Elder Wilds Gazetteer

Information available from Balazarings

originally published in Griffin Mountain

by Rudy Kraft, Paul Jaquays, and Greg Stafford

This document is copyright © 1999 Chaosium, Inc. It may be freely linked to, and one copy may be printed for personal use, but any other reproduction by photographic, electronic, or other methods of retrieval, is prohibited.

The Elder Wilds

Much of the Elder Wilds detail are left for the referee to specify. It is generally unknown to humans except for the most general facts. Much of athe campaign could be made up of exploring and mapping this region in search of old magic and new adventure. This information may generally be gotten from Balazaring people, or from informed Lunar and other civilized sources.

Dangerground

The plains to the south of the Seronde River which mark the edge of human land, the Elder Races try to avoid the region, except for the most powerful or bravest.

Bear Woods

The southernmost woods of the Elder Wilds. This is the place where the Bear Spirit once tried to hide after he and an elf god were defeated in battle.

Eleven Big Giant Mountains

A cluster of very high, icecapped mountains in the Rockwood chain, they are said to be ancient giants who rebelled against the gods and were turned to stone. Some creatures say that they are still alive, waiting patiently. Rumor says there is a magic castle somewhere there.

Troll Hills

A set of steep and craggy hills, much dotted by tumbled rocks, where the dark trolls lived before and now. There are no trees left. The hills are covered with very tough brambles and brush as well as the common high grass.

North Plain

The central plains region of the Elder Wilds, it is big and empty, devoid even of the rolling hills which dot Balazar. There are occasional large groves or small forests of deciduous trees.

Blue Dog Gap

A large clear region with only occasional clumps of trees, it lies between Dangerground and North Plain, or between Nandwood and Bear Woods. It is crossed by the Seronde River.

Swim Here

A wide, slow part of the Seronde River located in the Blue Dog Gap, Balazarings believe it good luck to cross the river there and often cite their own crossing experiences. May be used at any time but Sea season, and often freezes over in Dark season.

Seronde River

Lazy and slow in spots, it is never inhabited by the Elf Sea salmon, but to those that fish, it is pretty good year-round.

Yrsus River

A tributary to the Seronde, it is calm enough to be paddled for most of its length by competent canoemen in a fair craft. It provides good fishing.

Malara's River

It is a body of water which must be crossed to reach Griffin Mountain. Little else is known of it.

Griffin Mountain

A great lonely peak in the Elder Wilds lying beyond North Plain and across Malara's River, it is steep and high. To observers standing in clear ground or perched in a treetop, it is visible from 75 km.

Gorks Hills

Rolling, wooded hills in northern Elder Wilds, trolls are believed to live there.

Redlands

The wide plains to the north, inhabited by savage and smelly horse barbarians, it is much too dangerous for foot hunters.

Er'oring Wilds

The ancestral home of the Aldryami of the Elder Wilds, elves are thick there.

Treetop Mountains

It is the peak where Shanassee was first planted, before he walked downslope and resettled himself and began his forest uncounted ages before.

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