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Jonstown
By Patrik
Sandberg
Based on 'Heroes of Wisdom' by Ingo Tschinke. Portions of
this article also written by Ingo Tschinke.
Web Adaptation by Nick Eden
| Note! This is a
fan contribution. The information may be contradicted by official
material. |
Of Sartar’s four small cities, Jonstown is the longest gone in
transition from Heortling stead cluster towards a Heortlandish stone
and guild city. More than half of the buildings in the city are of
stone, often two-storied and with chimneys. There are still large
tracts of open land inside the walls, but these are mainly used as
grazing grounds – crops are no longer grown. And even though tribal
affiliations still show in the division of quarters, a more important
principle is the tendency for commercial sectors and guilds to join
together. Thus, the north-eastern part of the city is still divided
between Torkani, Malani, and Culbrea households, but more important is
the fact that this is the city’s Merchant and Market Quarter, with the
burgeoning New Market. And even though a sizeable portion of Cinsina
tribesmen live south of the Emperor’s Boulevard, this sector of the
city is more noticeable as the Craftsmen’s Quarter.
Arriving at one the three main gates and the market inside, an
Heortling from the hills would marvel at the two-storied stone-houses
towering above the market stalls, and wonder if he had arrived in a
city in Tarsh or Heortland. But turning around the corner, he would
notice that the transformation is not complete. Because the timber
houses he would encounter there still retain the look of traditional
steads, with adjoining vegetable and garden plots.
The city is divided in two separate parts, the Old City and the New
City. The New City is surrounded by the walls raised by Sartar in 1480
and is where most townsfolk live. The Old City is within the ancient
hill fort which overlooks the modern city. A ramp connects New City to
Old, climbing over the ridge called Sartar’s Seat. Jonstown has a
population of 1500.
(click on numbered buildings for their descriptions)

(click here for a larger version
of the map)
The New City
Merchants Quarter
The north-eastern part of New City is shared between Torkani, Malani,
and Culbrea tribesmen, most of them directly or indirectly involved in
trade. Since they are also joined by independent traders the quarter
has become known as the Merchant’s Quarter. It’s centered on New Market
by the North Gate, where all kind of mixed goods change hands as
merchants offer wares from all over Dragon Pass. Here you may find
merchants from the south and far-off Provinces like Holay and Imther –
supplying Esrolian glassware or pottery; embroideries and fabric from
Esvular; Holayan squirrel tails and Imtherian boxes of perfume petals,
to name a few oddities.
Even though the goods originating from long-distance trade on the
King’s Road is making New Market an eye-catcher, one shall not forget
that most transactions taking place is part of the local tribal trade.
Merchants buy from merchants. Goldentounges from the tribes of the
confederation meet each other as well as Issaries followers from the
Lismelder and Colymar and haggle over specialties they have
commissioned various clans to make. For example, Olvoron Smooth from
the Culbrea tribe always purchase dried and processed Yellow Clover
(curing flatulence and bad breath) from steads in Elken Vale, either
directly or at the Culbrea tribal market. Then his family offer them
for sale at New Market in Jonstown. At the same time Olvoron buys small
knives and hatchets (and if in demand – swords) of superior
craftsmanship, supplied by Tamar Sleepwalker from Lismelder lands, who
has a trading deal with the Redsmiths in Swordvale.
- Sojinna Brass-oak has recently
commissioned
Horgal the Stonemason to add a third(!) level to this richly ornamented
stone house, where she lives with her household. A rich Cinsina
Goldentounge, she lives here with her household unless on a trade
mission. Recently widowed from her third husband, rumor has it that his
share of their profits now finance her building plans.
- In one of the two-storied stone
houses lining New
Market a slick man named Tall-Rungar heads a shop for small magic
trinkets functioning like Charms and Fetishes. Most of this magic seems
amusing rather than helpful and important. Tall-Rungar is connected to
the Net Work of Gold-Gotti.
- Kenstrel household is one of six
Torkani steads which
combine trading rights with small crafts and gardening to make a meager
living. The distance to their kinsmen in north-eastern Sartar make
profits from exotic insect goods less than the scarcity would indicate.
