Forum Replies Created
August 2, 2015 at 11:47 am #16849
Yes I agree very much with your post, there is no reason why there cannot be a RuneQuest Adventures In Glorantha published, and also have a generic RQ rulebook in publication at the same time – it works for HeroQuest and HeroQuest Glorantha, so it will work for RQ as wellJune 9, 2015 at 1:45 am #16226
Emmanuel I’m a RQ player as well, but I recommend getting the Moon Design books (Sartar, Sartar Companion, Pavis) as they are about 90% pure narrative content with a small amount of HQ stats which are easily used as guidelines for porting to RQ6. You can ignore them and create your own stuff from the narrative alone, although DM are bringing out RQ Adventures In Glorantha soon, which may explain this more. But I seriously recommend getting the Moon Design books even if you never play HQ, they are full to the brim of Gloranthan information.
But I digress from topic…May 17, 2015 at 6:38 am #15946
My impression is that Bolgs are small, irregular lumps of lead which are used as a system of coinage with The Uz when barter is not appropriate. I suspect that Bolgs may not be recognized as currency in other cultures, and that typically copper coins would usually be the lowest denomination in most human settlements.May 5, 2015 at 9:28 pm #15842
I agree with the above – magic is going to be a tad different in power level depending upon where you want the begining PCs to start in the food chain. HQG will be easier to start out with more powerful characters due to the broad brush strokes of the game mechanics, and thus the magic is likely to be more potent as well.
Personally I prefer the old ‘start down at gutter level’ approach that RQ has always encouraged. I prefer the powerful magics of heroes to be part of the colourful background of the setting, with the PCs starting out with minor augmentations to their skills, using the cantrip like spells of Common Magic/Folk Magic. My games tend to play like episodes of HBO ROME or History Channel’s VIKINGS series where folklore and magical practices are intermeshed with daily life, providing ongoing minor benefits.
The presence of magic is certainly there, but more powerful magic is remote for the common person, and daily life magical practices are so intertwined with cultural practices that it is hard to see a difference. As the characters progress into Acolyte rank and beyond then the mythic connections strengthen and magic becomes more potent.
High level games certainly have a ‘mythic superhero’ quality to it, but I like to reserve this for final stages of a campaign so there is a sense of progression and achievement for the PCs.
HQ blew this approach away by starting PCs as much more heroic from the beginning, but I never really liked doing that myself.
At the end of the day, magic is everpresent in Glorantha, but access to personal magic will depend upon how powerful the characters are within your setting.
Just my thoughtsMay 4, 2015 at 11:37 am #15821
Some great campaign ideas you just throw about there Jeff; its just making me want to see more Malkioni!May 4, 2015 at 11:34 am #15820
Well I was just responding to the thread title which asks for which regions one would be interested in seeing in more detail. There’s no criticism on any of the authors in any way or what has been printed so far.
Glorantha is a big place, and anybody who gets interested in it will naturaly want to see particular cultures and regions done in greater detail, so I thought the thread had merit if only for seeing what others are interested in
But, like I previously indicated, I’m just happy to see Glorantha still in print these days, in fact moreso than ever before!May 3, 2015 at 10:39 am #15806
Well I am interested in a Holy Country gazetteer to compliment what I already have on Dragon Pass and Prax.
But what I really want to see is some Malkioni stuff, especially now the old medieval Malkioni are thrown out. I really want to get my head around how to portray the Malkioni as they are currently presented in the G2G. I’m kinda seeing them as early Byzantine Empire in flavour now, and i would love to see some regional books covering Seshnela, Ralios, Fronela, and the new take on the Trader Princes down on the New Coast. For once I would love to see a detailed portrayal on Handra, a Safestan City State, Sog City, The Castle Coast, Tanisor etc etc.
