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      Harald wrote: On 1) yes, you need to track each pairing separately. The Samastina example does not correctly match the rules.

      Yep! Most of the examples do not correctly match the rules, none of the six sample characters match the rules, there are quite a few typos & other mistakes, etc… There really is a need for an errata for HeroQuest Glorantha as well as for all previous Moon Design Pubications beginning with Heroquest: Core Rules. An errata needs to be crowsourced to be the best possible & simply cannot be done in-house especially when there is not enough manpower.

      So the Ernalda Greenstone Temple lies on Orleving land -I guess- as it is smack dab in Ormthane Vale? We understand now a bit more why the Varmandi were so anxious to get this land back, don’t we?!?
      Why not name the sixth clan Argsol (or Pant)? What is its name?

    The short answer is yes, there is. Shields & armor & weapons & tools of whatever quality are simply abilities like any other & can be used in the game as such. Take a look at Karganvale the Vengeful Mercenary sample character in the rules for just such an example.

    HQ is not RQ, this cannot be stressed enough!?! AiG is coming to Gen Con this year, by the way, so let us all rejoice.

      With the change from low-roll-wins-ties to high-roll-wins-ties, the probabilities in the How Good are Masteries? section p. 33 are no longer accurate.
      With high-roll-wins-ties, a one mastery advantage wins about 95% of the time rather than 75%. To illustrate this, consider the example of cottar 10 vs. thane 10w1.
      With low-roll-wins-ties, cottar wins when cottar succeeds (50%) and thane fails (50%) = 25%, because the roll that gave the cottar success also gives him the low roll.
      With high-roll-wins-ties, all of those cases go to the thane: the roll that gave the thane failure also gives him the high roll. So the cottar only wins if:
      (a) cottar crits (5%) and thane fails (50%) = 2.5%
      or (b) cottar succeeds (50%) and thane fumbles (5%) = 2.5%
      = 5%.
      The “all but certain to win” text then applies to a 2-mastery advantage rather than a 3-mastery advantage.
      Likewise, the “will always be victorious, although” text then applies to a 3-mastery advantage rather than 4.
      Wait submitting anything for a few days, we are sorting out an alternative as it’s now difficult to find any of the stuff listed on the forums/G+/Facebook/email.
      So let us wait then!?!
      Steve, you asked: How did you get blank lines in there?
      There is a tool bar above the post box, try it, play with it, use it!
      (I used the “UL” box to arrive at the above result.)
      P. 53, The Ambitious Noble: “She then adds her distinguishing characteristic, [proud,] which she decides is a breakout ability from her noble keyword.”
      P. 53, The Ambitious Noble: “She spends [nine] of her ability points to raise various abilities; she keeps [three] in reserve “just in case.””
      P. 53, Character Sheet: “Ability Points: [3]”
      To summarize: Earth +3, Life +1, Noble +4, Ambitious +1 = 9
      P. 53, The Proud Thane: “Neil has a copy of the Sartar: Kingdom of Heroes book and makes his hero from the [Orlmarth] clan of the Colymar Tribe.” (Vargast is an Orlmarthing, i.e. he is a member of the Orlmarth clan…)
      P. 53, Character Sheet: “Hero: Vargast the Thunderer, Proud Thane of the [Orlmarth] Clan”
      P. 53, Character Sheet: “Air 11W Devotee of Orlanth (passionate, proud, unpredictable, violent) Lightning Spear +1 Feat Thunderer +1 [Proud +1]
      (He already gets Proud at 11W through the Air Rune even if he doesn’t take it as a breakout ability, thus it doesn’t make a lot of sense to take it as a breakout ability from the Mastery Rune at a lower rating of 18, doesn’t it?!? Thus, Air 11W Proud +1)
      P. 53, Character Sheet: “Mastery 17 […]” (Bis)
      P. 53, Character Sheet: “Distinguishing Characteristic: Proud [12W] (from [Air])” (Ter)
      P. 53, Character Sheet: “Community: [Orlmarth] clan 13”
      P. 53, Character Sheet: “Companion: Firewind (allied [s]pirit)”
      P. 53, Character Sheet: “Ability Points: [2]”
      To summarize: Air +10 = 10
      P. 54, The Proud Thane: “He adds his distinguishing characteristic, proud, as a breakout ability of his [Air] Rune.”
      P. 54, The Proud Thane: “As additional abilities, Neil takes an allied spirit as a companion; a magical lightning spear (a breakout ability of the Air Rune); and a [relationship (Lunars killed my wife)].”
      (According to the feat rules on p. 146, as a newly-minted devotee Vargast got his Thunderer feat for free. Besides, his “Lunars killed my wife” ability also has to be accounted for.)
      P. 53, Character Sheet: “Unspent Additional Abilities: 2″ is indeed correct!
      To summarize: Lightning Spear +1, Lunars killed my wife 13, Companion: Firewind = 3
      P. 54, Character Sheet: “Flaws: Incapable of love [9]W Geas of Humakt: Never Forgive a Betrayal [7]W” (The Geas should have the same rating as the Gift & Incapable of Love -as a “normal” flaw- should have a rating the same as the highest ability, i.e. Magical Sword Neckchopper at 9W.)
      P. 54, Character Sheet: As an initiate of Humakt, Karganvale should have a Sword Fighting ability somewhere or other… The easiest way is to put a breakout ability under the Death Rune with a +1 rating. Cf. P. 166: “All Humakti have the Specific ability of Sword Fighting at least at the same rating as their Death Rune. Although this ability is linked to their Death Rune rating, it is an independent ability, improved separately, and can be augmented by the Death Rune.”
      P. 54, The Vengeful Mercenary: “Franziska agrees that [it] is exactly [the] sort of god she wants her heroine to worship and gives her the Runes of Darkness, Death, and Truth, at 17, 1W, and 13 respectively; [she also] makes her an initiate of Humakt.”
      P. 54: Character Sheet: “Unspent Additional Abilities: [2]”
      To summarize: Trick Riding +1, Long Dance +1 & Zortan the Optimistic.
      P. 54: Character Sheet: “Ability Points [2]”
      To summarize: Water +4, Illusion +2, Water +4 = 10. As correctly written on p. 55: “He adds 10 ability points, leaving two in reserve.”
      P. 54: Character Sheet: “Community: Thirstless spirit society 13″ should go as it is already subsumed under the Spirit Rune according to p. 136 of the rules. Else it should become an additional ability & be paid accordingly, i.e. “Unspent Additional Abilities: 1”!
      P. 54, : “He takes two [..] [charms] from the Thirstless spirit society (to broaden the range of [magic] available to Herrox);”
      P. 68, Samastina’s Saga: Meeting with the Queen: ““Great,” agrees Claudia. “So the goal is that you want the queen to bestow emissary status on [your] group.””
      P. 68, Samastina’s Saga: Meeting with the Queen: “”The base difficulty is 14 plus […] W2 (for being Nearly Impossible), bringing the difficulty to [14]W2. Claudia declares, “You have a difficulty of [14]W2.” Everyone gasps. “It is well known that Samastina’s clan and Hendira’s political faction are at odds with each other, and Hendira deeply distrusts this ambitious girl. You need to overcome the difficulty of [14]W2 with your 6W, your mastery cancels out one of mine, giving me an [14]W against your rating of only 6.””
      P. 68, Samastina’s Saga: Meeting with the Queen: ““I have a Mastery over you, remember you have only a 6 and I have [14]W and so my mastery bumps your failure down to a [f]umble.””
      P. 68, Samastina’s Saga: Meeting with the Queen: “”Claudia reads from the Describing […] Results table:”
      P. 70, Esrolian Factions: “After the Masters of Luck and Death [contest] fail[s] to replace the God-King of the Holy Country after his disappearance in 1616, the unity of the Holy Country is quickly torn apart. Esrolia is troubled by struggles between the pro-Lunar Red Earth Alliance of Queen Hendira, the anti-Lunar Old Earth Alliance of the priestesses of Ezel, and the ambitious Warm Earth Alliance, led by the [Demivierge] of Rhigos and her armies of savage spearmen. The conflicts between the factions grow in intensity until they break out into open warfare in 1622.”
      P. 71, Samastina’s Saga: Leaving Nochet (part 1): ““So you are [all ready] to go now?” asks Claudia.”
      P. 71, Samastina’s Saga: Leaving Nochet (part 1): “”Franziska says, “Karganvale uses her Sense Assassin breakout from her Death Rune to choose a safe route out of the city. That’s at [7]W.”” (Cf. p. 54)
      P. 71, Samastina’s Saga: Leaving Nochet (part 1): ““Franziska, your Sense Assassins ability is specific against the Blue Moon Assassins tracking you, so you get a Specific Ability Bonuses of +6, [which puts you] at [13]W.””
      Bref, trouve (sur Google+, Facebook ou ici) un français ou un autre européen qui va à GenCon (IN), Essenspiel (D), Dragonmeet (UK), Eternal Convention (D), le Kraken (D) ou à Pax Prime (WA); réserve un exemplaire de HQ:G auprès de MD juste pour être sûr & elle est belle!?!
      MD est aussi en train de regarder pour une production/ distribution européenne mais ça ne devrait pas être avant longtemps.

