Forum Replies Created
February 27, 2015 at 2:51 pm #14513
Harald and Robin:
Those are great suggestions and I will use some of your ideas and give you full credit for them with the player characters! The two characters in question have as of last night made the journey from Corflu to Goa in Teshnos and from there got into a mighty storm which diverted them far of course and pushed them south-east towards the outer Vormain Isles. They had one encounter with Vormain(?) merfolk (ludoch) and two runs in with Vormain pirates. The first band were just Vormain fisherman moonlighting as privateers and was easily repelled by the crew with the help of the player characters’ magic and weapon skills. However the second batch of privateers were professional pirates with ship mounted arbalests and a ballista who did real damage to the crew and the ship before being driven off. A second storm followed which did more damage to the ship so by the end of the evening gaming session their ship was barely able to limp into the archipelago north-east of Yanchi in northern Onlaks. There they met the locals and did some trading while ad hoc repairs were made to their vessel by the crew.
In the next meeting they will travel to the city of Yanchi for proper repairs and a deeper dip into the culture of Maslo. Then the fun begins!
Cheers and again thanks for your input.
Rod Robertson.February 25, 2015 at 1:01 pm #14484
Thank you Peter, Hannu, Harald and Keith for your great ideas and helpful suggestions.
I must apologize for not getting back to you quickly, but sometimes the real world makes intolerable but nonetheless irresistible demands on my time in Glorantha. I think the campaign will try the PC’s out in Maslo and see how they fair there. Maslo will serve as the kiddies’ pool of social acclimatization and adjustment for I intend to have them interact with ex-pat or traveling Frontians from Afdajann, Laskal and Kareeshtu. Thus the characters will be better familiarized with the customs and mores of Fronit before they actually arrive there.
They will start out making landfall in Eastern Onlaks, their ship ravaged by storms and their crew diminished by Vormain pirate attacks. Then during repairs they will find themselves fired by the ship captain who hired them for protection (because they are too good at fighting for his tastes and he fears mutiny). Some blundering about in Northern Flanch and maybe a tangle or two with some yellow elves and we will see them finally make their way to the Sea of Maslo. There are enough cities there that the PC’s can screw up a few times and still have some places to go and bases to operate from. Sicking these two on poor innocent Elamle may be like introducing a second “Mother of Monsters” into this otherwise tranquil land, but such is the lot of NPC’s and their civilizations.
So cheers and thank you so much. If anyone has cool scenario hooks or campaign suggestions, please feel free to offer them here; I would be most appreciative.
Rod Robertson.February 16, 2015 at 10:54 pm #14402
That’s a good idea and worth some investigation on my part! I will start doing homework on your suggestion right away.
Being foreign, white-skinned and unable to speak the language, I think that the player characters would stick out like sore thumbs and be “made” by the authorities very quickly. However the Artmali Underground might provide an “underground railway” to smuggle the players out of Fronit if they screw up. They would be coming to Pamaltela with some considerable accumulated wealth so they might be able to bribe the right people to get out with their freedom and their skins intact. Good idea and thank you!
Rod RobertsonJune 2, 2014 at 6:07 pm #8066
I hope I have not offended you with my silliness. The sketches are far better than anything I could hope to do and they do capture the spirit of Glorantha very well. My tom-foolery is just that and should not be construed as anything else. If I have offended you, please accept my heart-felt apologies and know that I support and admire your work. The beard seemed a silly thing with which I could have some fun but perhaps I have been insensitive. Apologies.
Rod Robertson.May 30, 2014 at 9:21 pm #8015
Peter Metcalf wrote:
“I’ve heard second handedly, is that the Lunars are trying to kill Orlanth so he can be Illuminated in the Underworld just as their Goddess was.”
If this is true then why not just ambush Orlanth on the Light-bringers’ Quest by stealth-fully switching out Eurmal for a tricky illuminate Lunar hero in disguise? He could work on Orlanth’s psyche and soon have the job done. You don’t have to kill Orlanth to reveal his “seventh Godly soul” do you? It seems a bit extreme. But what do I know?
Rod Robertson.May 30, 2014 at 5:26 pm #8012
With all do respect, that beard is not curled nor pleated, it’s spiked! I have seen many Elamite, Assyrian and Persian bas-reliefs but I have never seen a beard like the one on that Tarshite noble.
I seem to remember an old theme in Gloranthan Lore that the Dara Happan civilization can be a gateway to the emergence of evil in the world. If this beard is any indication, Wakboth cannot be far away! The Gates of Banir and the Beards of Tarsh; both portals for evil in the world.;) What is the Pelorian word for Jihad? And for that matter what is Stormspeech for Jihad too? They must be stopped!May 29, 2014 at 6:50 pm #8000
Tarshite beards look ridiculous! I hope the rigid-dreadlock beard is only a passing fashion fad and not a cultural icon or as a game master I shall be forced to wipe the kingdom out….brutally.
Rod RobertsonMay 20, 2014 at 9:47 pm #7936
Oooh! Footnotes! Cool!
Are Labrys Axes going to turn up in the bloody hands of Bab. Gor. Gals? What about bull worship and bull jumping? How far is the Minoan/Achaean parallel going to go? Inquiring minds want to know!
Cheers.May 20, 2014 at 9:12 pm #7934
I am surprised to see sickles in the hands of Sartarian Priestesses. I always thought that the sickle, scimitar and Rhomphia were more associated with Peloria and since the Lunar invasions of Sartar, would be viewed with some distaste by the locals. The Esrolian priestess looks very Minoan or Achaean. All she needs is twisting snakes in her hands and she is a Minoan Priestess from the Caves of Malia (no connection to the Mother of Disease – this is an terrestrial name). Very nice artwork nonetheless. Well done!May 20, 2014 at 2:21 pm #7929
Check out Nikk Effingham’s RuneQuest Crucible for good Sorcery rules. There he has links to Sandy Petersen’s Magic System and Shamanism Rules.May 16, 2014 at 3:55 pm #7889
While the claim that this was not inspired by the Dendra panoply have been made, the armour is as unwieldy as the dendritic armour which was made for a slow-moving charioteer and not a horseman. This chap would have a great deal of trouble fighting effectively with all the armour and weapons festooning his body. Looks great, but it may just be a bit of well dressed suicide. The mustache really is a nice touch.May 14, 2014 at 10:16 pm #7884
Sun County looks absolutely Assyrian! Hardly a break from terrestrial templates at all! I wholly agree with Erick on the Pavis RoC. I might add that Shadows of the Borderlands cover art is pretty good too.May 14, 2014 at 10:08 pm #7883
Never mind the Hero Wars. Let the meat wars begin!May 9, 2014 at 9:29 pm #7833
Errr… You lost me after so… But it sounded really good!
May a maelstrom of misery consume your infernal kingdom with its pretty knights and cloistered, pent-up sages. Sword and Scimitar will be the only sights you see soon and then your people will be liberated from the wicked hierarchy which binds them to land and lord! We shall free the 99% and reveal to them their Seventh Souls! They will dance and sing and live once more as your temples and cathedrals crumble to dust! Embrace the Conquering Moon and the light of Nysalor and you shall live as gods! Resist and you shall feel the flames of a thousand Lunar Hells!May 9, 2014 at 8:57 pm #7831
Is there a high death rate among members of the lower castes which could ameliorate the perception of a very tiny opportunity to climb in caste rank. If the peasants and craftsmen are dying of (and reincarnating) then the pyramid becomes a little steeper and fairer.