Strange cocoons surround a small altar to Argan Argar on their backyard.
- Toothless Torban is hard to
understand when he
bargains, so you never know until afterwards if you received a good or
bad deal. Since his contacts include traders from Tradethink market in
Dragonewt land, many are willing to take the risk. Some say he once
traded all his tooth for some Dragonewt beads.
- The deteriorated state of the
shingled roof of Angtyr
the Implacable is but a small sign of the need of this formerly
successful Garzeen household. The penalty tax laid on Culbrea trade in
Jonstown takes it’s toll. Angtyr has never given up his tribal
affiliations. It’s a tribute to the quality of the Ystrad locks, the
Culbri leatherworks, and the Barlamani woodcarvings, that Angtyr is
still in business. Josaran the Humble, an Etyries installed on the
Culbrea tribal Ring, has made some advances trying to bring Angtyr into
the light.
- Hops-Brandalyar is a very skilful
brewer who learned
his art from the Malani King’s Master Brewer. A young lass from
Jonstown stole his heart, so with a sack full of Ormthane hops he moved
to Jonstown. Now his household of 15 persons are all involved in the
Minlister secrets, supplying quite a few of the inns of the city. He
also sells ale on the premises, but many potential customers are
repelled by Kotorl Brown, a wart-filled assistant who constantly
curses and offends most visitors. Brandalyar’s brother is involved in
the cider trade from Apple Lane.
- This small, circular stone building
is the
headquarters of the hero band “Servants of the Almighty Dragons”. Their
leader, Fendi Blackdragon, spends most of his time meditating here. For
more info, see “Masters of Luck and Death.”
- Although not in the middle of a
specific market, this
great Issaries temple commands a good view over both New Market, Cattle
Market, and the former Central Market. Issaries used to trade with
Quivin at this spot, so the Arsgol clan has always maintained a shrine
to the trading god here. The shrine grew to a temple with the founding
of Jonstown, and now merchants from every direction offer some of their
best goods in the gaping box in the lap of the exquisitely carved
Issaries wooden idol at the center of the main building. There are also
meeting halls for the Jonstown Trade Ring here. Currently, this
includes traders of the Malani, Cinsina, Torkani, and Culbrea tribes,
but due to the pressure of Lunar taxes the four tribes are trying to
bring in Issaries worshipers from the Lismelder and Colymar tribes as
well. The Issaries temple is also – awkwardly enough – the place where
Rindol’s Scales are situated. A pair of magic scales which reveals fake
metal and jewelry, the scales forces you to ascend the hill instead of
carry the weighing out at the market.
- Herasin’s household controls the
firewood supply for
many of Jonstown’s inhabitants. Not glamorous, but necessary, Herasin
has a cadre of small peddlers collecting and purchasing wood on the
local clan tulas. Herasin’s strong, almost ape-like body is striking,
and his gruff, discontent behavior makes him a profile among the small
traders of Jonstown.
Market Quarter
Around the former Central Market lies the Market Quarter where most of
the cities taverns and inns are situated. Along the Emperor’s Boulevard
many prostitutes and beggars pester wanderers in the evening. The
eastern end of the Market Quarter is taken up by the Main Gate and the
Cattle Market. In fact, most of the animals are kept outside the wall,
but it is here that the deals are made. Especially prized and exotic
bulls or cows are shown off in the fields behind the
Hot Rooster and then auctioned at the square in front of the Main
Gate.
- As a young man Mikhil One-arm was a
famous and
successful Finovani raider from the Culbri clan. Having lost an arm in
a raid, he married Rianna of the Greenhaft. They soon had a very rich
herd and began making cattle trades with the city folk. Five years ago
they moved with their entire household to Jonstown. Mikhil has shifted
his worship to Garzeen while his wife maintain her Uralda affiliations
Persistent rumor abounds that he sponsors dozens of cattle raids,
caring nothing for tradition or clan politics. A bellowing wooden head
of Uralda adorns the roof ridge of his stately house.
