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  • #17439
    Profile photo of David Scott
    David Scott
    Keymaster

    As is stated above it’s already in the rules. If you also look at a HeroQuest Glorantha character sheet, you will see that I redesigned to have Benefits & Consequences in an accessible place as it’s core to playing the game.

    #17438
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    David Scott
    Keymaster

    Please contact Rick – rick@chaosium.com

    #17425
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    David Scott
    Keymaster

    The word “fragments” is the key here. Different libraries will have different collections of fragments with different spells. The spells listed are both correct, but undoubtably from different libraries. There are probably hundreds of spells in the fragments. Finding more is covered in the rules.

    #17145
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    David Scott
    Keymaster

    What is it you need to know in addition to what’s in PGtA and HQG. There’s certainly enough information to play a member of Yanafal Tarnils immortal cult (and other cults).

    #16995
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    David Scott
    Keymaster

    I don’t think that there’s anymore written, but plenty more to be read between the lines. I would suggest that a player just not be able to write it on their sheet as an ability – there’s clearly a whole adventure attached. First it had to be made – who makes them. Marking bones from the name seem to be normally made of bone (bear in mind the bones of the gods are rune metals as well), but ivory is specifically mentioned here, so this is special. Real world ivory comes from a specific animals:
    &nbsp

    Ivory is a hard, white material from the tusks and teeth of animals, that is used in art or manufacturing. It consists of dentine, a tissue that is similar to bone … Elephant ivory is the most important source, but ivory from mammoth, walrus, hippopotamus, sperm whale, killer whale, narwhal and wart hog are used as well.

    &nbsp
    According to the Guide, Fonrit and Teshnos have elephants and Kralorela, the Four-Tusk Elephant People. The Praxian nomads had an elephant clan but they’ve died out – perhaps turned into Ivory marking bones! I thing that the city of Banglangko holds the best clue to the source of ivory:
    &nbsp

    Banglangko (small city): Here resides the demigod elephant Lang (an immortal white elephant), dispensing wisdom to the assembled priests of Somash from his Elephant Palace.

    &nbsp
    – There are elephant Gods. The Ivory Marking Bone is made from the tusk of a dead elephant god. I like the idea that “an elephant never forgets” and the Lhankor Mhy scholars hoarding knowledge are given an elephant tusk marking bone.
    &nbsp
    So an adventure to meet a dead elephant god – this is HeroQuest. Now you have the tusk, it needs crafting or magically transforming (maybe by someone with a change rune). Then it gets presented. Then your player does as Charles says – gets it as an ability at 13, or a breakout from an appropriate rune like Law or communication. Then you explore it’s ambiguous nature.

    Don’t forget that you could always have the Bronze Marking Bone, the Truestone Marking Bone, or any other rune metal or magical substance – someone just has to go and get it..

    #16797
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    David Scott
    Keymaster

    I’m not sure you’ve picked up the references and illustrations of shields throughout the book pages:
    37 Heortling should wall use, Clan keyword how to fight with spear and shield
    40 illustration and description of Grazelander Heavy Cavalry – small round shield faced with bronze.
    43 (as quoted above) Heavy Infantry: most typically fights in a phalanx or shield wall.
    45 illustration and description of a Tarsh Exile – He has a square, leather covered wooden shield.
    65 illustration and description of Lunar Provincial soldiers: large shield
    96 illustration and description of University Guards: They carry a kopis, a small round shield, and a bow.
    and many more.
     
    I feel you’ve got the rules back to front – possessing the relevant Keyword gives you the equipment, not, to use the keyword you need to obtain the equipment.

