Forum Replies Created
October 19, 2015 at 3:39 am #17500
The material on the Sartar tribes in Barbarian Adventures has been reprinted somewhat in Sartar: Kingdom of Heroes. Details of the Battle of Iceland has been revised for HeroQuest: Glorantha.October 9, 2015 at 9:24 pm #17442
There’s been no official word.
There *could* be a connection between Ompalam and Jolaty, which would go like:
1) In the Imperial Age, Fonritan worshippers of Ompalam reach Kralorela and set up a philosophical school.
2) The school survives the downfall of the False Dragons and becomes part of Kralorela’s intellectual landscape.
3) Sheng is defeated by the Kralori and sent to learn at the Fonritan School.
It’s also possible for Jolaty to be a philosophical innovation by Sheng Seleris by himself with there being no connection.August 28, 2015 at 12:44 am #17151
Tolat is described as a God of Love and War so the Runes of Life and Death would be appropriate. If he needs a third rune than probably stasis (rather than fire).
I would copy Somash from Heen Maroun and give him Stasis, Fire and Mastery. Likewise Zitro Argon is Vith under another name and has Fire and Infinity.
Solf probably has Fire and Disorder, Calyz has Fire and Man and Furalor has Fire and Death.July 21, 2015 at 4:27 am #16712
It depends on the nature of the rune quest. For the Moon Rune, the new rune replaces an existing rune. For an Orlanthi Crown Test, the Mastery Rune is in addition to existing runes.July 7, 2015 at 10:38 am #16572
The only real name that has been given is Reed Day Two which is a spring date. Hence I imagine the weeks are based on appropriate constellations (ie Sword would be a Winter Week).
I think from the mention of the 294 judges that the days have individual names. So rather than remember 294 different names, the Dara Happans simply refer to it by its place in the week (requiring about 30 names to remember). Of course the holy days of some important god (Shargash Day, Buserian Day) will always get remembered as the occasion of a festival.July 3, 2015 at 10:59 am #16501
The Guide gives three major crises on p318.
*The White Moon Rebellion
*The Nomad Wars
*Dart Wars for the New Moon.
Of these I’d say that the Dart Wars are considered the existential crises for the Empire. The Nomad Wars is serious but doesn’t involve self-doubt about the Lunar Way.
As for Dorastor, Hahlgrim largely contained that within Talastar. I would be more interested to learn what the Seven Problems from Dorastor areJuly 2, 2015 at 11:29 am #16483
The official word on God Learner “Illumination”:
In the Second Age, Nysalorean Illumination was banished, forbidden, and destroyed. However, other beliefs that shared many of the same characteristics (most specifically the extraordinary state of mindthat fundamentally transforms the individual): Umbarism, EWF draconic consciousness, Kralorelan draconic mystics, Vithelan mysticism, the Umathelan Cult of Silence, and even some God Learner schools all provided liberation similar to that of Nysalorean Illumination. HeroQuest Glorantha p202-203
Also the God Learners ability to do the impossible such as to make the water burn is similar to Illumination Ability 7 (Ability to combine incompatible runes).
As for looking for nifty magics, the “more gods than men” suggests to me Harrek & co. have achieved some heightened spiritual state as a result of their plunder of Jrustela. I do not believe that the state of God Learned Awareness is particularly benign compared to say Vithelan mysticism – I feel it’s closer to Lunar Occlusion or the Dark Side of Illumination. People with God Learner awareness are the “most learned and least wise”.
I feel that studying Jrusteli artefacts or God Learner texts is akin to deciphering a Nysaloran Riddle, it exposes the researcher to God Learner consciousness. It infects even the Elder Races (the silver dwarf that must deconstruct an artefact, the troll shaman who interacts with the unusual shadows on a God Learner ruin or even a dryad whose roots reach into the graves of bygone God Learners) despite their best efforts. It would be analogous to the sanity/Cthulhu mythos rules in Call of Cthulhu.July 2, 2015 at 4:52 am #16476
Arkati in Jrustela is certainly possible among the Trolls – it depends on where they came from (Borklak’s Queendom is my guess).July 2, 2015 at 2:47 am #16475
I’ll really split this into two
Joergs’s suggestion that the Aldryami might be pursuing Illumination in Jrustela has led me to the possibility that it isn’t just the Orange Guilds plundering God Learner ruins for their secrets, all the Elder Races (Malasps included) have researchers scouring the ruins, trying to make sense of their secrets. This will incur tension with their more orthodox brethren who are seeking to maintain the ideals of peaceful co-existence and also to conceal their researchers’ existence from each other.