- Jondalan Madrakson is the city’s
most successful
cattle trader, doing big business transferring Red Cattle, White Sheep,
and Black Pigs to meat for the food market, both because of his Cinsina
tribal affiliations and his conversion to Etyries some years ago. Jomes
Wulf and Agairuch Self-Centered, the local Lunar tax collector, are
often entertained guests at his house. Of note is his three triplet
sons, one blind, one deaf, and one mute – all of them red-headed. They
would no doubt be a magnificent trio deeper in the Empire.
- The Hot Rooster, the inn of Kollus
the Smooth, has
always been the favorite haunt for many travelers to the Cattle
Market. Presumably, they’re not disturbed by all the cattle grazing and
bellowing on the slopes of the Issaries Hill. Kollus is famous for his
meat dishes, but patriotic Sartarites find his switch from ale to
Pelorian wine repulsive. Kollus’ wife, Veosa Moss Woman, is Jonstown’s
most often consulted Match-maker.
- “Pella passed through my attic and
gave me the
pattern”, Avareen the Old said when he abandoned his wayfaring life as
a Tatouth scout, and took over his dead brother’s house in Jonstown.
Now, he is the head of an extended household making fabulous pottery
that even the lunar occupiers find fanciful and “barbaric chic”. Secret
curvilinear cubist series of vases and pots designed by his wife are
quite in demand among native customers.
- Simbal Table-Turn is a nice and
kind man heading a
cozy and warm inn. Wafts of apple pie wends its way among the rafters
of the spacious common room. Lunar and Sartarites can sit side by side.
The seasonal puppet show is hugely popular. No one can imagine that
Simbal is a paid spy for the Empire. The dozens of doves flocking at
his back yard are his eyes and ears, spying on suspicious travelers.
- Illig Bare-Leg is the head of the Barrelmakers Guild.
He has recently married off his oldest daughter to the Brandalyar
household. Illig acted as a juror for the barrelmakers until recently.
Now he advocates cooperation with the Lunars and apply Lunar laws to
cases he is involved in. Illig sees no contradiction between this and
being a stout follower of Durev.
- Until 1613 this was the central
marketplace of the
city, but after Starbrow’s Rebellion the Lunar occupants raised their
garrison right in the center of the city, partially as a demonstration
of their power. Surrounded by a wooden palisade the stone barracks are
home to rotating and bored regiments of the Provincial and Imperial
army, most recently the 1st Dunstop Foot and the Beryl Phalanx. While
in the city, they all have to take orders from the Yanafal Tarnils
Commander Glahugorven Iazorsos.
Craftsmen’s Quarter
This was originally the Cinsina quarter. They had many skilful
craftsmen. The other tribes crafters tended to congregate here as
well, so now it is of mixed tribal affiliation. There has also been an
influx of Tarshite folk during the last ten years. Even so, the look
and feel of the quarter is very Heortling. Most craftsmen peruse their
crafts in the yards outside traditional longhouses, while their wives
tend small garden plots. Pigs and hens wander freely. There is a lot of
swearing and shouting, banging and clanking from smiths and barrel
makers, from carpenters and leather workers.
- Tarri Tungorson is a skilful
craftsman in charge of a
flourishing business. He and his many apprentices make quality
parchment, selling mainly to the Sage’s Quarter. Tarri is a sombre and
sad man since his wife deserted him four years ago, dying her hair red
and joining a free-wheeling Vinga band. Being the illegitimate son of
an unhappy union between a drunken mother and a youthful Gringle
Goodsell, Tarri wonders if every normal kinship will be denied him.
- The smithy of Kamil Crooked-Tales.
His kin comes from
the Malani. He’s an example of tribal quarters breaking up in the city,
being neighbor with an Cinsina redsmith and a Tarshite carpenter, the
last having married a daughter to one of Kamil’s sons. By clever
politicking Kamil is about to maneuver himself to the head post of the
influential Redsmiths Guild. He’s a devotee of Gustbran and presiding
over the local cult. Some claim to have seen a chip of Gustbran’s Anvil
in his apron during rites.
