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  • #7101
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    Pentallion
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    I thought Minaryth Purple saved the day during the battle of (drawing a blank) when he had everyone exhale.

    #6853
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    Pentallion
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    The perfect storm. Yelm is dead, all hail Orlanth!

    #6850
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    Pentallion
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    I always felt that King of Dragon Pass did a wonderful job of showing how heroquests could be performed using Runequest mechanics. Each station had multiple means of addressing a solution, so that if a dice failed at an inopportune moment, there was almost always the chance to try something else. But knowing what else to try and which was the best solution to begin with depended upon the players knowledge of the quest itself, which meant they had to go into the quest fully prepared. Asking around “what did so and so do in this situation, how did this person overcome that?” as well as doing plenty of research and gathering all the community knowledge at your disposal was crucial. That made doing rare or relatively unknown heroquests much more dangerous as you were reduced to having to bull your way through with the proper dice rolls and one bad toss left you winging it on your own. At that point, success depended more upon your understanding of your god and his place in the myth or understanding what the obstacle you were up against meant mythically, so that you might come up with a feasible solution.

    Then throwing in curveballs just added to the tension. A Storm Bull shows up where one wasn’t expected? Do I bring him along? Do I let him fight the chaos monster? These choices aren’t dependent upon the dice and yet they affect the entire outcome of the quest.

    And, of course, if the best course isn’t successful, there may be penalties – or even rewards – for getting past the staion doing something else.

    #6849
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    Quote:
    Quote from Simon Phipp on February 2, 2014, 16:56

    Quote:
    Quote from David Scott on February 1, 2014, 17:17
    Simon, I think you’ve confused what Jeff is saying. I don’t think he’s talking about combining the games. If you look at them side by side that’s a lot of work – essentially a brand new game. The only really common thing is the maps and the fact they use counters. I’m sure he’s talking about two separate games. Have a look at the rules and counters of both games. A new game that could be used on the new maps for the guide would be fantastic, although nightmarish to do.

    No, not confused, well not this time, anyway.

    One of the really annoying things about Nomad Gods and WBRM/Dragon Pass was that the rules were similar but slightly different. The core rules are probably 80% similar and 20% annoyingly different. It would be great to get a rules set that was compatible with both games.

    A reprint of either Dragon Pass as was or First Edition Nomad Gods wouldn’t be a great idea, in my opinion. Updating the rules, standardising the maps so that they agree at the border and providing optional counters would be a great move.

    What do the games contain?

    • A set of rules
    • A map
    • Counters and their special rules
    • Scenarios
    • Mythology/History
    • The set of rules could be common between the two.
    • The maps are different but should be able to be joined together.
    • Counters and their special rules would be good as extra add-ons, for
    • different areas, different heroes and so on.
    • Scenarios would be specific to the game, but extra scenarios could be published as add-ons, for Lunars in Prax, for example.
    • Mythology/History is game-independent and is now covered in the Guide to Glorantha.

    My ideal would be for one set of rules and a number of supplements covering each gaming area with extra counters and scenarios.

    So, my idea of heaven:

    • Dragon Pass
    • Nomad Gods
    • Argrath in Tarsh
    • Argrath in Peloria
    • Masters of Luck and Death
    • The Redlands (Including Balazar/Elder Wilds)

    That way, we could do the whole of the Hero Wars, starting with the Nomads, Lunars in Prax with the Cradle and Liberation of Pavis and ending with Argrath fighting his way through Dragon pass, Tarsh and the Lunar Empire.

    But, maybe I am confused after all.

    I love it! And if it sells well, have a Naval supplement! Naval battles of Glorantha! Vadeli fleets, Wolf Pirates, the far east.

    #6838
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    Don’t forget us Americans! Up here in Seattle, it’s kinda tough to attend any conventions. That’s why I’m all for a kickstarter.

    #6831
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    Quote:
    Quote from Jeff Richard on February 1, 2014, 08:04
    We are considering doing a Kickstarter to get Dragon Pass and Nomad Gods back in publication. Among the things we want to add to the game are:

      Armies and Enemies of Dragon Pass as a separate booklet in the box (a full treatment of all the various units in the game with art – along the lines of the old Wargames Research Group books) – the booklet would also be available independently
      A few additional units (but keeping the art to the old William Church style)
      Some new scenarios (including a few more multiplayer games)
      Cover art for the box
      Editing the rules for readability, and adding in Greg’s errata

    Sign me up! I’ll definitely jump in on that kickstarter. Can we get more details about Androgynous?

    #6826
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    Pentallion
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    Heck, I’d buy it in online format and use it on Cyberboard.

    #6822
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    I totally forgot to mention how the Malkioni Saints came marching in and were driven out by a torrential downpour and high winds. Orlanth’s fury easily overcame them.

    I think the Pittsburgh Shargashi overcame Umath because some stinking Vadeli showed up disguised as zebra riders to officiate the game.

    #6818
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    I love the RQ adventures, but I have to agree, Stormbringer had some incredible adventures. Swallowed whole by Arioch only to end up on another plane? Hunt a Dharzi sorceror across multiple plains? Crew a pirate ship that flies and travels the dimensions? Get caught in a time loop? yeah, I could go on and on. It’s exciting to thing Glorantha may be getting the kind of scenarios that Stormbringer used to bring.

    #6565
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    Pentallion
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    I love RQ3 and play it exclusively. Been playing it since the 80’s. One of my friends just got the boxed deluxe set for this Christmas and was totally stoked.

    #6333
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    Pentallion
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    Oh good! I seriously need to get this!

Viewing 11 posts - 91 through 101 (of 101 total)

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