Forum Replies Created
October 16, 2014 at 4:27 am #11295
I’m just happy that two folks (with a bit of help from their friends) have been able to produce such high quality RuneQuest material, especially given the contrast of the long Dead Times that most of us remember. It will be even better to see any sort of new Gloranthan RQ material, and if it takes a while to produce I’m prepared to wait.August 19, 2014 at 2:01 am #10486
A sensible player would always pull the ritual into the otherside (I would). As a Devotee, they are already at 11W. Feats are powerful.
It would also appear from the texts on this that Ernalda can compel the participants to come, and as she is the rug, once on her they are bound until the ritual is over.
I’d say that the participants have to overcome her Harmony Rune not to be compelled to peace. Supporters can augment all they like, Ernalda is not going to fail in this.
I hadn’t thought about this trick working quite like this. It explains a lot about how deities like Ernalda and those under her protection survived through the Lesser Darkness in the face of folks like Vadrus and Zorak Zoran. There is always another way, indeed.August 19, 2014 at 1:18 am #10484
Additionally, there’s a section in King of Sartar that indicates that it is not unknown for women to join Vinga temporarily to rescue or avenge their children.
There are at least a few examples of people changing their runes, usually as a result of joining specific cults (Fire -> Light for Yelmalio initiates, Storm -> Moon for Danfive Xaron penitents, Orlanth initiates gaining the Mastery rune to join the Orlanth Rex subcult). The cults of Orlanth, Ernalda and Vinga probably have rituals that will change a supplicant’s Earth rune to Storm or back again. These are unlikely to be easy rituals, but a woman looking to avenge her murdered children may have a motivation to attempt extremely difficult magical tasks to get her revenge.
I think a reasonable modern-world parallel would be people who engage in a dramatic mid-life career change. Not many folks change from insurance agent to graphic designer, there are a lot of barriers for those who try, but a few people will do it.August 12, 2014 at 3:57 am #10392
I’m very impressed with the art – the style is really expressive and very much captures a Gloranthan feel. And the story just doesn’t get old. 🙂April 10, 2014 at 4:14 am #7492
I really like this interpretation. One of the standard attributes of Heroes is that they are no longer fully masters of their own actions – they must respond to supernatural imperatives that may not make sense to ordinary mortals. This is a really excellent example of how that would affect this one trollish quester. And the fact that those human members of the Arkati cabal who were not strongly Darkness-linked could no longer bear to spend much time around this troll would provide all the political backlash you could want. IMHO most Arkati know the stories (at least some of them) and obtain some powers from them, but don’t personally travel along the heroquest pathways – they wouldn’t necessarily be fond of a living reminder of just how dangerous the secrets they keep actually are.Quote:Quote from Dan McCluskey on April 9, 2014, 15:44
In terms of personal (negative) consequences: She has now consumed a part of Subere, the goddess of darkness untouched by light. Your Heroquester could well develop a crippling phobia towards light, and be unable to function properly in the presence of any light at all, becoming desperate to destroy or escape it. Subere is the Darkness that even Uz fear – the PC will be terrifying and difficult to approach for anyone without a strong affinity for darkness. Most humans will find it extremely difficult to be near her at all, and even most uz will be uncomfortable and afraid in her presence. Subere is the Sister of Dehore, and darkness spirits of all sorts will be attracted to this stolen piece of perfect dark in the middle world. Not all of them will be friendly. You have already mentioned the danger of the PC being overwhelmed by the darkness within – it could eventually become very difficult for her to maintain her personal identity now that she is in contact with the unity of Perfect Darkness.April 10, 2014 at 4:06 am #7491
Obsidian can hold a wicked edge (supposedly better than modern steel razor blades), but it is brittle. Macahuitls are reputed to have been able to cut through large body parts, but wouldn’t have done well striking rigid surfaces (shields, armor, other macahuitls). The obsidian edges would have shattered.
The limitations of the material show in the way the Aztecs built their weapons: the core of the weapon was wooden, to withstand both tensile and compressive stresses, while only the cutting edges were made from stone (no tensile strength). Sword blades were made in a similar way, with lower carbon density at the core to provide suppleness and higher carbon density at the edges to give a sharper cutting surface.
Gloranthan craftsmen are going to be partially bound by the same limitations that real-world craftsmen faced, with a couple of clear differences. The first is that the materials we describe as “bronze”, “flint” and “obsidian” in Glorantha really aren’t exact matches to their earthly equivalents. Second, Gloranthan societies use magic to accomplish ends that simply aren’t available to us. 🙂Quote:Quote from Roko Joko on April 9, 2014, 20:52Quote:Quote from Bruce Turner on April 9, 2014, 12:36
brittle … macahuitl
I have the impression that historical macahuitls used obsidian and were practical and robust. Do you think differently?April 9, 2014 at 12:39 pm #7473
I would say that you should just run with it. There is nothing unnatural about a troll incorporating more darkness into her being – they’re already creatures of darkness, after all. Bina Bang gets a good chunk of her notoriety from the fact that she has a darkness spirit as a mate, and Kyger Litor priestesses should properly deal with entities of Darkness all the time.April 9, 2014 at 12:36 pm #7472
Flint and obsidian are quite brittle and a macahuitl made from them is unlikely to last beyond a single fight (or a single strike, if the wielder is unlucky). It wouldn’t surprise me if the Praxian tribes knew spirits that could make flint as hard as bronze.April 6, 2014 at 3:29 pm #7413
I agree that seeing the end of “misapplied worship” is nothing but good. Separate worlds aside, the piece that always bothered me was the understanding that most Gloranthan societies survive thanks to the magic they wield. Any society that embraced a magical strategy that was substantially less efficient than those of their neighbors would be much less likely to survive the crises from both before and after Time.April 6, 2014 at 1:50 am #7390
Not all storms are Orlanth. There are a lot of storm gods out there and not all of them are going to be the same. This is part of what makes the blurring wonderful: two entities might be masks of the same thing, or they could be different but similar. And both we and the inhabitants of Glorantha face the difficulty of telling the two apart. The God Learners had that process down to a science, to the point where (arguably) they could take two things that were distinct and force them to be the same. This gave them a lot of power, but ultimately destroyed them. The Lunars are not nearly as good at the game, but they don’t need to be. They pushed worship of Doburdun not to convince the Orlanthi that Doburdun == Orlanth, but to sole the purely political problem of making their troublesome subject peoples less troublesome. I think they would be very, very surprised if it turned out that Doburdun really was just a mask of Orlanth.April 4, 2014 at 2:10 am #7295
p.457, Bison Rider sidebar: “Heavy lances and trust blades…” should probably be “Heavy lances and trusty blades…”
RICK SEZ: Fixed.