Forum Replies Created
May 9, 2014 at 8:50 pm #7830
Remain chaste at all times? Accept divinely sent sterility? These seem more workable and enforceable than never be a parent. Could not a Humakti become a parent through adoption which would in no way break his/her vows?
So was the Harrek question in bad taste? If not, I would like an opinion on the reproductive potential of Superheros who embody the Death Rune. The possibility, either way, intrigues me.
Rod Robertson.May 9, 2014 at 8:43 pm #7829
Simon, I thought about doing things your way but then I realized that Scholars’ temples would make a good living writing and translating contracts from language to language. Gotta keep those bearded fellows busy or there’s no telling what kinds of mischief they will get into!May 9, 2014 at 8:40 pm #7828
From the discussion above I see that lots of dinosaurs have survived the mini-cretaceous extinction which I thought wiped out old-school RuneQuest. It is good and heartening to see that so many have tried to keep the old game going. Cheers to you all and good gaming.
Rod RobertsonMay 8, 2014 at 9:13 pm #7822
They seem to be getting less Celtic/Germanic.May 8, 2014 at 7:56 pm #7821
Can people communicate through Tally or is it just an accounting and transactional tool? In my campaign there is no written Tradetalk and merchants use a symbolic language to record transactions. Contracts have to be written in other tongues as the symbolic language is too simple to express complex ideas or conditional clauses. Also, in my campaign, there may have once been a written Tradetalk but the reaction to the Godlearners’ excesses wiped that out of living and mythic memory.May 8, 2014 at 7:47 pm #7820
Does Harrek the Berserk have children if he is a living embodiment of the Death Rune I wonder? No doubt he gets around and has had lots of opportunity to produce little clubs all over the place. Sorry for the tangent but he is arguably much more closely tied to the Death Rune than even most Humakti of very high level.May 8, 2014 at 7:34 pm #7819
Sog’s Ruins was a truly frightening place in my campaign. Most of the ruins were submerged by the sea but part of the old town was built on high ground over looking the port and dry docks. In these ruins and the catacombs beneath them lurked all sorts of horrors. Being tainted by the Jrusteli curse there were demons and spirits which guarded forbidden knowledge and artifacts. Part of the ruins was inhabited by the followers of a charismatic priest of Gark the Calm who regularly sent out parties to recruit the hapless and gullible to come and join the “Children of Tranquility” in their haven somewhere deep in the Prax. It was like a hippie commune with a very dark secret. There was also a community of Broo which lived around the ruin’s edges and acted as an ad-hoc security force for the followers of Gark. Finally there was a very old and quite feral vampire with greatly diminished mental capacity which hunted the ruins and terrorized all who dared to venture into the ruins. This vampire was inspired by the one in the Sun County module for RuneQuest III but was less powerful and far more dangerous due to his predatory cunning.
Rod RobertsonMay 8, 2014 at 7:20 pm #7818
Such dangerous ideas, Kaydet! You should concentrate on opening the Gates of Banir! (insert maniacal laughing here.)The Kingdom of War is coming to lay waste to your utopian dreams and in its wake the Red Goddess shall follow!
Rod RobertsonMay 8, 2014 at 7:14 pm #7817
I take the position that the PC’s are part of a community and any loot they manage to recover goes to the community of which they are a part. Once they turn over the swag they get a share of the wealth and, depending on the difficulty of the procurement, a magic item or two. I tend to make the vast majority of magic items weak, and make powerful magic items more of a curse than a benefit by having predatory NPC’s chasing after them whenever possible.May 7, 2014 at 10:01 pm #7808
The links don’t seem to be working right for me. All I get is programming code.April 14, 2014 at 2:46 pm #7560
Well, that was confusing. Who knew pig lineage could be so complicated? 😕February 28, 2014 at 4:17 pm #6998
But I think they draw the line at riding Pol-Joni horses. That just perverted!February 28, 2014 at 4:13 pm #6997
Are Marloti were-pig Hsunchen or were-boar hsunchen? If they are were-boar Hsunchen are they the same as Tusk-riders? The reason I ask is that, if my memory is correct, the Tusk-riders have trollish blood mixed into their ancestry. Do Marloti have this same connection to the trolls or are they pure blood were-folk, Human-Hsunchen folk. I have always differentiated between were-pigs (Marloti/ Human-Hsunchen) and were-boars (Human-Hsunchen) on the one hand and Tusk-riders (Troll-Human hybrids who happen to ride giant boars on the other. Am I wrong in this position? My Marloti snuffle and search for crustaceans, shellfish and “sea-truffles” on the muddy shores of their land or tend their pig herds in the inland forests while being benignly oppressed by Malkioni Trader Princes from castles dotted about the land. They of course react very badly to anyone who washes ashore alive but bless the dead who wash up as food for the crabs, clams, etc. Have I got this all wrong?January 13, 2014 at 1:25 pm #6723
I should have researched rather than relying on my addled memory. I should have written Gwythar Longwise who was defeated by Hwarin Dalthippa at the battle of Mirin’s Cross and bound as a blind guardian to the Crystal Bridge. sorry for causing confusion.
Rod Robertson.January 10, 2014 at 8:07 pm #6697
Perhaps a small hero cult based on Palashee Long-axe after his capture and binding by Hon-eel would be the way to go? They could be axe wielding protectors of the roads built by the lunar heroine or the caravans that travel along those mystical turnpikes. And the cult holy place would be him!