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Template: Magical Keyword

This is the standard format of a Hero Wars magical character keyword. Note that what was previously called Short Cult should now be labelled Magic Keyword.

For the magic keyword, if an entry is unimportant write in "no entry" so we know that it is intentional. For subcults, the full magic keyword will likely not be necessary, since we expect most subcults to have the same Virtues and Otherworld home as the main god, for example. Thus, for subcults, use only those sections of this format that are needed.

For descriptions of the various entries, see the Other Deities chapter of Storm Tribe. Also, take a look at the samples on this web site to see what it looks like in practice, since the different magic systems have different formats.

Ygg of Threestep (superseded by cult writeup in HeroQuest)
Barantaros
Rufelza
Selven Hara
The Great Futurist
The Order of Malakinus

Magic systems:

Theist Cult Magic Keyword

Name
Rune

Description/Common Knowledge

Worshippers
Membership Requirements
Physical Abilities
Mental Abilities
Virtues
Affinities(note that some lesser entities will have only feats)
    [rune] Affinity Name (list of feats)
Secret
Manifestations
Holy Days
Sacrifices
Other Side
Other Connections
Disadvantages

Sorcerous Order Magic Keyword

Name
[Rune]

Description/Common Knowledge

Entry Requirements
Physical Abilities
Mental Abilities
Virtues
Grimoires (some orders also know individual spells)
    [rune] Grimoire Name (list of spells)
Secret
Talismans
Worshippers
Icons and Images
Holy Days
Other Side
Other Connections
Disadvantages

Animist Practice Magic Keyword

Name
[Rune]

Description/Common Knowledge

Entry Requirements
Physical Abilities
Mental Abilities
Virtues
Traditional Spirits
    [rune] Spirit Type (list of sample abilities)
Special Spirits
    [rune] Spirit Name (unique entities, with set abilities, each described separately)
Spirit Ally *
Fetch *
Fetishes (including Medicine Bundles)
Secret
Worshippers
Holy Days
Other Side
Other Connections
Disadvantages

* Note that although some animist traditions have both shamans (with fetches) and sacred leaders (with spirit allies), many have only one or the other.

Mystic School Magic Keyword

Name
[Rune]

Description/Common Knowledge

Entry Requirements
Physical Discipline
Mental Discipline
Spiritual Discipline
Other Physical Abilities
Other Mental Abilities
Other Virtues
Counter
    [rune] Counter Name (description)
Strikes
    [rune] Strike Name (description)
Secret
Practitioners
Other Connections
Disadvantages

 Latest revision: 13 Feb 2005, new
Core Runes