HeroQuest

HeroQuest
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Converting Storm Tribe
from Hero Wars to HeroQuest

General Notes

Berserk magic gives an automatic augment of +1/4 the ability's rating (as compared to the normal automatic augment of +1/10). However, the berserker is in a blind rage, and in an extended contest must always bid at least 1/2 his remaining advantage points each round. Once all foes have been vanquished, will turn on his friends. Any attempts to calm the berserker will take a penalty of 1/4 the berserk rating.

Specific Notes

p. 15 The +5 bonus Wind Lords receive in ritual situations is above and beyond any bonus they provide if filling a ritual role (HeroQuest, page 102).
p. 26 A divine companion should be treated as a sidekick if deemed a follower rather than an ally.
p. 28 These unusual occupations remain available to Heortling heroes.
p. 39 Chalana Arroy's Heal Wounds affinity no longer provides the feats of Regenerate Damage Fully or Regrow Severed Limb. It does, however, include Heal Impairment, which should be added.
p. 99 All blessings that are said to increase rank provide an equivalent bonus instead.
p. 132-133 HeroQuest does not differentiate between physical and mental abilities. The narrator and player should work together to determine if a specific mundane ability qualifies as a "mental ability" for purposes of membership or advancement in Lhankor Mhy's cult.

Note that because of changes in HeroQuest character creation, it is possible for a hero to begin play with two abilities at 7W each, and so start as a senior apprentice, but not as a devotee, since that would use all 20 points he has to spend. However, it is not possible to start as a devotee, since that would use all 20 points hethe player has to spend, without the additional 3 points necessary to start as a devotee. As such, the narrator may wish to allow a player to spend more than 10 points on a single "mental ability" during character creation, thus allowing him to start with one ability at 10W and still have at least 3 points left to start as a devotee as well.

p. 135-136 The cost to gain a scroll as a grimoire is now 3 hero points.

Torvald's worship is misapplied worship as defined by HeroQuest. As such, they do not take a penalty when using their affinities or calling for divine aid. Instead, even if they concentrate their magic, they pay the full hero point cost to learn or increase their Lhankor Mhy affinities or any of Torvald's scrolls. Once the hero has learned Torvald's secret, he does gain the advantage of concentrating when learning or improving any of Torvald's special magic (i.e., he pays half the normal hero point cost to learn or improve the scrolls or the subcult secret), but still pays the full hero point cost to improve the two base affinities.

There is no longer a dangerous modifier; the full alien world penalty applies to both initiates and devotees in the Spirit World or Essence Planes.

p. 138 Once a jolsedaring has possessed a victim, it will attack the victim's highest knowledge ability weekly. If no knowledge abilities are possessed, then the victim's highest "mental ability" is targeted. If the jolsedaring is successful, the victim permanently loses points in that ability as indicated by the jolsedaring's victory level (i.e., a result of "hurt" would reduce the ability by 1, a result of "impaired" would reduce the ability by 1/10 its rating, etc.). Once a number of abilities equal to 1/4 of the victim's Initiate of Lhankor Mhy or Devotee of Lhankor Mhy rating are reduced to 0, the victim dies and his soul becomes a new jolsedaring.
p. 150 Beast Charms act as fetishes per the animist rules, generally granting a single magical ability and personality trait as listed in the examples. While the hero point cost is "doubled" as stated (i.e., in HeroQuest it is the normal cost, unaffected by concentrating magic), using the Beast Charms does not affect the Odaylan's ability to concentrate his magic and gain the full benefits of doing so (HeroQuest, page 108 or Hero's Book page 27).
p. 163 Uroxi who attend the wapentake bind spirits into fetishes rather than integrating them or gaining common magic charms. They are considered practitioners of the Storm Bull Practice (but not members of the Praxian Tradition), and gain full access to practitioner magic. As long as they only interact with Storm Bull Practice spirits, they can concentrate their Urox/Storm Bull magic, paying half hero point cost for both the Urox affinities and the Storm Bull fetishes. To gain this benefit, they must give up all other feats and spirits.
p. 177 A devotee of Vinga the Avenger who has created a Blade of Vengeance adds the secret's rating to any appropriate Sword Fighting ability rather than to Close Combat.
p. 204 When a devotee of Barntar who knows the cult secret plows a field, he has two choices. He can use a mundane ability to initiate the contest, augmented by the secret's rating. The narrator then sets the resistance based on the terrain. Alternately, the devotee can use the Plow Any Field secret itself. In this case, he will face only a resistance of 14 (the default resistance for magic) regardless of terrain or circumstances, unless there is an active and/or supernatural resistance (as described in HeroQuest, page 99 or Hero's Book page 25).
p. 208 Brastalos' Eye of the Storm secret is automatically the resistance for any storm or weather power used near the devotee (unless the resistance would otherwise be higher, in which case the secret's rating provides an automatic augment to that resistance).
p. 210-213 Donandar is now a common religion. Any player who possesses one of his affinities should instead receive all of that affinity's listed feats as common magic abilities. (Affinities gained from subcults, such as Skovara or Molamin, are not converted in this manner.) Each hero point previously spent to increase one of those affinity ratings can be used to give one of those abilities a +1 improvement. For more information, see HeroQuest, page 111.

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 Latest revision: 11 Sep 2003, new
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