- Dilfaran Bat-Bane is known as a
very skilful
negotiator and evaluator of cattle. Not many animal trades and deals
are made at the market without this timid man being present. His quiet
demeanor has made the Lunars overlook that Dilfaran is in fact a son of
Entarios the Supporter of the Greenstone Ernalda temple. He is one of
the most important “Bread Rebels” in the city, covertly supporting the
Rebellion.
- When the Lunars invaded in 1602
Kurash Three-Sticks
was but a young thrall. When released, he joined the Seven Mothers
Church and his career has ascended from Black to Full Moon. Presently
he is a prosperous businessman and father of 12 children, all involved
in a trade link between Jonstown, Furthest, and Mirin’s Cross. Kurash
Three-Sticks’ dream is accumulating enough silver coins to be able to
move his residence to fabulous Mirin’s Cross, which he has visited many
times. His Tarshite-style stone mason is among the smartest of the
city. Currently Kurash is very upset that someone has killed his magic
Jajagappan hunting dog.
- A year ago fire and flames took the
former building
here. Torvall the Southener bought the plot for a ridicously low prize,
forcing the former owner to take up a living as a stickpicker in the
Poor Quarter. Now it is rumored that Torvall’s new Longhouse is
haunted. At least one nightly visit by Baresta Lowfire, a Ty Kora Tek,
has done nothing to suppress the speculations.
- Here lives Gundorn the Ralian. A
former trader from
Saug in Ralios, he gambled away all his fortune and belongings after a
wet night in Boldhome. He sobered up to a new life when he met his
current wife, the widow Roistina, and now the couple heads a fine
leather workshop, with many apprentices from the Cinsina tribe. Still
Gundorn dreams of showing his new kinsmen the wonderful highlands of
Saug, before he dies. He is collecting a new fortune.
Poor Quarter
East and south of the Erumal Hill lies the poor quarter of the city.
- The so-called Poor Quarter is
largely made up of
tents and sheds of a very temporary character. Beggars, thieves and
ne’er-do-wells are trying to make a home here. Continually
harassed by lunar soldiery and established Sartarite Citizens alike,
some find employment keeping an eye on grazing sheep, other revert to
crime. Every day at dusk they all join in on a common song - “the
Cottar’s Lament”.
- In a small stead the simple porter
Aransand
Broad-sole lives with his parents. Aransand came to the city, tired of
escalating feuds among Malani and Colymar clans – he has personally
slain six men in the strives. Now, he tries to forget about the past
and live a simple city life without sword and honor. In Aransand’s
small stead Kagradus the Dreamer also stays. He is a former lawspeaker
failing to make a living on his knowledge in the city. Also failing a
career in the Lhankor Mhy temple, Kagradus soon became destitute. For
the last year he has been troubled by stirring dreams. Visions in his
sleep concerning people in Jonstown has had an alarming symbolic
coherence with their fates and futures. Rumor has spread and now many
are beginning to pay Kagradus to “dream” about them.
South Market
The third market of the city handles food and clothing. A multitude of
stalls offer butchered meats, fresh vegetables, fruits and snacks, or
dried fish from the many streams and creeks of northern Sartar. South
Market is also the center for the Jonstown trade ring’s deals in
clothes and textiles. Most traded textiles are produced through the
"out-work" system. A merchant buys raw materials from the local clans,
sells them to skilled producers who usually work in the home, buys the
finished cloth from them, and then sells the cloth. In the absence of
commercial retailing, mass produced clothing is nonexistent, although
certain unfitted items, like cloaks will be made in advance of sale.
- A grand statue of Esrola has been
joined by an
Etyries bust in front of Trader Trim’s house. Trim – responsible for
much of the grain surplus passing from the near vicinity of the city –
has also purchased slaves recently to handle his bakery, which delivers
the best bread of Jonstown.
- Young and ambitious, Orlkarnor
Yellowhead already has
10 children and a flowering business; “Honey and herbs” deliver exotic
spices and sweet things to most of Jonstown’s population. Even the
Lunars are regular customers. Orlkanor has sponsored at least one
successful expedition to the Vale of Flowers, but otherwise his more
exotic herbs are bought from the trade network of Gold-Gotti. Secretly,
Orlkanor is a Bread Rebel.
