Template: Magical Keyword
This is the standard format of a Hero Wars magical character keyword. Note
that what was previously called Short Cult should now be labelled Magic Keyword.
For the magic keyword, if an entry is unimportant write in "no entry" so we know
that it is intentional. For subcults, the full magic keyword will likely not be
necessary, since we expect most subcults to have the same Virtues and Otherworld
home as the main god, for example. Thus, for subcults, use only those sections of
this format that are needed.
For descriptions of the various entries, see the
Other Deities chapter of Storm Tribe. Also, take a look at the
samples on this web site to see what it looks like in practice, since the different magic
systems have different formats.
Ygg of Threestep (superseded by cult writeup in HeroQuest)
Barantaros
Rufelza
Selven Hara
The Great Futurist
The Order of Malakinus
Magic systems:
Theist Cult Magic Keyword
Name
Rune
Description/Common Knowledge
Worshippers
Membership Requirements
Physical Abilities
Mental Abilities
Virtues
Affinities(note that some lesser entities will have only feats)
[rune] Affinity Name (list of feats)
Secret
Manifestations
Holy Days
Sacrifices
Other Side
Other Connections
Disadvantages
Sorcerous Order Magic Keyword
Name
[Rune]
Description/Common Knowledge
Entry Requirements
Physical Abilities
Mental Abilities
Virtues
Grimoires (some orders also know individual spells)
[rune] Grimoire Name (list of spells)
Secret
Talismans
Worshippers
Icons and Images
Holy Days
Other Side
Other Connections
Disadvantages
Animist Practice Magic Keyword
Name
[Rune]
Description/Common Knowledge
Entry Requirements
Physical Abilities
Mental Abilities
Virtues
Traditional Spirits
[rune] Spirit Type (list of sample abilities)
Special Spirits
[rune] Spirit Name (unique entities, with set
abilities, each described separately)
Spirit Ally *
Fetch *
Fetishes (including Medicine Bundles)
Secret
Worshippers
Holy Days
Other Side
Other Connections
Disadvantages
* Note that although some animist traditions have both shamans (with fetches)
and sacred leaders (with spirit allies), many have only one or the other.
Mystic School Magic Keyword
Name
[Rune]
Description/Common Knowledge
Entry Requirements
Physical Discipline
Mental Discipline
Spiritual Discipline
Other Physical Abilities
Other Mental Abilities
Other Virtues
Counter
[rune] Counter Name (description)
Strikes
[rune] Strike Name (description)
Secret
Practitioners
Other Connections
Disadvantages
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