Forum Replies Created
September 17, 2014 at 10:38 am #10939
Thanks for the answer.
I think my wording was not very clear. Of course Fonrit has no state in the sense of a modern nation state. I rather thought of the Jann, the Tond, a masarin or whoever else is in power. With virtues I didn’t mean good or evil, but rules and laws how a follower of Abdamedric should behave, like always be obedient, always follow a given order etc.
Abdamedric being an aspect of Ompalam is interesting. Can you explain what makes you think that? So far I didn’t see Ompalam as much of military god. Also the list of worshipped gods in the Guide suggests to me that he has a cult in his own right.
If Abdamedric would be in fact only an aspect of Ompalam, his followers would practise chaos magic, too. The thought of hundreds of soldiers performing chaos rituals and maybe fighting alongside demons is kind of frightening but would fit into my view of Fonrit.September 5, 2014 at 12:01 pm #10715
I agree with Boztakang.
I love HeroQuest because you can use it for any genre, setting or scale you like. It all depends on framing the contest. Yes, you can solve an entire battle with a single die roll. And you should do so if the outcome is not that important. Still, during the same battle other things might be of major importance. Will the players manage to kill King Harold during the Battle of Hastings? This obstacle might take a full game session and multiple extended contests to solve.August 19, 2014 at 3:02 pm #10494
but there are 2 runes NPCs in Sartar Companion, at least…
I think having only two runes on your character sheet is perfectly fine. As David said having fewer runes allows you to focus your heropoints. But keep in mind that your character has more than that single rune. It could become important, e.g. as a flaw. You might be happy playing an Issaries initiate with only the communication rune. But there could be the point when you narrator tells you that this strange wizard in front of you casts a spell against everybody with the air rune. You may have to decide then and there which you elemental rune is, regardless whether you will use it afterwards or not.August 19, 2014 at 9:45 am #10490
Here’s where it gets difficult. I suspect that these exceptions start their initiation as the gender of their body and somehow find or make their way to their true path from there.
Yes, that is one option. But I think it is also possible that the child starts with the correct initiation right away. After all the initiation is prepared by clan members and gods who all know the child since birth. On Jon’s original question that means to me: do whatever is more fun. If you have a girl that is supposed to become a Vingan, either put her with the boys or have her start her Ernaldan initiation only to divert from the common path and end up among the Thunder Brothers. I think both are valid approaches, just go for what your players will like most.August 18, 2014 at 4:58 pm #10477
As mentioned above the new adult can have any runes as long as they are not in opposition to the clan’s believes. The runes are determined by the child’s experience and role in its first heroquest – and there is always a place for Argan Argar, Elmal, Heler, and other members and friends of the Storm pantheon. Hence the adult would have the runes most appropriate to his or her life. Unless extremely strange or transforming events occur later in life the runes of a person never change – they are the soul.
As a side note, technically speaking Vinga is Orlanth and as such her initiation is well known to the clan. The only difference is that followers of Vinga have female bodies. The same goes for Nandan followers, who are female Ernaldans in male bodies.August 4, 2014 at 11:25 am #10271
If you think your players would like it then go for it. If you think your players would appreciate some politics then focus on the decision making processes before the battle. Clans are not homogenous, and many members will have conflicting and even antagonistic goals, virtues and strategies.
Ambushing a Lunar patrol is far beyond an individual’s decision. That is a matter for the clan ring. Maybe the Healer would speak against more violence and would argue to use that opportunity to reconcile. Maybe a carl would argue that the Lunars are not their enemy but the Greydogs are, and that in fact attacking the Lunars would backfire and diminish their own wealth.
How would the Greydogs react? Well, they would do something, that’s for sure. Would they ally with the Lunars to raid the Woddpeckers? Yes, that is one option. But maybe their war leader hates the Lunars more than anything because he lost half his family to Chaos magic at the Battle of Grizzly Peak. Maybe the Law speaker argues not to retaliate but to go to Kangharl, chief of the Colymar tribe and file an official complain.
Please don’t get me wrong, although a clan is a group of individuals they would all comply with the clan’s decision. But up to the point when the decision is made, they all follow their individual interests. And there is great storytelling potential in that.August 4, 2014 at 10:50 am #10270
I think there are many Heortlings who use spells without even knowing that they are sorcery. But the Sages of Lhankor Mhy do know and they would usually refrain from using such blasphemous sources, because it corrupts the human soul to perform godless magic. Therefore Sages use the Alien Combination Machine to cleanse a grimoire of its corruption. Essentially they are making spells safe to use.July 28, 2014 at 3:02 pm #10173
In my understanding the Decapitator is the god Tolat. You find information on him on various pages in the Guide, most notably on p. 429 where his red sword is described. He is a god of war and love and is also the planet that Pelorians call Shargash.July 28, 2014 at 10:25 am #10163
BTW in my Glorantha butterflies are no longer darkness creatures. Here is the reason why: http://www.humakt.com/index.php?title=How_Chalana_Arroy_burnt_the_MothJuly 27, 2014 at 8:48 pm #10156
Yes, most insects are darkness creatures and the Uz are among the few cultures that breed and herd insects.
