Indigo
Mountain
By Russell
Cole
Web Adaptation by Nick Eden
| Note! This is a
fan contribution. The information may be contradicted by official
material. |
Yoooz in Uz lands hooman! You
got friends hear, or are you for da bag?
The Indigo Mountain tribe inhabits the Great Caves, the
Zanthali Hills and the valleys and caves of the Indigo Mountains and
foothills. The centers of population are the Redstone Caves (pop.
4000) and the Sentry Mountain (pop. 1500) with a further sizable town
at Beetlestop (pop 800) in the foothills South of Redstone. The
remainder of the population is dispersed throughout the tribal lands
including many who live in the Great Caves, which unknown to most
non-Uz are vast and spread throughout the Indigo Mountains. The total
population is in excess of 11,000 of whom around 3500 are Uzko.
As is the norm with Uz tribes, the ruling class is the female hierarchy
of the cult of Kyger Litor. It is said that the tribal council
even includes two of the Mistress Race, who were born before the exodus
from Wonderhome, but if this is the case they have not been seen by
outsiders for many centuries. Menial work is carried out by the
pathetic Trollkin (Enlo) sub-race, who work as slaves for their more
intelligent and powerful Dark Troll (Uzko) masters.
The tribe is one of the most powerful and ancient in
Dagori Inkarth and is by Troll standards civilized and well
organized. Around half the adult Uzko are hunters and they are
renowned for their ability to survive on the surface world even in the
harshest of mountain conditions. As well as mountains, the
hunters have the benefit of the relatively rich pickings available on
the edges of Uz lands, such as in the Nighttime Woods (Humans name them
the Daytime Woods) and the Bison Plains. Second to hunting in
terms of numbers are the warriors of the tribe, a group both respected
and seen as crucial in the survival of the tribe in this dangerous
frontier area. Unlike human warriors, Troll warriors are expected
to scavenge for food when on patrol and are seen as providers within
the tribe rather than a drain on resource as is the case in some human
societies. Tribal wealth is generated through trade with other
tribes, especially in funguses and insects both of which are farmed in
the Great Caves and elsewhere. The Uz city in Redstone is home to
a multitude of crafters including metal workers and is often visited by
Uz from smaller clans wishing to purchase well made goods unavailable
elsewhere.
Due to the location of tribal hunting lands is that
there is a relatively high level of contact with humans on the area,
with whom relations are generally cold if not hostile. The
exception to this are the fire worshiping Alda-Churi tribes, with whom
contact invariably means battle.
The Major Clans
- Gudrun Clan (Northern
Daytime Woods/Southern Foothills) pop. 1000
- Treetooth Clan (Redstone)
pop. 250
- Bugbrain Clan (Redstone)
pop. 600
- Kogad Clan (Redstone) pop.
500
- Dozkark Clan (Zanthali
Hills) pop.700
- Barjarf Clan (Redstone)
pop. 450
- Morgslod Clan (Redstone)
pop. 800
- Beetlehead Clan (The Great
Caves) pop. 1000
- Tarbas Clan (The Great
Caves) pop. 800
- Jijoz Clan (Indigo
Mountains) 1300
- Stone Clan (Sentry
Mountain)
Military
Each clan will have a number of full time warriors,
often in their own wargangs, but in addition there are a number of
standing tribal wargangs to which the clans are obliged to supply
warriors under order of the Queen. In times of war the tribe can
muster around 4250 trolls in military units, many of whom will be Zong
hunters used as skirmishers, missile troops or guerrilla fighters.
Elite Killers (160 Uzko/350 Enlo)
The standing wargang of the
tribe based in Redstone and taking members from a number of
clans. This is a Karrg run wargang and although not particularly
elite is well trained and adequately equipped. As the tribe’s
‘standing’ army they are lead by the famed Karrgs Son, Uzghat Leadeyes
who is renowned for his ability to predict his enemies tactics and who
is loyal to the Queen above all others. In times of war this
wargang will grow considerably in size as additional warriors are
released to it from the various clans.
