Forum Replies Created
October 1, 2014 at 7:27 am #11064
I’m not really asking from the rules point of view. (We are using Folk magic in our RQ6 campaign, and I have got no problem with that.) Instead I’m wondering what “real” Glorantha is like – if there is such a thing. Does this low-powered (utility) magic exist? Do people use it on daily basis? Do mothers mend dishes broken by reckless children with magic? Do guards use magic to cool themselves a nice mug of ale after a hot day at the walls? Do Orlanthi Carls use magic to sharpen their swords before a battle?September 30, 2014 at 7:14 am #11052
Seeing Cacodemon in the gods list, I’m assuming Ogres are still playable in RuneQuest 6th. Are Orges who’ve rejected Cacodemon and are seeking Illumination to overcome their Choatic heritage still a playable option?
There is no official Gloranthan supplement yet for RQ6 and there is no Gloranthan Ogre in the Monsters-section of the rulebook. The cult writeups of Hannu are unofficial fan material.
having said that, and regardless of what the Adventures in Glorantha will say about Ogres (I doubt they will be promoted as player character options, but you never know), I see no reason to not allow Orges as PC’s if that’s what you want to do.September 25, 2014 at 11:58 am #11007
The developer of the tool writing here.
The thing with the RQ6EG is, that anybody can create templates there and name them whatever they want. This poses a challenge in some situations, but also has allowed us to get the vast collection of different kind of enemies, that exist there today (though most of them have been created by Hannu).
So if somebody has created a template with all stats 3d6, it’s likely, that there will be warriors with STR of 6 or high shamans with POW of 11. More experienced users have specified a POW of 15+d3 or 12+d6 to high shamans.
It’s next to impossible to develop a system, that would automatically validate the templates ensuring they have high enough skills and stats, and going it manually is really not feasible, so I’m afraid there really is no easy solution to this.
Before generating an enemy you can always check the specifications – are they suitable for your need. And if you can’t find a suitable template, you can always create your own.
PS. Your comment gave me a feature idea – some kind of voting system could maybe help to distinguish the good templates from the bad ones.April 11, 2014 at 2:11 pm #7515
And here’s another man’s view: http://designmechanism.freeforums.org/starting-a-glorantha-rq6-campaign-before-aig-t567.html#p6181February 15, 2014 at 5:11 pm #6903
Thanks Robin. I tried searching the Holiday preview, but managed to miss that.
And I’d be also interested in knowing, what makes days longer in Fire Season and shorter in Dark season.January 13, 2014 at 9:30 am #6720
Thanks for the answers.Quote:wasn’t sure of your terminology devoted initiate?
Initiate ~ (RQ) cult rank
Devoted ~ serious about the faith
Having Heler and Zola Fel neutral toward each other instead of hostile does make my life easier. (Even though I was a bit confused to read, that Zola Fel, being allied to the Ocean of Terror, doesn’t consider Heler a renegade.)
As to the other part of the question, I decided, that my Glorantha and RQ will vary. In other words, the Helering will be able to summon elementals out of the waters of Zola Fel. When summoning, he will call the elemental essence from the divine realm and bind it to the mundine water. And even though Zola Fel the god is the river, I decided, that not every drop of the river is part of the god’s body. But I will persuade the Helering to join also the Zola Fel cult.
The undines summoned by the Helering will be unintelligent and easily manipulated. On the other hand, elementals summoned by an animist (I have also a Kolating in the group) are always (more or less) intelligent spirits, who can go beyond being just muscle or fodder in battle, but might also require negotiating with. In other words, they act more like NPC’s.