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Issaries, Inc.
except for the text of True Sons which is
Copyright © 2004
 
Russell Cole

True Sons

“Fight the Foes of Kyger Litor.” 

A Hero Band created by Russell Cole
Web Adaptation by Nick Eden

Note! This is a fan contribution. The information may be contradicted by official material.

Atop Sentry Mountain stands a 400’ statue of Karrg, gnawed out of the very rock itself and on the slopes stand Karrg's petrified army awaiting their re-animation when the Uz of Dagori Inkarth are in dire peril. In the caves beneath Karrg’s statue dwell the Stone Clan, descendents of Karrg's waiting army who dutifully await the day of reckoning. They tend the stone army and support the five Priests of Lead who maintain the shrine to Karrg Unfettered within the Clan’s cave complex. It is said that when the time is right the Priests of Lead will summon Karrg himself to inhabit his statue and lead his army against their foes.

The True Son’s are the military extension of the Stone Clan and exists to emulate Karrg in his defence of the Uz people against all who would harm them. Although many warriors are recruited from the local clan others join from the many Karrg worshippers who attend Sentry Mountain on holy days to worship with the Priests of Lead.

The current warband leader Jorzax Lead Tusk is more aggressive than previous leaders and has taken to raiding deep into the lands of any who attack his people. He hates all enemies of darkness, but saves most of his anger for the Lunar empire who he knows have made a pact with chaos and whose fire worshipping allies around Aldachur attack their Uz neighbours without compunction. With the coming of the hero wars he awaits the battles when human will fight human and old scores can be settled with the weakened survivors.

Common Names: True Sons, Shadow Warriors.
Form: A band of Uz followers of Karrg.
Typical Homeland: Sentry Mountain (Dagori Inkarth)
Cultural Context: Warriors of Karrg who seek out and destroy foes of Uzdom.
Ideology: “We will maker Komor as safe as it can be.” 
Look and Feel: Tough and dedicated Uz warriors, well versed in silent and deadly guerrilla warfare.
Purpose: To protect the Uz lands of Dagori Inkarth from Uz enemies, with emphasis on assisting clans harassed by the Humans of Dragon Pass.
Headquarters: The warband makes its home in the caves below Sentry Mountain.
Reactions: Respected by most Uz of the land, although relationships with Zorak Zoran warbands are frosty. 
Many Great Mothers feel uncomfortable with the independence of this group of Karrg’s Sons, but accept that they play their part in fighting their enemies.

Resources

Leader: Jorzax Lead Tusk, a renowned heroquester and warleader, famous for slaying the king of the Bachad tribe of Northern Sartar in his own tula in revenge for raids on Dagori Inkarth.
Renowned Members: Torang Windeater, who collects the skulls of Windlords. 
Hitxarc Tarkaka, who has defeated death.  
Hirtag Gash who can lead his warriors through hidden shadow deep into his enemy’s lands. 
Membership: Around 150 Uzko warriors with perhaps a score of purchased Uzdo and some 150 or so Enlo scouts and skirmishers. 
In times of war numbers will increase as ex-members from across the land travel to Sentry Mountain to join the wargang.
Other Contacts: The True Sons have many contacts throughout Dagori Inkarth, and can call upon significant aid from clans either helped in the past or those thinking they may need help in future. The True Sons never ask payment for going to the assistance of clans under attack from Humans or other foes, but the expectation is that repayment will be made when required. 
Magical support is provided by the Priests of Lead at Sentry Mountain, who although not leading the band directly are influential within the leadership. 
Many of the True Sons’ members come from the Indigo Mountain tribe and they maintain a good relationship with the tribe’s Queen, sometimes fighting on her behalf, in return receiving gifts and support.

Organization

The True Sons are based at Sentry Mountain although some will always be away patrolling or on raids. The warband is divided into a number of smaller bands, each lead by a Devotee of Karrg (Karrgs Nephew). 
Some bands have individual character, such as one that uses beetle ‘shock troops’ or another that makes great use of allied Dehori. 
Sometimes the whole Warband will act together, but more usually one or leaders will undertake specific missions with their immediate followers. 
The True Sons specialize in ambushing raiders in Uz lands and in performing lightning attacks on villages identified as being home to enemies of Uzdom. Their strategy makes use of surprise attacks, with set piece battles only occurring where either the odds are strongly in their favor or where retreat is not possible.

Membership Keyword



Membership Requirements: To join, one must be a follower of Karrg, with officers generally being devotees of Karrg Unfettered. 
Members must pledge to serve for at least ten seasons, although many never leave the band. Even those members who return to their clans pledge to return if summoned.
Skills taught: Understand Human Tactics, Comfortable in Surface World, Cover Tracks, Track Enemy, Ambush.
Typical Personality Traits: Dedicated, Patient, Cunning. 
Magic: Members are all followers of Karrg with the majority following Karrg Unfettered. 

Hiptaq Gronaz (Guardian)

Hiptaq Gronaz was a Disciple of Karrg, famous for the defence of a small Uz clan against a large bandit gang of Orlanthi. Although only seven in number he and his companions beat off repeated attacks by over one hundred of the foe who eventually withdrew after loosing most of their number. After death his spirit returned to act as guardian for his followers who formed the True Sons Warband in his honour.

Method: Manifestation
Form: Hiptaq’s spirit inhabits his lead skeleton, which is located at his shrine under Sentry Mountain.
Communication:      Trusted warleaders are given a fragment of bone through which he exerts his influence.
Functions: Awareness Function - Sense Enemy 
Blessing Function - Chilling Mace Blows
Defence Function - Hide Warband


 Latest revision: 29 July 2004, nme.
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