There are probably many insects spirits in Prax and elsewhere, but I doubt that they would be of major importance in most spirit societies.July 21, 2014 at 5:44 pm #10077
@Douglas Crawford: I do not recall any culture that considers Uleria as evil, and certainly not the Heortlings. She is a well respected deity in Dragon Pass and her ceremonies are not even adultery under Heort’s laws.July 21, 2014 at 1:40 pm #10070
@David Scott: Thanks for clarifying the grimoire rules to me.July 19, 2014 at 8:50 pm #10046
David Scott: “The High Priests however are undoubtedly illuminated … Occasionally one will become exposed and the populace will react against it, enslaving the monster”
I disagree. I think worshipping chaos in Fonrit is perfectly ok. Nobody has to hide it. After all the greatest God of All, Ompalam the Allmighty, is a chaos god – and he is not the only one by far. If a chaotic Ompalam is good, why should a chaotic Ompalam priest be bad?
Alex: “I would say most Fonritians are, like most people, selfless and considerate; even if their political institutions are very corrupt.”
Your Glorantha may vary – or mine. Either way I think this assumption might be correct in the real world, where good people blame all the bad stuff on their government. But Fonrit is different. In my Fonrit people are not selfless and considerate. They worship chaos god, either directly or indirectly. They practise murder, torture, and rape. Even the slaves don’t want to be free. They agree with their masters that the system of slavery is good and freedom is bad. They only sometimes disagree between the Oldster and the Renewed factions, whether slaves should have some rights. e.g. whether or not a master should have a reason to punish and torture a slave. But they all agree that the system itself is good.
Scott-A: “In my mind, the mark of chaos is that it takes away more than it gives.”
That is the rune of Unequal Exchange/Theft, not Chaos.
Scott-A: “Is it chaotic to sacrifice a baby to empower yourself? Absolutely.”
Not all human sacrifices are chaotic, see Ana Gor. But most probably are, especially when they are performed to empower one self.July 18, 2014 at 9:55 am #10001
Alex: “so unless they’re totally crazy, they can’t consider chaos to mean ‘evil’”
Chaos is evil. If you are an Orlanthi you fight it. If you are a Lunar, you think you can handle it. If you are a Fonritan, you think it’s cool being evil.
Furthermore I would say, that most cultures agree that Fonritans are evil, too. Even the Fonritans themselves would probably not claim to have a just and lawful society.
Alex: “There are millions of people in Fonrit, they can’t all think of themselves as malevolent.” Well, I don’t think they would call themselves benevolent, either. Standard morale concepts are of no meaning for most Fonritans, because they simply don’t care. If it makes you stronger, or if it gives you some cruel feeling of pleasure, or if it makes your enemies fear you, then it’s obviously good. Does the end justify the means? For a Fonritan the answer is simply: Always!
Roko Joko: “if any culture is Lawful Evil, it’s Fonrit”
This alignment is from D&D and does not apply to Glorantha. Like the real world, Glorantha, is too complex and to big to put everybody in a 3×3 matrix.
Roko Joko: “When you accept the gross fat guy you’re enlightened.”
I don’t think Fonritans care for enlightenment, either. Their motto is slavery.
Roko Joko: “Why is Ompalam chaotic? Why is a whole culture worshipping evil gods? I feel like Ompalam doesn’t have to be chaotic.”
Ompalam is chaotic because he is the ultimate perversion of society and the cosmos. Not every chaotic deity works on an instant destruction of the world. Ikadz, Seseine, Gark, Thanatar and others are example of chaos deities that don’t go for instant kill.July 6, 2014 at 10:40 am #8495
You have lost me here. What do you mean by “right runes”? I thought all grimoires breakout the Law rune. And as I understand it, there is no cost, once a sorcerer has reached 11W and writes her own grimiores. It is possible to augment a spell with the Law rune, although it breaks out of the Law rune? I thought there is a general rule that you cannot augment a keyword with its own breakout ability.
As for Jorjar and the summon fruit spell, effectively yes. But the grimoire would have to have the right runes and would cost to buy. Don’t forget she would already be using her Law Rune to augment the spell, so it’s not like it would ever be at it’s base value.
Well, in my opinion it makes wizardry more powerful, because a sorcerer can use an unlimited number of spells, even from obscure and antagonistic sources, whereas a spirit talker has only spirits from her spirit society resp. tradition. But that is fine with me. Like the real world Glorantha, too, is not balanced. Life isn’t fair. 🙂
The same as with all spirit magic users – increase the spirit rune (or what ever your spirit magic is keyed off) and it will increase the effectiveness of all your charms.