Murderous Flyers (80 Uzko/250 Enlo)
A wargang consisting mainly
of Gorakiki worshippers from the Great Caves. There are some insect
riders amongst the Enlo who are utilized in patrolling tribal lands
watching for intruders. Most of the wargang are actually missile
troops and insect herders who fight behind great swarms of insects
including beetles, stingworms, hornets and other nasties, these ranging
from normal to giant in size.
Byls First Regiment (60 Uzko/140
Enlo)
Byls was a famous mercenary
during the chaos wars who later settled down and became war leader of
the Indigo Mountain Tribe. Ever since then the Byls First
Regiment has served as an elite force within the tribe under the direct
command of the Queen. All members are experienced warriors, only
admitted if of proven valor and skill.
The Flaming Skulls (80 Uzko/20
Uzdo/150 Enlo)
Based at the Great Zorak
Zoran temple of Redstone this bloodthirsty wargang are feared by all
for their unpredictability on and off the battle field, but are
accepted as being the deadliest warriors of the tribe. As well as
the Uz themselves this wargang is known to field Zombies and skeletons
and has historically been supported by a horrendous mix of Demons and
Hell Spirits. Currently they are led by Xixabog Gorehand, who
unusually for a Death Lord is a shrewd tactician excelling in ambush
and surprise attack.
Homeland Keyword
| Occupations Available: |
Uzko:
Warrior, Hunter, Merchant, Shaman, Insect Herder, Nurse |
| Native
Abilities: |
Scavenge
for Food, Climb, See Color Blue (rare), Dagori Inkarth Customs,
Geography of Dagori Inkarth, Speak Darktongue, Hooman Customs,
Know Ancestry, Uz Myths |
| Typical Personality: |
Comfortable in
Surface World, Adventurous, Mistrust Hoomans, Fear Dragons, Hate Chaos,
Respectful of Females (Males) |
| Typical Relationships: |
To
Family, To Clan, To Tribe, To Kyger Litor |
| Magic: |
Common Magic,
Seven Sacred Ancestors (Mixed Theist/Animist worship of Kyger Litor
through her children) |
| Common Names: |
Torgag, Kortog,
Astragaz, Hatkorg, Zora, Jarakez, Korak, Chandelor, Hotztor, Zatimor
See UTTOG for more suggestions
|
Origin
Before time the children of Kyger Litor led contented
lives in the dark underworld, known by them as wonderhome. When
the Butcher Sun invaded the Trolls and their darkness allies were
forced to flee or be burned. Many groups escaped to the surface
world which they call Komor or Hurtplace, one of the largest groups
being led by the heroes Gore and Gash who settled in Dagori
Inkarth. Amongst the leaders of this group was Tavtoki Blue who
settled with her tribe in the Indigo Mountains to the South of the
Castle of Lead. Tavtoki is probably best known to outsiders for
the bet she won with the Great Imp which allowed her to see the colour
blue. Many of her descendents still make the dangerous journey to
the Great Imp’s cave to rediscover this secret, as they say it helps
them to hunt better in the surface world.
Like all of their kind the Indigo Mountain tribe have
experienced a turbulent history since the dawn, with times of good
feeding intermixed with disasters and treachery by other races.
In the first age with the Uz strong and Zorak Zoran popular amongst the
race, the clan was respected and feared for its berserk warriors who
sallied forth from the Great Temple at Redstone. With the onset
of the Gbaji wars, there was great hardship and tragedy resulting in
the deaths of many noble Uz. During this period Redstone itself was
nearly overrun by a combined army of Krarshtkids, Dwarves and Elves,
before a counterattack with help from the Castle of Lead drove them
off. Many of the Tribe’s warriors later joined with Arkat and
marched with him to victory and death in Dorastor.
