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  • #16372
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    Charles
    Keymaster

    My feeling is that the approach of the ancient Irish myths is so deeply integrated into Glorantha that it is almost invisible. In particular, the treatment of heroes by their contemporaries, the importance of their ancestry and the visual effects when heroes fully manifest their powers is practically lifted wholesale from The Tain.

    #16181
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    Charles
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    Another data point from S:KoH – P231 The Lunars have taken their livestock and replaced them with goats, which the Balkoth herd despite the hatred Orlanthi have for that unclean animal.

    As GM I allowed the players to use Peace resource (trading Piku’s output) or War resource (more weapons) to overcome the Morale resource. And then made them work to recover the negative impact on the clan Morale 😀

    #15798
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    Charles
    Keymaster

    It is a mythic truth that Orlanth died so that he could go to the Underworld. Humakt is the Orlanthi source of death, so he could only have been killed by Humakt. And yet, it is also completely true that Orlanth died voluntarily when he entered the Gates of Dusk, having asked Rausa to lock them behind him. And furthermore, it is true that even Humakt died, as Orlanth found him in hell, rusty and broken.

    And it is likely that Orlanth died “before” that, at a place where death may have been “permanent” for those that “later” became mortal but where Orlanth already had the secrets of Life and Death.

    #15693
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    Charles
    Keymaster

    Hrm, thinking some more about this…

    The symbols are a large part of this. Someone that looks more like an idealised warrior likely finds it easier to get community backing than a limping teenager too young (or too female) to grow a beard. Until the community sees that ‘limper’ can consistently outfight ‘heroic’. And even then, there may be some that will argue that ‘heroic’ is more likely to attract support external to the community.

    Where I’m going with this is that, in many ways, the most key part is the community backing that a Hero gets. And being able to afford (whether though personal wealth, luck or a patron doesn’t matter) a valuable sword to hold the blessing of Humakt’s Sword makes it more likely that a community will provide backing and much deeper commitment.

    #15691
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    Charles
    Keymaster

    In the stories (e.g. the Entekosiad), only the greatest of HeroQuesters have brought a physical object back from the OtherSide. For most HeroQuesters, they prepare as valuable an object as they can afford to be the receptacle of the blessing.

    In my opinion, when it is brought back, magicians can tell that it is Humakt’s Sword or a very powerful symbol of Death – depending on the familiarity of the magician with the relevant myths and their ability to analyse magic. If someone achieved the quest for Humakt’s Sword then they have actually brought back Humakt’s Sword.

    A more common quest achievement might be Orlanth’s Bag of Winds. One can easily imagine two opposing Orlanthi warrior/magicians each with their own Bag of Winds. I believe that both sets of supporters would recognise that both protagonists have a real Bag of Winds. But one of the warriors more truly incarnates Orlanth, through his own personal skill or through his communities backing, most usually a combination of both. When they use the Bag of Winds against each other, one works better and therefore is a more true Bag of Winds. And afterwards, no-one would suggest that the other was not a true Bag of Winds.

    A specific magical weapon, with a known provenance within historical time, might not necessarily give the same powers to its bearers. For example the Colymar Black Spear when it was borne by Agrath seems much more powerful than it was when borne by Leika a few years earlier (King of Sartar). Another similar example f(from Lords of Terror) is the Ironbreaker sword. These examples are the same as the quest for a magical weapon – the bearer, the bearers’s power, the risks the bearer took, the backing the bearer had are what gives the weapon its power. But still, the weapon is needed as the symbol to use that power. And the more valuable and storied the symbol, the more it enhances the power.

    #15606
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    Charles
    Keymaster

    Opinion: It is a common mistake to try to work out the rules of Glorantha from the game systems associated with it. All of them capture some part of the flavour of the setting but none are complete. Jeff Richard spoke about this in passing during the interview with the Iconic Podcast at http://iconicpodcast.com/podcast/b17/

    My Glorantha is a place where everyone has access to magic, most of it to assist everyday living in small ways. Most people have little bits of magic from two or three of the great magical approaches and many have their own innate magic that is not possible to categorise. Quite a bit of this magic is trivial, such as the ability to change the colour of their cattle’s eyes.