- Jeresrola the Vacant is a rich
widow, whose extended
household are all involved in clothing business. Her traders pass
through Cinsina lands on their itinerary collecting wool or cloth.
Other women in the city weaves her tapestries or sew her tunics and
trousers. Her late husband’s brother has recently advanced in the
Irippi Ontor cult at the Lhankor Mhy temple. All in all Jeresrola is
more than suited for being an informant in the Bevegoroi’s Open Eyes
(see “Masters of Luck and Death, p 32).
Sage’s Quarter
The southwestern part of the New City is occupied by the walled Sage’s
Quarter, which centers on the great Lhankor Mhy temple. The wall
surrounding the quarter was constructed to keep a mood of serenity
befitting the Lord of Wisdom, but also had the added advantage to be
able to stop the spread of fires – a thing which happened in the
devastating city fire in 1579. The multi-storied stone houses
surrounding the temple are crammed with scholars and students of every
level. Rich and respected Sages can afford an own apartment, but most
have to share communal rooms.
- Three levels high, the soaring
Lhankor Mhy temple is
one of the most striking buildings in the city. Built in stone, and
with a shining tiled roof, a number of magic signs and runes are
chiseled in the walls of the temple to protect against fire. The
Jonstown Library is one of a kind. When King Sartar founded his cities
and made the roads, the Lhankor Mhy sages of the land gathered and
combined their resources to build this great temple. It is so large
that it supports several hundred sages, researchers, and other staff.
It is home to famous sages such as Tosti Runefriend and Minaryth
Purple. Its bewildering number of factions are skillfully, but also
desperately, handled by Chief Librarian Frindil Goodword.
- These new stone buildings are built
in latest
Tarshite style, housing Irrippi Ontor, and a few Buserian, worshipers.
Here, children of progressive Sartarites are offered education for
ridiculously low fees, undermining the influence of the Lhankor Mhy
cult.
- In this grand stone house lives
Tosti Runefriend,
expert in all things draconic. His finely decorated rooms can hold most
visitors in awe. Draped in Kralori silken, they hint at hidden
knowledge and arcane wisdom.
Lunar Ward
West of the Issaries hill lies the Lunar Ward, where the occupiers live
protected by heavily armed patrols. All the buildings have been built
in modern Lunar style during the 10-20 years they have occupied the
city. Jonstown’s only stone paved street beside the Emperor’s boulevard
protect the tender feet of Dara Happa women from the stinking mud that
haunts them in other parts of the city.
- This hastily constructed,
Sylila-styled, and pillared
shrine to Etyries would be a typical unremarkable provincial trading
post, except for two things: First, it is centered on a Holy Pouch and
Brazen Ledger, blessed and inscribed by the Red Dancer of Power
herself. Secondly, displayed as triumphal loot, a small amount of
valuable items from Gringle’s Pawnshop in Apple Lane grazes the
interior. A member of the Shrine was one of the key figures behind the
burning and looting of the home of the elderly Issaries priest some
years ago.
- The villa of Glahugorven Iazorsos,
the Lunar military
commander. A stout unit of hoplites guard his beautiful slave-managed
garden, where magic globes of Red Light illuminate the fortunate
visitors invited to the extravagant parties hosted by Glahugorven.
Otherwise, the Commander is most proud of the wall-painting spanning
his atrium, depicting the Crimson Bat descending on Runegate Fort.
Glahugorven’s wife is deadly tired of his extensive hauberk collection.
- Azmykemus the Eloquent, the Lunar
Provost of
Jonstown, lives in this luxury villa. Splendor and magic light
surrounds him. Imported Dara Happa-style statues of Sairdic origin
crowds his garden. His dining hall is illuminated by Yelm in daytime
and Buserian’s stars in nighttime. Never do the raindrops stain his
tables, even though the room is open to the sky. But dark rumors abound
of some terrible secret hidden away in the cellar. All workers who
constructed the foundation of his villa had died or disappeared within
a year after construction was ended.
