Forum Replies Created
May 6, 2014 at 2:40 am #7791
My RQ2 game master was pretty generous, but he had lots of methods of removing items from the game (Regrow Limb cost 1 item, per limb; Resurrection was 3 items per casting). With the old crit and impale rules, the Chalanna Arroy cult were wealthy indeed.May 4, 2014 at 2:12 am #7761
Does anyone plan on running their players through Old Pavis, The Clanking City, or other locals that are rich in magical loot?May 3, 2014 at 2:44 am #7753Quote:Quote from Chlodoweg on May 2, 2014, 14:26
RQ6 doesn’t really address loot as that’s so setting dependent. RQ2 was strongly tied to Glorantha with a particular magical economy in mind but RQ6 doesn’t do that. I think you have to work out what’s appropriate in your game for yourself really.
Or you could share your personal opinion. I’ll promise to be a big boy and not have it shape my role-playing reality too much.May 2, 2014 at 12:08 am #7746
Well, I am sure that is jaded by Game Master preference, but all things considered, in your opinion, what is it currently in RQ6 and what do you personally think it should be?