    Communities can assemble greater magics to protect and preserve themselves. Each community appoints a few people to manage this magic, usually by merit but always conservatively. A community will not often knowingly court self-destruction by letting a talented young hot-head manage their war-magic, unless of course, the community is already actively at war.

    Everyone has the ability to become greater – but at high cost and even higher risk. Slaves can break free and run (metal is too expensive and magical to be used as chains except for the most valuable prisoners) but will have no resources to call on, except a few rags, in a hostile and possibly bleak environment. When they are caught, they know their punishment will be severe. And yet, Argrath was a slave of the Praxians and still managed to use that as yet another step up on his climb to god-hood. A farmer could give it all up to pursue a greater cause, but who would feed her family or indeed, would she even get a chance at family? All Harmast wanted was to be a farmer but was chased into becoming one of the great HeroQuesters of the Orlanthi.

    Some people are born to great position and, as part of their heritance, get the magic of the community that they will lead in due course. It very substantially helps that the community supports their lifestyle so they can focus on developing their magic – that developing could well be partying and hunting (and frequent rituals).

    #15457
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    Charles
    Keymaster

    Please let us know when the updated PDF is released to the website. [Seconding Farandar]

    #15384
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    Charles
    Keymaster

    I believe that the only difference is the cover

    #15243
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    Charles
    Keymaster

    P231 – “blanket the ground at her feat” – feat -> feet.

    #14586
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    Charles
    Keymaster

    I understand that there is a cultural divide between the Orlanthi of Dragon Pass (Yinkin is revered, Lankhor Mhy primarily uses the Cat Scratching script ) and the Orlanthi of the (greater) Pelorian basin (dogs not hated, Lankhor Mhy primarily uses the Dog Scratching script).

    Of course this is a simplification, there has been a lot of two way mixing – one example might be the Grey Dog clan of the Lismelder tribe. And of course, there are many Orlanthi to the west, in Ralios, Fronela, Charg etc. and I have no idea on which side of this divide they fall.

    #14346
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    Charles
    Keymaster

    Some HeroQuests take place entirely in the mundane world, so spectators can see the questors powered-up with their hero-light. In others, the participants disappear from the mundane world and quest entirely in the otherworlds. There are entrypoints to the otherworlds from the mundane – particularly to the Underworld. Or even travelling far enough from home into the most distant East, West, North or South can transform your voyage into a HeroQuest.

    Because of Synchronicity, it is difficult to tell when a Questor meets another (often in opposition) whether they are the gods themselves or ‘merely’ fully empowered priest-heroes backed by huge and dedicated communities.

    #13350
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    Charles
    Keymaster

    Orlanth’s weapons are gods in their own right. According to the “Arming of Orlanth” ritual, his sword is Humakt and his axe is Babeester. His spear and javelins are lightning.

    #11528
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    Charles
    Keymaster

    ZZ, fire, tail-gate, streaking and more! Awesome, love it!

    #11024
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    Charles
    Keymaster

    But the character will be a PC, and therefore, almost by definition, not a right-thinking anything:)

    Exactly.

    Another possible reason for a Kralori to be in Dragon Pass could be that they have heard that is where Godunya (the current Emperor) spent some time while he lived in exile when Shang Hsa and the False Dragon Ring ruled in Kralorela. Godunya is said to have founded and / or taught in a monastery in Dragon Pass.

    #11014
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    Charles
    Keymaster

    A Kralori might go there to investigate the claims that Dragon Pass is the centre of Dragon activity in Glorantha. Of course, all right thinking Kralori already know that Kralorela is and always has been ruled by the greatest of Dragons and therefore no-where else, least of all smelly barbarian land, could possibly make that claim.

    The Orlanthi would treat him as they would treat any foreigner that does not know their ways, i.e. with contempt or worse unless he can somehow impress them that he is no pushover.

Viewing 15 posts - 16 through 30 (of 139 total)

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