- There are more than one Lunar inn
in the Ward, but
Yagos Candyman runs the most popular. Maybe because he has managed to
be inclusive, combining Dara Happan, Pelandan, Carmanian, and Sylilan
cuisine and style, providing something for everyone – all with a true
Lunar veneer. His wife, Fermerela, was once a drop-out student of the
Lunar College of Magic, and many suspect her behind the mixture of
recipes and style.
- Azmykemus has even sponsored the
construction of a
small theatre. The austere and chaste recitations of Dara Happan poetry
was never popular, so the program has recently included both Donandari
dancers and the Garden of Delightful Mobility.
The Old City
- A ramp connects New City to Old,
climbing over the
ridge called Sartar’s Seat. The ramp merges into a long, wide bridge, a
striking piece of architecture credited to the Sartar dynasty. There’s
no other way into the Old City.
- A landmark of the Old City is
Grizzly Gate, so named
since it honors the brave fallen of the Battle of Grizzly Peak in 1582.
Weapons, armor and mortal remains of 24 unidentified warriors from the
Jonstown tribal fyrds were burned, placed in urns, and put deep into
the foundations of the gate. Thereby the strength of Hauberk Jon, the
City Wyter, was augmented and especially directed against Lunar Tarsh.
Lunar Magicians has countered this by binding their own spirits in the
gate. Thus, Lunar and Provincial Soldiers, can now safely pass through
the looming shadows of the gate.
- The local temple of the Seven
Mothers is primarily
dedicated to Teelo Norri. Every morning shy and shameful beggars line
up for the Free Soup. Beggars are a new phenomena in Sartar, kinless
folk drawn by the lure of the cities, where their failure are only
saved by the generous conquerors. To the north of the temple, two
simple stone houses have been erected to house the temple staff,
including the High Priestess Sylivithis.
Hill Quarter
Before the time of Sartar and Hauberk Jon, the Arsgol clan of the
Malani tribe claimed the land around the three hills as their own. The
chief’s stead was situated inside the old hill fort. When Jonstown was
founded they automatically became the most important and influential
clan within the city. They still are. Trade have enriched them, and
most mayors have come from their bloodlines. Their houses are splendid
and a source of envy when distant cousins from the hill visit. This
part of the city is dominated by them. It’s called Hill Quarter, but
could as well be dubbed Rich Quarter.
- A traditional long house, albeit
splendidly and
intricately crafted, the Hornos household have added a second story and
installed two chimneys. Having made a fortune trading fabrics they are
among the richest in the Arsgol clan. Many observers find their statues
on the roof much too “Youfish” for proper tastes. They were all carved
by the same wandering carpenter three years ago.
- In this remarkable and
statue-cluttered, three-story,
stone house lives Lyris Goodspeech, mayor of Jonstown as well as
headman of the Arsgol clan, and devotee of Issaries Garzeen. He
attempts to make the best out of the situation for Jonstown, despite
increasing pressure from the occupying Lunars. Surrounding his house,
are some splendid gardens tended by his wife Olende the Green.
- Bolted and bricked up, the Dinacoli
tribal house is
unoccupied since the Dinacoli shifted their allegiance to Alda-Chur and
Harvar Ironfist. Its wooden idol is that of a horse’s head inscribed
with Elmal Runes.
The Old Market
This quarter is named after the market place of the old Arsgol clan.
The plaza still exists, but it has lost its importance to the markets
of the New City. It doesn’t serve as a market any more. Instead, the
open space is used as meeting place by the citizens of Jonstown.
Speaking right is a privilege of any citizen who feels inspired. In the
evenings, right before sunset, the town crier recites the news of the
city.
- The tribal longhouses belonging to the
confederation tribes all share the same pattern. Each has a cottar
caretaker (with family); a couple of distinctive guards; an idol in
front of the entrance; a magic tapestry inside; and a symbolic item
used to wield power at the city ring meetings.
The Cinsina tribal house is frequented
quite often by
visiting tribesmen. Its caretaker is One-legged Viturian, who never
let the house run out of honey. Its guards are Pavis-Jarstak and
Harmast the Maladjusted – they greet every visitor with staves and
poetry. Its idol is that of a fat rugged cow, whose udder is coated
with magic scribbling. Its tapestry shows Issaries negotiating a deal
between the Vingkotling King Korol and two Ludoch Mer-Kings. Its
symbolic item is five Keys made of gold, silver, bronze, aluminum and
iron.