As for how God Learner Illumination (Ugh! Better term needed!!) would work, I don’t believe anybody has access to the Forbidden Secret (yet!). Instead they could analyse foreign magic through their own enlightened senses and replicate or neutralize it.
The Vadeli aren’t chaotic but evil. If there’s a chance of studying forbidden secrets for kewl powers so they would become more Gods then Men, they would take it.
Maslo is not one of those places mentioned as where Illumination is known (or widely practiced) so I doubt that Elmale-ata is a founder of a path of mysticism. She strikes me as being closer to Sartar or Ezkankekko in forming alliances rather than teacher of mystical awareness.
As for illumination being known to the Pamaltelan Aldryami, well…
An unpublished sidebar on the Pamaltela Book (in other words about as canonical as Arcane Lore) said that the Cult of Silence came from the Knowledge Assassins who adopted an oath of silence to avoid talking about the Forbidden Secret that this got misinterpreted by others. Other old sources speak of it being not just for humans. Gods of Glorantha (Cults Book p12) states “Members of many races joined to protest their existence and joined the Cult of Silence”. RuneQuest III Book 5 p11 “The cult appealed to creatures of many species, and sometimes ironically united former enemies in their silence”. Hence I believe the Cult of Silence included Aldryami and Trolls. Despite its concentration in Fonrit and Umathela, it seems to have spread elsewhere – p546 of the Guide has visitors to Feofaxia sometimes wondering if the local elves are part of the Cult of Silence, which wouldn’t be so odd if the cult had reached there.
Lastly the Fonritans, as you observe, don’t need an excuse to use chaos so I doubt Illuminates exist among them in significant populations.June 13, 2015 at 1:39 pm #16273
Storm Tribe and Thunder Rebels are still useful, it’s just that the useful bits have been updated and republished in Sartar: Kingdom of Heroes and the Sartar Companion whereas the bits that are wrong were left out.
The Complete Griselda’s fine as background but the Gloranthan Visions less so (apart from Morden defends the Camp).
As for the problems with Gathering Thunder, the problem was an editor who has since left.June 12, 2015 at 11:29 pm #16265
People have had fun with Blood Over Gold campaign and some elements have survived into the Guide. Most of the background material has not.
Champions of the Reaching Moon and Under the Red Moon are simply disappointing. I hesitate to describe in detail why they are so disappointing less people think I’m blasting the authors (whereas it was the editorial policy at fault)
The Imperial Lunar Handbook and Masters of Luck and Death started to show some of the problems with the then editorial direction at Issaries. A large amount of detail was put into describing leagues and herobands but little or no effort was put into describing the people they would normally be opposing. Kind of like mentioning NATO without acknowledging the existence of the Soviet Union. The Imperial Lunar Handbook also suffers from slapdash character creation backgrounds.
The Sartar Rising trilogy (Barbarian Adventures/Orlanth is Dead!/Gathering Thunder) started of promisingly but hit some major issues in the third book such that a fourth book never came out.
Anaxial’s Roster and Men of the Sea have largely been superseded by the Guide. Their problem is that a large amount of new detail in neither was one line statements with very little depth.
The Dragon Pass Gazetteer and the Introduction to the Hero Wars are simply outdated despite the best intentions of the authors.
For the rulesets, there are no Puma People and the Black Horse County writeup is defunct. Not the horses but rather the society of riders.June 4, 2015 at 12:17 pm #16178
I believe it means that the Doraddi Gods provide their worshippers with spirits. In other words, they function similarly to Kolat (Sartar Companion), Storm Bull (Sartar: Kingdom of Heroes) and Waha (HeroQuest: Glorantha).
As to how the Doraddi view their gods, the big spirits works fine for them. The God Learners may disagree (cf HeroQuest Glorantha p132-133) but they are dead now so can’t talk.
