Moon rune (one phase) a Seven Mothers initiate is able to add on an entire range of magical effects. Their magic doesn’t work as well when the moon is weak, but even individually they get a much better range of it.January 6, 2015 at 2:00 am #13630
It’s not too hard to imagine the Esrolian women who might be drawn to worship Lhankor Mhy. They would come from privileged families that could educate them, would have some amount of ambition, but would either lack interest in participating in the powermongering associated with the upper reaches of the Ernalda cult, or understand that their chances of succeeding in those efforts were low. A younger sister from an important family could face a lifetime of being overshadowed by her elders, or she could do an end run around them and achieve her own influence (and indirectly help her family) by joining Lhankor Mhy and devoting herself to her interest in a comparative study of Manirian sacred weaving patterns.October 29, 2014 at 1:04 am #11390
Thanks much! Is there a good way to find the old content that you’ve resurrected?October 26, 2014 at 2:00 pm #11374
Huzzah! Much appreciated!October 25, 2014 at 4:00 pm #11343
Have you had any luck in finding the source of the problem?