- This is the grand “Strong House”, a
landmark of
the city, and the meeting place for the Jonstown Ring. The house is
constructed from a combination of bronze, brass, and wood, which makes
it gleam from a distance. A great bronze bell on the attic summons the
Ring members to meetings. Hard pressed by the Lunar adminstration, the
Ring, with Lyris Goodspeech in front, does its best to keep the rights
of taxation and distribution of food. Peace-keeping in Jonstown is in
Lunar hands, the former small police force disbanded.
- The Malani tribal house is
frequented quite often by
visiting tribesmen. Its caretaker is Brandgor Bisonbane, who sings so
sad and softly that even the hardest warrior shed a tear. Its guards
are Darkot the Fat and Dilfaran the Thin – both of them accompanied by
three ravens. Its idol is that of a boar charging on a bolt of
lightning. Its tapestry shows a great trade center where Harst,
Gultha, and Garzeen admire all the wares presented by Ernalda’s
household goddesses. Its symbolic item is a green and red pot of
ever-fragrant spices.
- The Culbrea tribal house is most
seldom visited by
that politically isolated tribe. Its caretaker is Estavar Bultson, who
makes a small wooden statue resembling every new visitor – they take up
a whole wall in the house. Its guards are Enothan Hot-blood and Askul
Jawbone – and their spears can sing. Its idol is that of a badger, a
fox and an owl chasing each other in a spiral. Its tapestry shows
Issaries holding a speech at the founding of the Storm Tribe. Its
symbolic item is a long staff ending with a pair of scales.
Temple District
This quarter gained its name from the Chalana Arroy temple, which is
among the largest in the Dragon Pass area. Orlanth has never had any
building in Jonstown. His rites used to be held at the hill in the Old
City. Apart from the Ernalda temple, the shrines here are quite small.
The lunars have added a large temple to the Seven Mothers.
- This small shrine to Elmal are
struggling heavily to
keep Yelmalio and Far Point influences at bay. Cinsina tribesmen in
particular want to re-dedicate it to the god of the Sun Dome. But as
long as the grizzled old priest Rurjang Goldhelm keeps winning martial
duels the shrine will remain pure.
- A few years ago, this local temple
of Ernalda
Allmother, was visited by a holy woman who claimed to come from the
Wild Temple. She instructed the devotees how to begin weaving a new
kind of complex tapestry, adding a bit on every holy day. At the end of
a holy day the tapestry sinks into the earth of the temple and
vanishes. A complex pattern has begun to emerge by now, and the women
of Jonstown return to their homes with a secret smile on their lips on
cult evenings.
- Being so close to important Humakti
holy places like
Death Hollow, Two Ridge Fort and Swordvale (and in the past being
overshadowed by the Boldhome Household of Death), the Jonstown Death
House of Humakt has never been anything more than a small hiring hall
for mercenaries and private guards seeking employment as escort along
the King’s Road. The transitory flock is tended by a sorry sight,
Grivtonus Rumbling, who can’t lead ceremonies or teach swordplay unless
extremely drunk. His hangovers are understandably terrible.
- The House of Peace is the largest
Chalana Arroy
temple in Sartar. Its lofty pillars and high gabled windows let the
healing winds sweep out sickness and disease. Being the center of the
Sisters of Mercy subcult and making Resurrection magic available, the
House of Peace is the second reason (after the Lhankor Mhy temple)
nobles and important people from all over Sartar make the journey to
Jonstown offering gifts and donations.
- Geo’s Jonstown is a traditional,
but finely crafted
long house, where rough guards make even lunar soldiers hesitate to
trample the ground. The proprietor, Antonor Lukewarm, is a former
dinosaur-hunter who has decorated the hall with bones and hides from
his exploits. His wife and blind son make wonders with the little
vegetable- and herb garden attached to the stead.
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Latest
revision: 13 February 2005, nme |
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