Forum Replies Created
April 12, 2014 at 9:22 pm #7548
Absolutely fantastic art! I will say though, I miss the informative paragraphs describing each scene.April 12, 2014 at 9:18 pm #7547
I think stone/flint/obsidian axes will do nicely. I’d say swords, too (Aztec-style wood or bone with obsidian shards), but I leave that to the “coolness/alien-ness” of the dragon newts! Thanks for all the input, folks!April 12, 2014 at 9:15 pm #7546
And heck, a hundred+ years is a REALLY long time to play a campaign. (Like the 80+ year long campaign presented in Pendragon!)April 12, 2014 at 9:09 pm #7545
I shall now look into the mind of Greg Stafford……… Mr Stafford has an intense fascination with ancient/primitive methods of viewing life as opposed to modern methods, he also has a long-lasting interest in the Arthurian legends. Argrath is Arthur (hence the “Many Argraths” as their were likely “many Arthurs”, the magic of Britain and its fading upon Arhtur’s death, etc). Glorantha is an opportunity to delve into the world of heroes, mythology, and magic that mirrors our own world.
Arthur/Argrath died and “real” history asserted itself. The gods/heroes/magic went away and were forgotten, to all but modern-minded students who knew them only as interesting side-notes of history. I believe King of Sartar follows this theme.
It’s a sad juxtaposition; the world is “saved”, but is it a “better” world? The age of magic ends. A few hundred years after the Harshax Dynasty, the average Gloranthan will be bustling off to work, worried about paying the bills, tuning in to the 6 o’clock news, and planning a summer vacation to what was once the shore of the Holy Country. The great deeds of the Argrath, and Harrek, and the Red Emperor will be lost to fairly tales told to restless children.
Of course, I could be Totally wrong.April 12, 2014 at 4:45 am #7532
I must admit, I’m using a set of house rules that are a mix between the “rules Crunchy” RQ and Hero Quest (I go to HQ for the magic), so the issue of bronze vs lesser materials becomes important.
I was just wondering because it didn’t quite feel “right” to arm every member of a band of Bison Riders with bronze swords; the leader and maybe the more experienced warriors/lieutenants, sure, but not the rank-and-file. It’s still a minor point from a gaming perspective, but I’ve made some assumptions and guesses in the past which ended-up contradicting later-published canon, and I’m loathe to do so again.
I know it’s “My Glorantha”, but Greg’s (and Moon Design’s) Glorantha always seems to be a lot better! 🙂April 12, 2014 at 4:34 am #7531
At that point; the Gods became unreachable. Magic lessened, or totally dissipated, and “our” world came to be. I assume it’s an analogy of our modern world of reason and science vs our ancient world of myth and magic. Bringing back the magic of Glorantha, after the Hero Wars would be akin to our world turning its back on our collective modern mode of thinking and reverting to the mind-set of our ancient ancestors.April 12, 2014 at 4:29 am #7530
As I understand things to have happened; In the end of the prolonged Hero Wars, around 1725, so over a hundred years from the time-frame of the Sartar books you own, the Lunar Empire has mutated and changed several times over the course of the last century. It’s final form, when ultimately pressed by the Argrath and his allies, shows its true face: Wakboth, the Devil, the Ultimate incarnation of Chaos.
Now, this happened before, at the end of the Gods’ War, and the Great Compromise changed how the Gods could act and interact with the mortal world, but it stopped chaos from destroying the world. Argrath wanted to do something similar, but knew it wouldn’t work again, however, he was master of change, and so tried something similar but different: all the Gods were summoned to him, and each held a portion of the great net of reality with which to capture the Devil. They succeeded, and Argrath slew the Devil, but in so doing, all the Gods(or most, anyway)were devoured by empty chaos.
Argrath said, “There is only one secret now, and that is what we have done. The world will remain as it is now, without any interference from God or Goddess. Now it is a free world, of Human-kind, for Human-kind, and ruled by Human-kind.”April 10, 2014 at 12:24 am #7487
Cool. I was just writing-up a band of the fellas and felt weird giving them all bronze swords. I will say, though, if shamans can make bone, flint, & obsidian as strong as bronze, why is bronze so valued?
I know, I’m being a pain in the ass here.April 9, 2014 at 12:29 am #7468
I never liked the idea of Divine Intervention: If it’s left a dice-roll it is too arbitrary (why did Orlanth help Mud Low-Wind get out of the Rubble but didn’t help Krogar Wolfhelm defeat the Lunar Coders? Because Mud’s player lucked-out and rolled an 03 and Krogar’s player rolled a 37???)
If it’s left as a GM device it seems too contrived: Joe feels bad for his unlucky players so he has “Orlanth” save them. The players will 1) feel no sense of achievement, and 2) expect such “miraculous saves” every time (and when they don’t get them, hard feelings may ensue).
Better not to include such contrivances: If Orlanth had wanted them to succeed, they would have had a better plan and rolled better.April 8, 2014 at 11:24 am #7456
Wow! I had no idea. I’ve read the Arthurian Companion cover to cover more than once. I was unaware she was involved with Glorantha. Is this a fanzine short story?April 8, 2014 at 2:07 am #7453
Cool story, I’ll have to check it out. The Guide entry is helpful. Any ideas concerning her runes and magic? I was thinking apostate Humakti (do to the oath-breaking and hence the favored spear…). Perhaps she now practices sorcery? Or maybe she worships Ygg? Obviously she must be an incredibly powerful Heroquester.
Initially I thought Valkyries were some semi-divine/otherworldy beings (in the old Norse sense), but apparently they are human warrior women. I can’t find my Genertela: Crucible of the Hero Wars, and my memory of Jonatela is sketchy. Orlanthi folk ruled by sorcerous nobility, I seem to remember.April 6, 2014 at 1:13 pm #7407
Thank you so much. Looking forward to the Guide, so I can quit bugging you guys over questions easily answered therein!April 6, 2014 at 3:19 am #7393
Oh yeah, something related (sort of): In Pavis: Gateway to Adventure, it states that Garrath Sharpsword spent time with the Wolf Pirates. Could anyone explain this? I thought Garrath killed a Lunar tax collector in Sartar and fled to Pavis. He does a lot of cool stuff while romping about Prax, and eventually leads the Orlanthi in defending the Cradle (in 1621), whereupon he sails out to sea on it and meets the Wolf Pirates. Where, when, and how does he know them previous to this?March 8, 2014 at 4:26 am #7052
What’s worse is the scientists out there who try to measure, quantify, and otherwise justify/de-bunk Glorantha. I view the world thusly = it’s a flat as our world was before we discovered it wasn’t, the gods and magic are as real as they were to our ancestors. Do these same folk try and explain or discuss the melting of the wax holding together Icarus’ wings? Do they go spelunking, in search of the underworld and River Styx? Leave the office/classroom/lab behind when entering Glorantha. Get “ancient”. If you just can’t let go, maybe you should game in some modern technically accurate game world where you can discuss the kinetic energy of various bullets and there accordant damage ratings….February 23, 2014 at 12:40 pm #6961
Gosh Dang it! How the heck did I miss that??? Thank you so much.