Lastly the Shaman-Priestesses of Kyger Litor was an RQism, I feel.May 30, 2015 at 2:19 pm #16111
The Tradetalk 10 material is largely written for Hero Wars and suffers from the clunky terminology (Sorcerous Cults, Shamanistic Cults etc) as a result.
The main information about Ramalia that has come out since then (besides the Guide) in the Middle Sea Empire which talks of the Opening of the Book of Secrets (the Arkati version of the Necronomicon). The Book was opened, discovered to be blank, and Slontos sank immediately thereafter. I think the information in the Book of Secrets has been psychically loosed and blights the magical landscape of Ramalia.
As for the Mraloti, the writeup is predicated on the information that the Mraloti are Hsunchen thus must use spirits etc and act as classical hsunchen. However that’s not necessarily so and the Guide also states they are degenerate descendants, meaning they will be cursed with a wide variety of dark cults and propitiatory worship.
I’m not enthusiatic about the Hastrafaj as the profusion of minor godlings and sects was one of the worst features of HQ 1 era. I would prefer to work with already known deities and the like (thus the deity of Fay Jee is most likely Ehilm rather than a demon). The Ramalians would be willing to use God Learner artifacts and the like to protect their land which is somewhat different.
The state creed is a mixture of old Slontan doctrines mixed in with dark innovations from the Book of Secrets. The primary thing we are told is that their magicians tap a lot. An idea could be that Valekos is below the sea level and that the magicians are tapping the sea to keep it dry. That way they would have a motivation to kill people landing by sea (as opposed to being full of superstition) and the widespread use of tapping has legitimized its use on other sources (ie peasants). I’m thinking the Tap Sea spells are huge and costly (the sorcerers don’t want to be near the sea and so cast them from a distance) and in order to keep the sea spells going, the sorcerors have been forced to tap the local peasants. At first, it was a desperate tactic and now it is routine. A side effect of the Tap Sea spells is that the land is on a verge of a drought, the crops are poor yet it is always raining.
The Ramalian sorcery schools should ideally be based on a few Slontan wonders. One would be the tapping through the great crystal of dessication. another might be the White Room to suppress Storm worshippers and quiet the natives (the White Room fought the hurricanes during the Seven Hurricane Years). The Slontans also had a Surprise Battalion (destroyed by trolls) which had artefacts effective against Earth, Dragon and Storm, as well as a fire missile which could destroy half a city. You could even give them a Zistorite relic or two or perhaps the Slag Movement (A seshnelan weapon which could liquify the earth) or the Erastis’s Poison Vapor (another Seshnelan Weapon – using gas warfare against the Dragons).
The wealth of Valekos goes into supporting these magical schools with the royal court in charge of collecting taxes and adjudicating resource conflicts. Zorak Zoran is worshipped by the King’s troops because he is useful as a God of Terror to keep the peasants downtrodden. The tax collectors might worship Argan Argar while solace is provided to the peasants through officially-considered-useless priestesses of Xiola Umbar.May 27, 2015 at 6:29 am #16076
What happened to [Sostur, Wesluk and Ravin?
They may have survived the initial sinking only to become abandoned in some way to the tyrannical policies and/or hungers of the various Kings of Ramalia. An alternative policy is that the cities were washed away in the high tide of the Sinking of Slontos and thereafter abandoned whereas the waters never reached Bizos.
The only poulation centre is Bizos, a small city (500 – 5900 population) up near Tarinwood. Is this where the survivors of Slontos cower in fear of the Sea, and are the easern regions of Ramalia deserted and ruined?
Since Bizos is the capital of Ramalia, I think it likely the Slontans are living there.
Any speculation on the worship of the human aspect of Zorak Zoran by the population?
He could be a relic from the worship of Arkat.May 20, 2015 at 3:32 am #15987
In the original version (in Genertela: Crucible of the Hero Wars), the gloss went:
Presumably the “King” of the legend is the Red Emperor, who wears a three-spired crown. “Poetess” may refer to Jar-eel the Razoress, who is already recognized as a Hero in the Lunar Empire. “Dragonlord: may refer to the Inhuman King. The other participants are as of yet identified
There’s six titles and in the Dragon Pass Boardgame, both Sartar and the Lunar Empire had three heroes apiece. The Dragon Lord refers to Argrath rather than the Inhuman King as the latter was not as active in the boardgame. The lost soul refers to Gunda by elimination.