Greg's Japan Trip
By Greg Stafford
I have just returned from SUPPLEMENT-CON, the Japanese convention in Tokyo to participate in
the release of Hero Wars in Japanese. I wish first to thank Atelier Third, our publisher, for
bringing over my wife Suzanne with me, and to Megumi and Masatoshi Iwata for the hospitality
that we received. We felt completely at home and well attended for the nine days there, and
hope to return the favor some day.
The convention was sponsored by Atelier Third,
and attended by about 150 fans. Almost all were
men, except Megumi, Suzanne, one woman whose name we missed, and employees of Atelier Third.
Hero Wars was available for the first time, and I tried to autograph every copy
(some people were too shy.) The Hero Wars fans are much like everywhere in age and enthusiasm.
They gave me my favorite memento: a huge scroll autographed by everyone present. My second is
the kabuki kite.
The Japanese fans presented Mr.Stafford with a scroll autographed by all
those who attended. "Reading it was an uplifting experience," said Stafford.
See some photos of the scroll.
Japanese HW looks much better than our first edition (of course). It is hard cover, with new
illustrations (see site) and the best character sheet I've seen yet. We have reproduced it
here. We are going to use a variant of it
for HW Second Ed.
Part of the program was a Q&A by Norio Katura. He was very knowledgeable in his interview and
questions, left me straight lines to say something funny, and got off a number of zingers on
his own as well.
Later, for perhaps most of the night, Norio also ran the huge 6-game series of HW. I am sorry I
didn't get to see this because I was told he did a great job. Frankly, taking on 36 players is
more than I would ever dare to do! Other games were played as well, not all of them Gloranthan
or HW, but including many run by the designers of their own games. Suzanne played in one run by
Kiyomatsu, designer of Sword World (?I believe.)
I narrated a HW game for Megumi Iwata, our publisher; Ryo Mizuno, famous fantasy author; Tadaaki
Kakegawa, fanzine importer; Hiroto Kawakami, Hero of GTA; and Mr. Anonymous. All are enthusiasts
of Glorantha and most were in their first HW game. I based the
Flying Rock Temple setting on a Shinto shrine that we
visited in Megumi's home town, Maebashi. I took the plot from one of the Kabuki plays that we saw
(The kabuki was a definite high point of the trip for me!) Everyone knew that story and so were
all expecting a one-armed person or thing to arrive, so I'd prepared a four-armed thing that had
lost one and hiding its other one until needed. It was a simple ruse and worked well enough to
lure them into melee. Alas, they ought to have used missiles and magic but, for purposes of honor
and cooperation, instead got whipped just outside the temple's safety zone.
Their Lesson 1: HW is pretty easy to play.
Lesson 2: Choose your attacks carefully!
Lesson 3: Hey, HW is more dangerous than they thought!
Nearly all the GTA members in Japan attended lunch the next day. It was great to meet everyone.
The best part was polling to see what their opinion was concerning modern Vormain compared to
Japanese history. (Yamato won, though I will probably not use it as the model I am writing.) The
most amusing moment also occurred. I have to preface this event to note that many people expressed
pleasant surprise are our adroitness with hashi (chopsticks.) For various reasons outside of my
knowing a French style restaurant was chosen where, to the amusement of many people, some people
had difficulty with silverware. The irony was not lost on anyone. It was the only meal where we
ate bread. Thanks once again to all Japan GTA.
I also got to meet a dozen or more Japanese game designers. I was quite frankly embarrassed at my
ignorance of the vast number of Japanese roleplaying games. They are all of high quality production,
encompass a variety of subject matter, my favorite being the Old West setting ala Japanese cyberpunk
interpretation. OK, I couldn't read a thing but the picture of the nuns with guns converted me.
I've never been to Japan before and loved it. Once our hosts realized that Suzanne and I were
willing to eat almost anything we enjoyed such a tremendous variety of fresh Japanese food that
it will forever spoil my American experience. The only thing I didn't eat was the eel liver in
the soup. One meal I (Suzanne was ill) ate fugu, the blowfish that is poison if cut wrong. People
have to be licensed to prepare it, and it's served as sashimi, fried, in soup and with sake with
fugu fins boiled in it. And no, I didn't get some kind of buzz from residual poison. But yes, I
have decided that the Lunar Empire has Bluethroat, a high-class poison restaurant with a healer
supplied for every room. "Guaranteed resurrection within five seconds."
Downtown Tokyo is as neon as downtown Vegas. The book stores in a city where everyone is literate
are building-sized, and the comic stores are like warehouses, with only current issues available
and a huge section of girls comics. Collectible figures and geegaws are ubiquitous and I had to
struggle incessantly to keep from buying whole sets on a whim (I did get for myself Humpty Dumpty,
a couple of the plastic fake netsukes of fairy tale monsters, and a beetle.) The toilets are as
strange as you have heard. I was moved by the temples and shrines that are set so peacefully and
quiet even in the bustling city. Tokyo's subway rivals Paris or London. Pop music is more popular
than rock and roll. They have Starbucks.
Photos (click to enlarge):
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