Forum Replies Created
September 8, 2014 at 11:41 pm #10781
Well, I think one good way to look at this:
Jaldon Toothmaker (4)-10-6
Flash Jak 5-3-5-4 (magical unit) Yazurkial Blue Llama (High Llama)
Krise 5-3-5-4 (magical unit) Akasta Ironspear (Bison)
And-J 5-3-5-4 (magical unit) Roneer the Hue (Sable)
3 Tribal Magicians Spirits X-3-X-4 (magical unit)
3 Pol-Joni Tribe 5-4-5
2 Amber Clans 4-3-5 (nomads) (High Llama)
1 Potor Clan 4-3-5 (nomads) (High Llama)
1 Ansil Clan 4-3-5 (nomads) (High Llama)
Is that this is representative of what one of the Five Great Tribes of Prax would raise on a raid by Jaldon. You’ve got three shaman representatives, generic for anyone. 3 Pol-Joni augmenting 4 High Llama regiments. I would think that a lesser tribe like the Pol-Joni would probably be maxed out at 3 regiments and the Great Tribes get four regiments as well as the shamans. A raid by only a lesser tribe, such as the Agimori, would get only a single shaman.
Basically, each tribe gets a shaman, the Great Tribes probably get two. Great tribes get 4 regiments, lesser tribes get 3. That is about 50 regiments total for a force pool for the Praxian tribes. But any one raid would be a single Great tribe and a single lesser tribe, so, three shamans, 7 regiments and a leader, probably Jaldon.
Now back to Pent, with twice the population and 10 Arrows. Each Arrow would be the size of one of Prax’s Great Tribes. 3 shamans and 4 regiments. If we go with Pentans twice the population, Pentan raids, twice the size, we’d have 2 Arrows raiding along with 2 minor tribes, six shamans and a leader. For the game, the minor tribes would be the Red Hair Tribe and the Warrior Women, though they’d be generic representations. Any two Arrows could be representations of all 10 Arrows.
That means 14 regiments, 6 magicians, 1 leader.
For play balance, looking at what the Lunars have, let’s compare to the known reality that outside of Dragon Pass, per the boardgame, there are 16 infantry regiments and 23 cavalry regiments with which to guard the Empire from Dorastor, Pent and civil unrest. Plus, from what I gather with those 4500 magicians, probably another 10-15 magical regiments.
With that force, they have to defend against Dorastor, which, based on their population, can probably field about 10 regiments of broo, if not more, a couple elven regiments, and a boatload of exotic chaos critters.
Based on that, it would look like in any boardgame, the Lunars would have it easy. So I think I should up any Pentan raiding force to five Arrows and two lesser tribes, giving Pent 26 regiments, 12 magicians and a leader. That would press the Lunar player to commit his magical regiments with his cavalry to the Redlands against a major offensive. Leaving him his infantry and any reserves to deal with an unexpected incursion from Dorastor.
It’s a start for playtesting.
Thank you everyone for your input.
Anyone know of some uniquely Pentan magical units with cool effects (Orlanthi have Stormwalkers, Exiles have Earth Shakers, Lunars have Crater Makers and Pentans have……..?) The Dorastor Exotics I can take right out of Dorastor: Land of Doom.September 6, 2014 at 6:27 pm #10739
Existed is probably the wrong word. I mean, what was a typical raid of Pentans against the Lunar Empire during the Hero Wars prior and after SS? I’m going on the working assumption that 32 regiments sounds about right for a combat pool. I suspect raids and offensives varied in size at different times, but for a grand campaign, I could use an idea of how many regiments the Pentans could draw on for a major invasion as well as what they typically fielded in most of their attacks.September 6, 2014 at 6:24 pm #10738
Simon: First I’ve heard of a demon destroying the Praxians trying to enter Dragon Pass. More research!
Jeff: So basically, I don’t have to worry so much about perfect regiment counts and can stick to rough approximations and not stray too far in doing so. Perfect regiment counts would be important to specific scenarios, but not so important to an overall campaign spanning the entire Hero Wars. That’s extremely helpful and allows me to proceed.
One last thing: The Pentans. Rough idea of how many regiments of Pentans would have existed prior to (1625 onwards) and after the return of Sheng Seleris?September 5, 2014 at 11:46 pm #10725
Thank you Jeff. I’m working on an expanded version of the Dragon Pass boardgame that covers the entire Lunar Empire from the Thunder Delta to the City of Wonders. I’d posted about it on the Glorantha Google+ site and Roko has done great work on the map while Lev has had some good insights from his game design experience, but I’m pretty much doing the brunt of the work. I was hoping to be able to give all the units involved their canonical names, much like there are in Dragon Pass. But in the meantime I can just go without. Getting the correct number of regiments, however, is the important part. Obviously, the Pentans would vary, but I’m trying to find a starting point.