    #16785
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    David Scott
    Keymaster

    to put blank lines into a post try the code for a non-breaking space followed by a semi-colon:
     
     
     
    It
     
    can
     
    do
     
    this

    #16784
    Profile photo of David Scott
    David Scott
    Keymaster

    At a simple level shields, armour and weapons are rolled into occupation keywords – you get them for free. What you feel an occupation should have in the way of these and what your GM agrees with should suffice. Specific occupations describe these items in more detail – specifically:
     

    Heavy Infantry: These warriors are typically armored with bronze or leather armor and armed with spear and sword. Heavy Infantry most typically fights in a phalanx or shield wall.
    Light Infantry: Skirmishers and missile users are common to every society, even the most primitive. In many societies, light infantry is used as a skirmishing screen ahead of the main body of infantry.
    Heavy Cavalry: These mounted warriors engage in direct contact with the foe, usuallywithlances(spears), sometimes with swords, maces, or axes.
    Light Cavalry: These mounted warriors are armed with missile weapons, typically bows or throwing javelins. They skirmish with the foe, withdrawing from any offensive only to turn around and counterattack once the offensive is spent.

     
    Depending on who you are fighting, it’s possible to get a +3 or +6 advantage. e.g. heavy infantry advancing on a group of farmers (heavy infantry vs untrained militia) +6, heavy infantry vs light cavalry +3, etc. As already mentioned shields, armour and weaponscan be stand alone abilities or better still breakouts from a keyword e.g.
     
    Warrior 1W
    sturdy shield +3
     
    Death 3W
    awesome sword +3
     
    Movement 1W
    shiny armour +1
     
    So basically mundane quality shields, armour and weapon are included where relevant.

    #16761
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    David Scott
    Keymaster

    European fulfilment is something Neil is working on at the moment. Eventually a shipment will arrive, but it needs somewhere for it to go first. Sadly heavy books cost more to ship.

    #16720
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    David Scott
    Keymaster

    The problem with runes beyond three in HQG is that they cost! It’s 2pts to raise a keyword. If you get a new rune it’s going to start 13. For character development your going to have to spread your precious Hero Points thinner. Swapping is the best route. For the crown test, I allow a swap to the same value as the lost rune – you’d loose any breakouts of the previous rune unless they fitted or you could move them to other keywords. This is a far better solution than adding a new rune in game point terms. Swapping presents potentially cool MGF, your traits will change abruptly – the heroquest changes your personality rather than muddying it with more traits.

    #16709
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    David Scott
    Keymaster

    HQG is correct. Sometimes the focus is on one hero, other times on the group. Have a look at the Feast of Beasts opening event in S:KoH, it’s about the group, not a single hero. In playlets – all of the hero had a go at courting the goddess, and they all sacrificed something. As for multiple opponent penalties for the background difficulty – I roll them all into the difficulty level rather than juggling numbers on both sides. e.g.

    hero vs hero 1W versus Tough broo 14W (basic 14 + Difficult W)
    2 hero vs hero 1W versus Tough broo 20 (basic 14 + High +6)
    3 hero vs hero 1W versus Tough broo 14 (basic 14 + Moderate 0)
    etc

    Saves paperwork, my brain and time.

    #16531
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    David Scott
    Keymaster

    The wording has more to do with my style of playing than the rules in this case. I always say to my players “First to five points is knocked put of the contest”. It sounds way better than “First to five points opponent is knock out of the contest”. I don’t know if this reversal affects the outcome mechanics. I’ll get the team to check.

    The Trappings of Divinity is a new ability. In my group players will often spend a hero point rather immediately rather than work out what they’ve got left to spend from character generation. Hero Points need spending anyway.

    #16514
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    David Scott
    Keymaster

    As I wrote the examples, I’m obviously correct 🙂 I always spend HPs after the roll. Boosts are no different. I think I let the players do it for dramatic effect, they needed to get out of Nochet.

    edit: After some consultation the example is correct, the text on p70 is wrong.

    #16416
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    David Scott
    Keymaster

    Post it here and I will add it to the index here:

    http://www.glorantha.com/docs/pavis-gateway-to-adventure-index/

    Please make sure it is in the same format:

    name page ref 1, ref 2, etc

    #16398
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    David Scott
    Keymaster

    Have you looked at all the references in the Guide to Glorantha. That’s certainly the best place to start. There’s also stuff here on this site using the search box.

Viewing 15 posts - 1 through 15 (of 307 total)

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