The G2G goes a long way at stimulating the mind with tidbits, but now I want to see it really detailed. I think using The West for a new direction is the way to go, as central Genertela is already detailed in great depth
But hey, whether its RQ (preferred), HQ, or just narrative content, I’m happy with any new Gloranthan release!September 8, 2014 at 9:21 pm #10778
Wow, it has reached its target goal for funding within the first day! Makes you wonder how many stretch goals it will have now!September 7, 2014 at 9:20 am #10749
My views of the use of animal mounts by Sartarites was along the lines of 50% being pack mules; horses comprised of the remaining 40%, with half of those used for chariots, the other half have riders, with the best horses bought from The Grazelanders or Pol Joni. That left 10% of mounts to come from other sources, such as the Praxian mounts – I suspect my numbers are way out now, it sounds like Praxian mounts could account for 30% – 40% of mounted beasts…perhaps moreSeptember 7, 2014 at 9:02 am #10748
I tend to agree with you blokes. Demigod heroes are a great niche for HeroQuest, but I would not want that to be the primary aspect associated with Gloranthan gaming. I still prefer the gritty, down and dusty approach to fantasy gaming. I love it when my sessions feel like ‘Mad Max meets Gladiator’, or like a street-level episode of HBO Rome, or like the Vikings series.
BRP and RuneQuest suit my gaming tastes, although I will support other systems if it means expanding my access to the Glorantha setting.
The biggest drawcard to me with 13th Age is the fact that the setting timeline has been progressed almost a decade, this will make it quite an interesting product. Also, if I ever have a new troupe that insists of D&D as a game system, then this will come in handy as my option for them.September 5, 2014 at 2:07 am #10708
Wow, this is great to see all the Lunar Regiments listed
After reading this it is also clear to see that the PC game series Age Of Empires totally needs to have a version set in 3rd Age Glorantha. I can see the title now – Age Of Empires: Glorantha, The Hero Wars
This would be such a great idea!September 3, 2014 at 9:49 pm #10682
Yes I’ve always been interested in Esrolia as well, ever since I bought the RQ2 Companion as a youth. Its quite a pivotal culture, and worthy of having its own sourcebook published perhaps? It would sure sit nicely next to the Sartar and Pavis books
Actually if we had an Esrolia book , and we also had a Safelster book, then Maniria could be easily home brewed more or less consistently, given the information provided from the G2G.
At the end of the day, I am pretty happy with what we have with the G2G, its a marvel to behold the scope of the setting. But I never miss an opportunity to throw a request or two out there 🙂September 3, 2014 at 12:19 pm #10677
Yes I see Handra as minting the coins for The New Coast, and Handra Liv will definitely be depicted on the back of most coins. I think that perhaps some coins are based on Seshnegi coinage, whilst others are based on Esrolit square coins, just for flavour.
Its clear to see that Esrolia has had a huge cultural impact on Handra, much more than I originally thought. This is realistic, considering we now know that Esrolia was administrating Handra as an annexed client-state of the Holy Country for much longer than originally conceived; up until the disappearance of the Pharoah/God-King.
I kinda like the culture-bleed concept quite a bit. Unless I get influenced otherwise, I am now visually portraying the Malkioni as a kind of late imperial Rome/ early Byzantine Empire culture (with influences of the Macedonian Empire, to shake things up a bit). Mixing this with the Esrolit Earth Cult aspects will provide a nice exotic culture brimming with ancient world flavour.September 3, 2014 at 12:08 pm #10676
Peter I just realised that some of my ideas of Handra actually came from an article you did for the Tradetalk fanzine a few years ago – I will have to go find that from the vaults and dust off and see what can be salvaged from that and ported into the current interpretation of Handra. The Venetian flavour is far too medieval now, but I think some of the stuff on the Guild Council etc can work fine
It was a great piece of fandom by the way, I did like that portrayal of Handra at the time, and I’m sure some of those aspects can surviveSeptember 2, 2014 at 1:21 pm #10670
If the native people from the New Fens region were Slonton refugees before Handra Liv showed up from Safelster – what visual analogies do we have for the Slontons? Considering many folk are descended from the Slontans, possibly such as Ramalians, Eolians, Manirian coastal peoples, (? possibly also those from Caladraland), is there a visual analogy from historic real world that can be used to portray Slontan cultural influence?
Also, does Handra mint its own coins at all? Previously I envisioned that Handra would mint silver guilders for the Manirian & New Coast region, although now I suspect that the settlement is too small for that now.
If that is so, would Handrans accept several types of coinage on their streets? I know that barter may be the main source of trading throughout Glorntha, but I also think a city of Handra’s size would also accept coinage as a hard currency. I suspect coins minted in Notchet would be common, gives the trade connections with Esrolia. Would the next most likely coin accepted be the Senatos Ducat perhaps? I suppose the Seshnegi Imperial might also have validity in Handra? These little trappings help portray the setting, so I’m after the little things here