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    Creating Your Hero (continued)

    P. 44: 3. Choose a third Rune: “These Runes include: Law” Except that Law is missing from p. 18.
    P. 45: “Each Rune is associated with personality traits; you should familiarize yourself with the Personality Traits of your Runes.” Except that some Runes do not have their Personality Traits listed.
    P. 47: “For example, [Karganvale] takes the ability Iron Sword named [Neckchopper]. However, since he can fight
    with his [mercenary] keyword, he can use that to augment [Neckchopper], or vice versa. Alternatively, [Karganvale] could take the ability as a breakout from his [mercenary] keyword.”
    P. 49: Supporting Characters: “When they do so, the Game Master rolls on their behalf, using [the rating] she […] [assigns] to them.”
    P. 49: “Like any ability, the [sort] of problems a relationship can solve for you [depends] on how you describe it—in this case, how you describe the supporting character.”
    P. 54: The Vengeful Mercenary: “Franziska agrees that [it] is exactly [the] sort of god she wants her heroine to worship and gives her the Runes of Darkness, Death, and Truth, at 17, 1W, and 13 respectively, and makes her an initiate of Humakt.”
    P. 55: The Sinister Sorcerer: Character Sheet: “[…] [Blind] the Eyes”


    Defensive Responses
    P. 101: “If the Hero loses, he lodges 2 fewer Resolution Points against [himself.]” It’s better explained in HQ:CR.


    Creating Your Hero

    Samastina’s Saga: Introduction
    P. 35: “Kris picks [a] civilized Esrolian from Nochet.”
    P. 35: “Christine [also] wants to play [an] Esrolian from the city of Nochet.”
    P. 35: “David plays a Spirit-talker, and Christine wants [to] play a scribe.”
    P. 36: “Samastina’s Saga – Keywords: Kris decides to do some breakouts for Samastina’s noble keyword. She documents two specific abilities below:
    Noble 17
    Read and write +1
    [Ambitious (wants to be queen)] +2” Cf. p. 53.
    P. 37: Clan Keywords: “Abilities derived from the clan keyword should always be considered broader than abilities derived from a background […] occupational keyword.” Cf. “Keywords” p. 36.
    P. 39: “Your Community”: An ability, not a keyword… contra p. 37: “Clan Keywords”!
    P. 39: “Your hero is part of one or more communities such as a bloodline, a clan, a tribe, a city, a warband, or [a] temple.”
    P. 40: “As the above example attests, many dramatic stories can arise from a conflict between competing community obligations.” There is no “above example”.
    P. 41: Bandit: “Patron Deity: [Gagarth, Orlanth, Waha].”
    P. 41: Orlanthi Clans: “[The clan’s] contact with all outsiders is dominated by the clan chieftain, but most internal workings are determined by a general council of all the clan’s concerned adults.”
    P. 41: Fisher: “Patron Deity: Pelaskos & [Poverri], [twin gods] of Fishermen, and various river and Water Gods, such as Choralinthor, Engizi (god of the Creek-Stream River), and Zola Fel.”
    P. 41: No god-talker, how come?
    P. 41: Healer: “Healers minister to the sick and afflicted, binding wounds, treating disease, and [aiding] in childbirth.”


    Dragon Pass & Environs (continued)

    P. 24: Larnste’s Footprint: no entry…
    P. 25: Shadow Plateau: “Some pessimistic humans think [that] as many as 40,000 trolls exist within this ancient complex.”
    P. 26: Stinking Forest: no entry…
    P. 30: Where are Gagix Two-Barb & Leonardo the Scientist?!?
    P. 30: “Sor-[Eel]” Writing Sor-eel, Eel-ariash, Hon-Eel or Jar-eel is a bit like writing John-paul II… I’ll never do it but, hey! YGWV!!!

    Dragon Pass Timeline

    P. 32: “Hill tribes move north from Hendriki and Esrolia and settle in the southern hills of Dragon Pass.” What about Colymar & his folk before that?
    P. 32: 1619: “Lunar Empire invades [Hendrikiland]; only the temple-fortress of Whitewall holds out against invasion. Grazelanders led by the Feathered Horse Queen raid Esrolia.”


    Thanks, Edan, I don’t know what I was thinking about!


