Forum Replies Created
July 6, 2014 at 1:53 pm #8501
I think what David means with “right runes” (apologies if I put words in your mouth, David) is that each grimoire has its own rune/runes, even though they all hang form the Law rune (or Moon rune, in the case of Irripi Ontors). That limits the kinds of spells that can be written into/discoverd from the grimoire. For example, in Pavis: Gateway to Adventure, there is the example of the Debaldan Grimoire, associated with the water rune. No matter how great the sorcerers mastery, she could not created spells like “Throw Fireball” from this grimoire. Similary, Jorjar would presumably need a grimoire with the Life, or better the Plant rune, to create a Summon Single Fruit Spell from it. (Of course, the Abiding Book and its derrivatives is the exception that proves the rule).
Jorjar could augment her non-grimoire starting spell of “Summon Single Fruit” (with a rating of 13) with her Law rune, which is unconnected to that spell, but fits with spell casting in general.July 4, 2014 at 8:55 pm #8436
Sorcerers must be very powerful, indeed.
Keep in mind that grimoires are rather rare; not every sage has a collection of 93 books at their disposal… Also, it is pretty much the only use you can make of the Law rune, as was empirically established.
I’m not sure there are written rules for theist sorcerers to write new spells. Western wizards go to the respective Essential node and discover something about the true nature of the grimoire, letting them deduce new spells (or at least they used to). So Jorjar would somehow discover something about fruits in the essential nature of the Law rune/Torvald grimoire, which I find unlikely. And this would, in my opinion, be a new spell, albeit with the same effect as the old one. However, Essential nodes seem weird places for theists to hang around, they would most likely make an analogous discovery in Lhankor Mhy’s study or Irripi Ontor’s place on the moon. Or they just don’t “get” grimoires enough to come up with their own spells. YGWV.
“Putting” the allied spirit/Divine Companion in a grimoire seems certainly possible; however, it also looks like putting all one’s eggs in one basket…July 4, 2014 at 12:17 am #8417
Actually, the example character of a Lhankor Mhy in Pavis: Gateway to Adventure, Jorjera Latish, has her grimoire as a breakout ability of her Law rune (and it would then be raised for 2 HP per 1 point, but that would be pointless, as you can just raise the Law rune for 2 HP and all grimoire rating(s) with it), and her four starting spells from it at the rating of the grimoire, which is identical to the rating of the Law rune (at least at the beginning, unless the rating of the breakout ability is raised separately).
BTW Robin, Rodrik’s grimoire works just like this 😉
I don’t think that a grimoire would make much sense as a sentient book. However, initiates and devotees can gain Divine Companions (see Sartar: Kingdom of Heroes, p.88), who have material bodies. I think it makes perfect sense to have one of the Gray Ones residing in a book, giving advice to the Sage either by writing in itself or by speaking/whispering. So then you would have one sentient book and one grimoire.
We already had a discussion on how grimoires work for theists like Lhankor Mhys or Irripi Ontors a few months back.November 23, 2013 at 3:38 pm #6297
Ok, thanks. I somewhat muddied the waters by talking about getting and improving grimoires during play rather than at chargen, but (for me at least) things now are clear. Thanks again.November 21, 2013 at 11:41 pm #6290
A question came up in our group, as my Lhankor Mhy Sage now got his grubby paws on an Alien Combination Machine and several dozen tomes, several of them in all likelihood grimoires, so now it is time to learn sorcey: according to the core rulesbook (and the Pavis book), you get 4 spells when first learning/acquiring the grimoire, and can only learn new ones once you reached mastery in that grimoire. Easy enough for sorcerers, who have free standing grimoires as independent keywords/magic abilities, but what about the theistic weirdos like Lhankor Mhys or Lunars, who have grimoires as breakout abilities of a rune? Is the requirement then “moon/truth rune rating + grimoire rating = one mastery”, or is it “grimoire rating one mastery higher than the rune rating”? I would argue the first, as otherwise it is nearly impossible for them to ever actually master a grimoire (unlike a free standing grimoire for a sorcerer, the count would not start at 13 for a new ability, but at zero, requiring 42 hero points to increase the rating of the grimoire to one mastery above the rune rating).