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  • #11246
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    David Scott
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    The spear is part of the Ritual of the Basmoli that’s been documented elsewhere, but I can’t find at the moment…

    #11237
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    David Scott
    Keymaster

    The Lion skin is known as Tada’s cloak:

    “His Lion Skin Cloak is a remnant of the Founder of the Basmoli Berserkers, and has been lost to that tribe for centuries. Although not their founder, they will always fight to regain their totem. Whoever controls the cloak, controls the Basmoli Berserkers.”

    The cloak is a double edged sword – Power over the Basmoli, but they will alway fight to regain control of it, it’s also magic armour so will give an augment when used as such, but then is of no use in controlling the basmoli. How would I run it – the cloak is a benefit of victory, plus x in dealing with the Basmoli, and a flaw – nemesis of the basmoli. It will take the whole tribe to regain it to overwhelm the group. They also have the magic spear that Tada used to kill Basmol – it will always penetrate the hide…

    #11229
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    David Scott
    Keymaster

    @snoof, is due to a recent update to our website software. A few pages are visible, the majority not. We are working on tracing the issue.

    #11045
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    David Scott
    Keymaster

    A starting point for this would be who owns the copyright?

    #11044
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    David Scott
    Keymaster

    @davecake‘s correct. The current model for Lunar Magic although not for RuneQuest is found in Pavis – Gateway to Adventure (which will eventually be superseded by HeroQuest Glorantha as the standard model). Lunar Glamours appear in the rules as the other types of magic – Rune, Spirit and Sorcery. But for all intents and purposes are their own type of Magic – Glamours.

    #11006
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    David Scott
    Keymaster

    However there’s loads of new art which does tip it in my opinion. My copy of Griffin Mountain is 34 years old and has been well used. Last time I played the campaign I used the Glorantha Classics book with the map from the original. The map has aged very well, the spine of my original, not so well. There’s lots of white space in the new one that makes marginal notes easier, although that may be a crime in some peoples eyes.

    #10972
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    David Scott
    Keymaster

    @boztakang, I don’t tend to use Benefits of Victory (BoV – formally lingering benefits) for weapons in the way you describe. Although from the outset it seems like a good idea.

  • They have to be used, there’s no picking when.
    When you fail, you loose them, not so bad – should of cemented them.
    They occur in step values, +3, +6, etc, so when cementing they become just 13 (unless using my house breakout rule)
  • I’d keep “things” and fighty stuff separate. Fighty stuff – never a BoV, always a cement. Things can be either.

    Just my experience in playing HeroQuest 2, your experiences may of course be different.

    PS – BoV is from HeroQuest Glorantha in case you were wondering, along with Consequences of Failure. They’ve are much more prominant in the examples and character sheet.

#10954
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David Scott
Keymaster

@robin-mitra, that last point was very interesting:

“Most characters had abilities between W2 and W4. We simply created all characters again according to rule set for beginners, essentially dropping all ratings down between 13 to 7W. The characters were still as powerful as before, we simply got rid of some masteries on the character sheet.”

I’d certainly consider that an option in my games.

#10952
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David Scott
Keymaster

I allow items as breakouts of relevant keywords. I’m strict with this and don’t allow odd combinations. Weapons and armour are obvious breakouts from warrior keywords, but I wouldn’t allow a hunter to breakout armour from his hunter keyword. I recently allowed bag of magic coins as a breakout from spirit-talker, for use as magic, not money. If they can’t give a good case, it’s an ability at 13.

I also reward players with occasional breakouts.

On the other hand, some new abilities at 13 often provide the fun parts of the game as players struggle to master them.

#10951
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David Scott
Keymaster

Thanks for spotting that. The examples have been checked by a few people, but a fresh set of eyes is always helpful. The corrections should be in the final version.

#10937
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David Scott
Keymaster

I didn’t realise you were asking about all glamours, but specifically evocations. Evocations are available only from phases and not from other runes.
Generally speaking if the magic is linked to a New God, then it’s cyclic. The only exception is sorcery, if a grimoire has no Lunar connection then it’s not cyclic. If it contains even one lunar linked spell it’s cyclic.

#10935
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David Scott
Keymaster

Pavis page 403 – Lunar Evocations resemble Rune Affinities and are dependent on the Phase the kindled initiate is attuned to.

There are no non-phase evocations.

Pavis page 404 – He can use the Empty Half Rune to create glamours of Death and Darkness. These glamours are subject to the Lunar Cycle and are stretches as he is not a member of an Immortal cult.

#10768
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David Scott
Keymaster

Simon says:

Actually, the Barbarian Horde is not the Praxian Nomads, but the Pol Joni. Presumably this links in with the Praxian army being destroyed by a demon when they tried to enter Dragon Pass.

I done a lot of work with Jeff on the Praxian timeline using the available sources. Firstly here’s the units of the Praxian Horde from the Dragon Pass game. Bear in mind that the game is set in the hero wars, so the units change over time so this is the initial force make up:

Jaldon Toothmaker (4)-10-6
Flash Jak 5-3-5-4 (magical unit) Yazurkial Blue Llama (High Llama)
Krise 5-3-5-4 (magical unit) Akasta Ironspear (Bison)
And-J 5-3-5-4 (magical unit) Roneer the Hue (Sable)
3 Tribal Magicians Spirits X-3-X-4 (magical unit)
3 Pol-Joni Tribe 5-4-5
2 Amber Clans 4-3-5 (nomads) (High Llama)
1 Potor Clan 4-3-5 (nomads) (High Llama)
1 Ansil Clan 4-3-5 (nomads) (High Llama)

Yes, they are mostly High Llamas, however as they fulfil their raiding needs other clans fill the space as the raiders return with their spoils to the Wastelands. By 1627 there could even be a Morocanth unit in Dragon Pass.

The names of the magical units are the shaman who coordinate the magical work.

There’s also another Praxian Unit:
Sartar Free Army
Bullocks 6-2-5 (White Bull Society)

These are not part of the horde but should be mentioned.

As for the Demon destruction bit, that happens in 1625 after Pavis is taken by the Nomads. It’s Fire season. Argrath and the Nomads march on the Temple of the Reaching Moon, but are badly defeated by a Lunar demon (supported by Tatius and the Lunar magic schools prepping the Reaching Moon temple). They return to Pavis. “Tatius sent a demon which had two arms, and an extra one, against them. The nomads were slaughtered, but Argrath’s body was not among those left to the hyenas.” This was most likely linked to the Dragonrise that occurs next season (within 8 weeks). Argrath undoubtably knew it was coming, and this feint was likely part of the preparation for Dragonrise. Nomad casualties were an unfortunate side effect.

#10648
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David Scott
Keymaster

Both Uralda and Eiritha are worshipped as part of the Animal Mothers subcult (Ernalda is Eiritha’s mother after all). Praxian herd beasts (bison, high Llama and sable) are common mounts and beasts of burden in Sartar and beyond. Uralda is the Mother of cattle, but Eiritha is the mother of the Praxian Herd beasts. She’s the one who will look after them. As to who her husband is, that’s not so important to Sartarites, but is to Praxians. I would imagine the occasional Sartarite Eiritha priestess would be married to a Storm Bull (if not, it’s a good story seed).

#10573
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David Scott
Keymaster

Urox is Storm Bull. Sartarites and Praxinas band together in his cult to kill chaos. Eiritha is his wife and one of the Ernaldan Animal Mothers. Sartarites and Praxians would see no distinction.

Viewing 15 posts - 31 through 45 (of 307 total)