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  • #6270
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    Simon Bray
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    Btw Openquest handled all of this very well, it has rules for dealing with other worlds, allows epic stories and with it’s expanded magic and relationship rules it took it beyond normal d100 gaming. Yes it has crunch, which pleases some of my players, but it allows the story to flow and for players to truelly act like the heroes and cads that they are!

    #6269
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    Simon Bray
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    If you look at a map of Than Ulbar you realise that a son of Solf sits dormant. His head severed and consumed by the waiting Atyar. The great crystal skull that sits in the temple of chaos may be that of Atyar or the Volcano God, depending on your belief. Gebel entered the mouth of chaos, in search of the stolen secrets of Tolat, he was defeated by Atyar and cast in to a Pit of Pain, to be tortured by hellfire. Instead the wily Gebel realised that he was surrounded by the wracked soul of Solf’s lost son. Together the conspired, broke free from their bonds. While the Volcano god wreaked havoc, Gebel stole secrets from Atyar. Then with unbridled fury the Volcano erupted. Gebel and his allies would have died had they not allied with Goblins of the Tunnelled Hills who carried them aloft and into the desert.

    This is just a glimpse of the whole story, we always play epic. Surely that is the point of Glorantha?

    #6262
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    Simon Bray
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    Anyone who has played my Masters of Luck and Death Freeform will have experienced the joy of being selected to become the new body of Belintar. They will also know that the event is like a badly staged Gilbert and Sullivan musical, combined with America’s got talent and that the God king wears white jumpsuits, eats hamburgers and has a very shaky leg. The trolls are trying to resurrect on the Only Old One and are all Bad Ass Gangstas! All good fun, though how “row, row your boat” won a talent contest I will never know!

    #6261
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    Simon Bray
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    Fida’is was one of several sun cults Martin and I used to justify the Solar influence in Fonrit as described in Gods of Glorantha, I believe there was also Karkisso (light fore) and Azmurad (a shargash type fire demon). Fida’is is first mentioned in Tales #11 in Notes from Notchet. In those days you had to take what you could as canon. I think I had a thing about Simurgh and Phoenix at the time. Sandy even accepted them as inclusions, they still exist in my Glorantha as lesser cults. Many of the gods in fonrit as listed were discovered by Martin in our explorations. Some remain, others have changed, some are wrong and I know that now. There was so little written, that we had to fill in the blanks.

    Simon bray

    #6067
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    Simon Bray
    Spectator

    And if I get a chance I will post that map to show you what a lovely mess it is!

    Simon

    #6066
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    Simon Bray
    Spectator

    If you look very, very closely at the area around Sarro on the Orlanthi Map and the most northern of the Jrusteli islands to the right of Curustus you will see that they ARE coloured as being under the Orlanthi Infuence, however the fact that you all missed this suggests I was right in not zooming in and doing every island.

    There are a lot of arguments that could be held about what indicates a cultural influence, for example you could say that Pent is cutlurally influenced by the Gordoni Hsunchen that dwell there, or that Sea Trolls should be indicated around every Gloranthan coast, but the reality is that their cultural impact is minor on the majority of the population.

    We know there are Western Influences in Fonrit, Esrolia, even Pavis, but they are insignificant on maps of this scale.

    On Teleos you could say that each of the trade post dominated by the Kareeshatans, Haragalans etc should be highlighted but they are not. They could have been but my god would these maps be cluttered!

    What was interesting is that the previous incarnation of these maps had each culture and influence in on colour and used hatching. This was hard to read, but meant that I could do a map that overlaid ALL of the cultures on to one map in a glorious mess and you really got a suprise as to the cultures and what was going on in Glorantha.

    Joerg if you want to commission me to do a map showing every human cultural influence in the backwoods of beyond I could do it, for the right money!

    #5625
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    Simon Bray
    Spectator

    We had them as primitives, I ran an RQ6 Griffin Mountain game for several months, it converted really well.

    Simon

    #5590
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    Simon Bray
    Spectator

    Oh Harald, I would be interested to see anything you have written, do you have my email? Simon

    #5561
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    Simon Bray
    Spectator

    Harald, my game is heading eastward and south, through Vormain, the Ten Thousand Islands of Vithela, Teleos, into Umathela, with a quick trip to Slon, then Fonrit, Jolar, Nargan and then north to Seshnela and finally home to Melib. I wanted to avoid the Empire / Sartar / Pavis region.

Viewing 9 posts - 16 through 24 (of 24 total)

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