    Yeah, Asa, something like that! You do realize, of course, that next year will be the fiftieth anniversary of Glorantha? 1966-2016…


    The book (& thus the Book & PDF Bundle) is out of print (from MD). You can now order the print version through Lulu, tell & prove to Neil Robinson that you have done so & he will send you the PDF free of charge. At least I think this is the current way of doing things according to what was written somewhere or other on the Google+ Glorantha Community page!


    Oui, tu contactes quelqu’un qui va à une convention (pas moi! ;o) où les produits de Moon Design sont vendus directement & tu t’arranges pour que cette personne te ramène ou t’envoie ce que tu veux. Fabian Küchler, l’organisateur du Kraken, m’a ainsi envoyé l’année passé le Kraken reprint du Gen Con draft de HQ:G depuis Zürich.


    You said it yourself, Oracle, you’re “just still too number-obsessed and not yet enough narrative-convinced”! While it made sense to convert NPCs from HW to HQ1, it does not to convert them from HW/ HQ1 to HQ2 (either HQ:CR or HQ:G). What do you want to do with those “well-established characters”? Convince one of them? Set the difficulty just like for any other contest…


    In due time… ;o)


    The only errata there is for S:KoH is here. There is none for Sartar Companion. If the fans want erratas, they will have to produce them. The forum could be used for such a project.


    C’mon, Joerg, using this feat you become the alynx appropriate to your subcult, i.e. you become a Murning, an Alusaring, a Gavrening or a Hevrening! The description is clear… Now maybe things have changed & this feat no longer exists, but that’s different.

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