    Dragon Pass & Environs

    P. 19: “The actual Dragon Pass is a narrow valley [south-west of] Mount Kero Fin that crosses the continental divide, but over the centuries the name has come to be applied to the whole 140-mile gap in the Rockwood Mountains and to the region around this gap.”
    P. 20: Black Horse County as well as Muse Roost are missing even though Ethilrist is mentioned & they are on the map.
    P. 21: Dragon’s Eye: “Here lives the Inhuman King, a True Dragon incarnated in a lesser body, […] who rules the dragonewts of Dragon Pass. Magical dragonewt roads connect Dragon’s Eye to the [five] other dragonewt cities of Dragon Pass.”
    P. 24: “Holy Country: Also called Kethaela, this confederation of [six] ancient kingdoms (Caladraland, Esrolia, God Forgot, Heortland, [Left Arm Islands] and the Shadow Plateau) enjoyed three centuries of prosperous rule by the God-King Belintar.”
    P. 24: “Lunar Empire: This Empire is the political manifestation of the Red Moon, created by the Red Goddess [who herself was remade] in 1220 by seven renegade magicians from other cults.”
    P. 24: Nochet: “The birthplace of the Opening of the Seas, Nochet harbors the affection of all sailors and […] is the greatest port city in Glorantha.”
    P. 24: Nochet: “The Harbor Market of Nochet is the location of the most important Issaries temple in Glorantha, famed for its massive [statue] of Goldentongue and his two sons; goods and merchants from all over Glorantha can be found there.”


    The Runes

    P. 14: “Their interactions led to the [birth] of the Young Gods; these newer deities are often associated with one or more parental runes as a result”
    P. 14: “Two types of deities were recognized within this assembly; […] the Elemental Rulers [and the Powers].”
    P. 14: “For example, the subcult of Barntar can use the Air Rune to plow […] fields (something normally associated with the Earth Rune).”
    P. 14: “According to his division, the Runes fall into the following four categories: [Elements, Powers,] Forms, and Conditions.”
    P. 14: “These are the areas in which the particular god, and therefore his or her [worshippers], are most effective and versatile. To say that a god is a Fire Rune god, an Illusion god, or whatever, is to say that [worshippers] of that god specialize in that area.”
    P. 14: “They are what [forms] the ground you walk on, the air you breathe, and the warmth that you feel.”
    P. 15: “Ernalda rules the Earth Rune.” So far so good, but then why not put who rules each other Rune as well?!?
    P. 15: “Fire: Personality Traits: loyal, honest, [pure, aloof]”
    P. 15: Moon Rune: “This Rune reappeared in the Third Age, its obvious presence and the power of the Rune in its locale proves its importance.” I don’t understand what “in its locale” means here.
    P. 15: Moon Rune: its Personality Traits are missing.
    P. 15: Power Runes: “These Runes symbolize the [remaining] members of the Celestial Court;”
    P. 16: Harmony: “[It] is the power of Healing and Community.”
    P. 16: Form Runes: no Personality Traits for them?
    P. 18: Condition Runes: Shouldn’t at least Law (Lankohr Mhy) & Fate (Ty Kora Tek) be included?
    P. 18: Luck: How can the Luck Rune have fate as one of its meanings when there is a… Fate Rune?!?
    P. 18: Luck: “Personality Traits: reckless, [optimistic]” Someone with the Fate Rune should be fatalistic, not someone with the Luck Rune…
    P. 18: Trade:”Personality Traits: Fair […], open minded”
    P. 18: “Eternal Battle: Meaning: Anti-Chaos. The Eternal Battle is a unique rune where all Four Worlds fight Chaos.” Four Worlds, what Four Worlds?!! I thought they were gone for good? No reference to them in the GtG… Ghosts of Glorantha past, anyone?!!


    P. 4: “Every HeroQuest Glorantha Game Master can, and should, use the toolkit the game provides to run [it] in her own way.”

    P. 7: “Gloranthan Climate: Gloranthan [climate is] of mythic origin, and the gods determine the patterns of the inner world. Glorantha is cold in the north and hot in the south. This reflects the presence of two powers at the northern and southern edges of the inner world: Valind, God of Winter, to the north, and Pamalt, god of the south. As a result, the [climate] of Glorantha’s continents vary; the southern [continent is] tropical, usually moist, and the northern regions are cold, and usually dry.”