I’d very much like to talk to you in private, but there seems to be no PM ability here. You can email me at email@example.com. Of course, if there’s copyright issues, this little project of mine is not for commercial use nor would I share it with anyone. Ever. At all. But I was hoping to rope you into playing it lol 🙂 Then if you like it, great. I’m just having a blast making it. Love wargames, love Glorantha, I’m in happy land 🙂 If it never makes it beyond my computer, whatever. But if you’re interested at all, email me. I’d be happy to explain what I’m adding to the game to make it envelop the entire Hero Wars while still retaining the flavor of the original game. I really think you’ll like it and see that it makes Glorantha come full circle.September 4, 2014 at 6:08 pm #10698
Just found Crescent Come School. 100 magicians. Listed as a regiment in the Gloranthan Wiki so I guess that answers my regimental question.September 4, 2014 at 5:33 pm #10697
Thanks Jeff, that’s very helpful. I have a question though (obviously I have LOTS of questions lol):
There’s quite a few other small magical units. The minor and major classes are about 1200 magicians.
I’m looking at the Lunar Army from the regimental point of view. Comet Seers and Spell Archers are a regiment. These small magical units you speak of, would they be considered regimental units? Are they each equivalent to the Comet Seers/Spell Archers? Or would a regiment of them represent assorted small magical units combined under a single command? Or would they be so small that on a regimental scale they could be considered to be scattered amongst the regiments and not be represented as regiments in their own right?
Also, of the 4500 magicians not accounted for by the Minor and Major classes, how many are accounted for by the Crater Makers, Comet Seers, Spell Archers, The Blue Moon School and Crimson Bat?September 4, 2014 at 4:37 pm #10694
Provincial cavalry is listed separately in the GtG. 2400 cavalry, or 5 regiments. The Lunar Army is listed as 18000 cavalry, or 36 regiments. I’m not sure if mercenaries would be considered part of that force. I got the Flowers of Death from this list by Jeff Richard here on this site:
There’s no link on there to any other lists he may have made and this sites search engine is less than optimal.August 21, 2014 at 8:35 pm #10514
That was the part that got my started on my search – the part I was looking for was a very similar event told from either a lunar or orlanthi pov, but I’m pretty sure it was a lunar. Something about a Lunar bringing down the skydome maybe? Death of Yelm? I know I read that somewhere in there and when I read GtG p749 I went back trying to find the part I’d read earlier that sounded so very similar.August 13, 2014 at 7:34 pm #10417
No, I’m not. I’m thinking that the Strange Gods Orlanth met in the pit were the ones he eventually went with on the LBQ, but I’m pretty sure that’s where I heard he met LM and CA.
Jane promoted that idea some while back:
This, I decided, is where he met them for the first time. So the pit contains Issaries, Chalana-who-calms, The Knowing God, and Trickster.
Hardly Canon, but probably where I got the thought in my head.August 13, 2014 at 7:46 am #10404
I thought this was where Orlant met Chalana Arroy, Lhankor Mhy and Issaries. Probably mistaken though.August 13, 2014 at 7:44 am #10403
A fleshed out Loskalm campaign would be wonderful. Or something in Palmatela.August 10, 2014 at 5:20 pm #10354
It was some years back, maybe 2009 give or take, on the old Yahoo groups that Greg said it had his stamp of approval. I was quite psyched and we used the write up for a character my friend wanted to play.
But my question wasn’t who is Bad Man, got that down, my question is, do the Eolians have a special name for him?August 10, 2014 at 5:16 pm #10353
Thanks, David. I’ll rework Recognize Otherworld and Identify Demon. I had forgotten to take into consideration that a lot of things are called demons that are not chaos creatures. Not sure how creating a valid syllogism is even a spell and not an INT check, so sticking with what I wrote up on Logical Thinking.August 9, 2014 at 7:32 pm #10338
WordSword: This spell allows the caster to Orate while sword fighting about trivial or generally non-relevant facts. For each intensity of the spell, the caster has a 5% chance, up to the casters Orate skill, of rolling his Orate each round. If the caster successfully Orates he then matches his mp vs a targets mp’s with whom the caster is in melee combat with. If successful, the target loses one Attack, Parry or Dodge that round. If unsuccessful, the target is merely annoyed/amused at the casters endless prattling.August 9, 2014 at 7:25 pm #10337
I’d be more than happy to convert any other spells from HW’s to RQ3 if people want to provide me with the HW description of them.