The start of the Second Age was a time of relative
peace, but the Trollkin Curse was now upon the Uz and recovery was
slow. Apart from raiding by the Praxian nomads the tribe was
relatively untouched by outside events during this period. This
changed in 976 when the Queen ate the ambassadors of the EWF, who had
requested she handover some Zorak Zorani raiders. Retribution was
swift and nearly the whole of the Redstone complex was cleared by a
Dragonewt army led by fire breathing Wyrms. After the Dragonkill
war of 1100 Dragon Pass, now cleared of humans made good hunting
grounds and with food aplenty the tribe prospered.
Since the repopulation of Dragon Pass by Humans the
Indigo Mountain Trolls have on the whole kept to themselves, with
military action restricted to raiding and skirmishing. The only
exception to this is when a large force of tribal warriors accompanied
Gerak Kag and his army in the invasion of Pavis in 1240. Even
today the tribe has links with some of the Rubble Trolls with whom
occasional trade occurs. It is said that this time of relative
peace is all part of the great plan of the Eldest Kin, which will come
to fruition during the Hero Wars and which will see the Uz return to
greatness.
Common Religions
These are common charms provided to Trolls by one or
other of the Scared Ancestors. For example charms against chaos
generally come from Boztakang and charms to help in child birth will
come from Korasting.
Sample Charms: Hurt Chaos, Escape Pursuit, Find
Mountain Path, Darken Shadow, Ease Childbirth, Be Still, Find Food,
Sense Bad Spirits, Resist Cold, Jump Far, Sense Chaos, Listen Hard
Specialized Religion - Darkness Pantheon
All accept that Kyger Litor is mother
of Trolls and even those who worship other darkness gods maintain a
link with her or risk becoming something less than Uz. Kyger
Litor is too great a being to be worshipped directly, so instead she is
worshipped through her children the Seven Sacred Ancestors:
-
Korasting – Mother of Many
-
Karrg – Master of Weapons
-
Vaneekara – The Hurler
-
Jakaboom – Dancer in the Shadows,
and the first shaman.
-
Jeset – The Ferryman
-
Hombobobom – The Great Drummer
-
Boztakang – The Chaos Killer
Uz make little distinction between spirits and gods and
some of their ancestors are worshipped in theist fashion, whilst others
are worshiped in animist fashion through the Korasting tradition and
the various practices within it.
Other gods of the Darkness Pantheon include: Zorak Zoran
the Dark Hater, Zong The Hunter, Gadblad the Great Smith, Gorakiki
Mother of Insects, Argan Argar God of Surface Darkness, Xiola Umbar
Solace of Darkness, Subere Goddess of the Deep Dark Within, Himile God
of Cold and Xentha Goddess of Night.
| Abilities: |
Myths of the
Darkness Pantheon, Worship Darkness Pantheon |
| Virtues: |
Hate
Light, Know Place in Society |
| Magic: |
Divine Aid and
Tradition Spirits (There is little difference between souls and spirits
in the underworld and so Uz magic will often be a mix of animist and
theist powers) |
| Other Side: |
The
Seven Hells of underworld are the realms of the various Darkness Gods.
The Fourth Hell is Kyger Litor's realm and the Troll paradise called
Wonderhome, whilst The Fifth Hell is the burning hell from which they
were driven by the Butcher Sun. |
Sample Deities of the Darkness Pantheon
Warrior: Karrg Master of Weapons
Affinities - Defender, Darkness, Mace Combat
Warrior: Zorak Zoran the Dark Hater
Affinities - Berserker, Darkness, Hatred
Hunter: Zong the Hunter
Spirits - Hunter, Stealth
Merchant: Argan Argar God of Surface Darkness
Affinities - Exchange with Others, Son of Night,
Ruler of Komor
Shaman: Jakaboom Practice - The Dancer in Shadows
Spirits - Ancestor, Darkness, Night, Fear, Dehori
Insect Herder: Gorakiki Mother of Insects
Spirits - Insect Spirits
Nurse: Xiola Umbar Solace of Darkness
Affinities - Heal Wound, Relieve Pain, Dark Protector
Reasons to Have Left Home
Your mother died and you were victimized by the other families who
wished to take advantage of your weak
social position. You have decided to leave in search of adventure and
hope to eventually return when you are
powerful enough to demand respect.
|