    P. 12: “In these pages you start the path of a Hero, to take [his] place in the Hero Wars.” Cf. p. 6.


    Appendix F: Other Gloranthan Material

    P. 242: “Prince of Sartar: The Gloranthan webcomic, Prince of Sartar is the story of Argrath, [Samastina,] Jar-eel and Harrek the Berserk. Published weekly at (” Cf.


    Appendix D: Glossary

    P. 239: “Ability: Anything a hero can use to solve problems or overcome obstacles can be an ability. Abilities have a numerical rating which [determines] how well the hero can use them to do these things.”
    P. 240: “Dragon Pass: This rugged region is perhaps the most strategically important [place] in Glorantha and is the center of the world for many world myths.”
    P. 240: “Other Side” is missing from the Appendix. Mentioned here for instance: “Heroquest: A reenactment of the mythic events of the God Time that enables the participants to bring back some of the magic of the Gods Age. A heroquest can take place largely in the Middle World (although infused with magic from the Other Side) or entirely in the Other Side.”
    P. 240: “Patron: A supporting character that enjoys greater access to resources than the heroes do and may aid the heroes to overcome obstacles by lending advice or providing them with resources, but [is] too busy and too important to personally perform tasks for the heroes.”


    Appendix C: Languages in the Dragon Pass Region

    What about the languages used in Caladraland (Southern Theyalan?), God Forgot, the Left Arm Islands (Southern Theyalan?) & Black Horse County?
    P. 239: “New Pelorian: This is the official language of the Lunar Empire, and the native speech of the common people of the [lower] Oslir river valley.”
    P. 239: “Darktongue: Spoken by the dark trolls and the cult language for many Darkness Rune cults, this language is very ancient. It employs a very curious system of [writing] and some texts in Darktongue exist from before the Great Darkness.”


    Appendix B: Equipment

    P. 237: “Broad Hat. The [sturdy] broad-rimmed felt or leather hat of the Sartarite farmers. Price: 10 Clacks”
    P. 237: “Sword Belt. A leather belt worn over the shoulder and then [fastened] around the waist. Often decorated with bronze plates. Price: 1 Lunar”
    P. 238: “It is between 80 and 120 acres and there [are] approximately 5 hides to the square mile.”


    Appendix A: Calendar

    P. 233: “One week is made of seven days, named for the five elements, one [‘Wild’ day], and one [Godsday].” Makes more sense to put those two days in chronological order.
    P. 233: “Sea Season compares to our spring. This season follows the rebirth of the Sacred Time, and during it the young gods of the new age are free to exert their [influence] on the world.”
    P. 233: The names & Runes of the phases of the Moon are missing in the table
    P. 233: Sacred Time has a Rune as well & it should be included in the table.
    P. 233: The two weeks of Sacred Time should be named & their Runes (Luck & Fate?!?) included, else it is not possible to write a Sacred Time date with Runes (an old problem since at least RQIII).
    P. 234: “The forces of life draw to themselves, leaving the fields and pastures to the soon appearing cold and darkness, but this […] is [also] the time of the greatest plenty, and a period of festivity and joy.”
    P. 234: “This time is like the War of the Gods; this bloody season can undo the [efforts] of a whole year, and troubles begun here often inadvertently allow Chaos forces to slip into the world.”
    P. 234: “Thus 4/6/3/1614 is the same as g/s/e/1614, that is, the same as Windsday, Movement Week, Earth Season 1614.” The Runes are missing…
    P. 234: For flavor, Solstices & Equinoxes should also be written in Runes.


    P. 169: “The Empty can only interact slightly with the Spirit World, [but] are not blind to it, nor it to them.”



    P. 55: “Rick keeps [two] additional [abilities] in reserve for later.” (The character sheet gets it right here: “Unspent Additional Abilities: 2”.)

    To summarize: Mind Blast +1, Read & write New Pelorian +1 & Grimoire: Practical Demonology +1.

    P. 55: Character Sheet: “Ability Points [4]”

    To summarize: Full Moon Phase +4 & Law +4 = 8.

Viewing 15 posts - 31 through 45 (of 67 total)

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