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  • #7791
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    Jrandom
    Spectator

    My RQ2 game master was pretty generous, but he had lots of methods of removing items from the game (Regrow Limb cost 1 item, per limb; Resurrection was 3 items per casting). With the old crit and impale rules, the Chalanna Arroy cult were wealthy indeed.

    #7761
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    Jrandom
    Spectator

    Does anyone plan on running their players through Old Pavis, The Clanking City, or other locals that are rich in magical loot?

    #7753
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    Jrandom
    Spectator
    Quote:
    Quote from Chlodoweg on May 2, 2014, 14:26
    RQ6 doesn’t really address loot as that’s so setting dependent. RQ2 was strongly tied to Glorantha with a particular magical economy in mind but RQ6 doesn’t do that. I think you have to work out what’s appropriate in your game for yourself really.

    Or you could share your personal opinion. I’ll promise to be a big boy and not have it shape my role-playing reality too much.

    #7746
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    Jrandom
    Spectator

    Well, I am sure that is jaded by Game Master preference, but all things considered, in your opinion, what is it currently in RQ6 and what do you personally think it should be?

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