Grazer Charachters Part 2
Yu-Sima Plunging-Hoof, Nirik Laughing-Horse and Jan-Karen Willow-Mane
Yu-Sima Plunging-Hoof
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| Yu-Sima Plunging-Hoof is trying to become
a Stallion Soldier; he is a Jardan warrior assigned
to guard the two princes, but seeks to guard the
chieftain. He is powerfully muscled and tough
for a Grazer. Across his chest and arms are magical tattoos.
Yu-Sima hates Law-Ran for his weakness, but has defended
him often. Yu-Sima seeks heroism and is rash, like Dan-El.
Yu-Sima has travelled far, raiding east into Prax,
north to Sylila and west into Esrolia. He has
learned to fight the foes that dwell there; he carries
a Praxians shield, a Centurions Spear
and a magical copper axe. |
Background
You are very ambitious, and have has taken note of Dan-Els
actions during the tests including the seduction of Jan
Karen, and the capture of the Black Rider. You suspect that
Dan-El is seeking to usurp his fathers position. However,
you have taken an oath of loyalty to the sons of the Chieftain.
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People of Note
Davidall The chief, bloody good warrior, you admire
him.
Dan-El Little gob-shite, up to something.
Law-ran Not a good grazer, effeminate and soft.
Dun-cal Whining toad, not even a warrior. Follows
you around.
Nirik Crazy bloody mad man good shock trooper
though.
Jankaren a war party dont need a holy woman!
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Physical Skills: Herd Horses 13, Ride Horses
19, Appear Terrifying in Battle 17, Archery 17, Goldbone Fighting
Style (shield plus spear) 5 ,
Control War-horse 1 ,
Lance Fighting 1 ,
Bodyguard 13, Powerful Muscles 13, Tough 13, Mounted Axe Fighting
1 .
Mental Skills: Dragon Pass Geography 13, Grazer
Customs 13, Grazer Myths 13, Identify Grazer Clan Markings
13, Intimidate Vendref 13, Scouting 17, Spirit Combat
13, Travelled Widely 13, Foreign Customs 13, Foreign Languages
13, Fight Praxians 13, Fight Esrolian 13, Fight Sylilans 13.
Personality: Hate Praxians 17, Hate
Trolls 17, Haughty towards Non-Grazers 17. Brave 17, High-spirited
5 ,
Proud 1 ,
Rash 17, Hate Law-Ran (for being weak) 13.
Relationships: to clan 1 ,
to Age group 17; to Head of family 14; to War captain 1 .
| Magic: |
Piercing Lance 1
Integrated Spirit
Scare Foe 17 Integrated Spirit.
Sun Leap 17 Once per day |
| Magical items: |
Scare Horse 17 One Use Magic
in Praxian Shield
Soldier Affinity (Brace Spear,
Stand Ground) 13, magical abilities gained from
magical Centurions Spear. Each feat is one use,
due to Yu-Simas inability to worship the appropriate
gods.
Foe Cleaving 13 Spirit integrated
into Esrolian axe. |
Living Standard: Common.
Equipment: Bow and arrows 3,
lance 3,
Bone and leather armour + helmet 3,
Praxian Shield 2,
Magical Copper Axe 4,
Centurions Spear 3,
Cavalry horse, Riding horse.
Disadvantages: Must obey the commands
of leaders, even if ordered to die fighting.
Note: Grazers suffer an improvisational
modifier to their weapon skills when afoot.
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Nirik Laughing-Horse
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| Nirik Laughing-Horse was orphaned
when his family were attacked and eaten before his eyes by insane,
feathered Grazers who rode backwards into battle. The horrors
he witnessed drove him mad, and now he rides backwards
at all times. He is a Contrary, a fanatic
warrior and focus for Yu-Kargzants spirits
outside of the Rider-Warrior-Leader-Elder progression. Nirik
is thin and with knotted muscles, ragged hair
and wild eyes. He rarely sleeps. Nirik was subdued
and made loyal by the Chieftain, and is now viewed as Sacred,
untouchable by clan laws, but forbidden to harm any
of its members. |
Background
Spirits have told you that Dan-El will lead you to your parents
murderers and that he must not die. You defend him with all
your skill. Spirits pestering you about a Black Man that must
die to make everything become true, perhaps you could kill him
when no one is looking?
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People of Note
Davidall (Say) Lowly Vendref digger, no respect,
I shall try to kill him one day. (Mean) Hail to the chief!
Dan-el (Say) A strange bloke. You hate him, he no
good as warrior. He will not lead you to your parents murderers
so you will leave him. (mean) A good man, you love him and
protect him, he will lead you to your parents murderers.
Law-ran (Say) His voice really gets on your nerves
in the morning when he doesnt sing. It makes you feel mad.
You have to ride past him or it makes you think about bad things.
(Mean) Angel voice make bad thoughts go away.
Yu-Sima (Say) Everything you admire about Jardani
warriors incarnated in one man heh heh. (Mean) Shit Head!
Dun-Cal (Say) A great Chieftain, you admire his ability
as a warrior and feel that he can survive on his own, does not need
your help. (Mean) Boy needs protecting!
Jan-Karen (Say) Strange Bloke this
.(Mean) Woman!
Magic! Understands the Spirits!
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Physical Skills: Herd Horses 13, Ride Horses
18, Appear Terrifying in Battle 17, Archery 19, Control Warhorse
20, Lance Fighting 17, Ride Backwards 5 ,
Sleep With Eyes Open 17, Fight Backwards 20, Appear Confusing
in Battle 19, Other Clan Combat Technique (Axe and Shield)
15 ,
Control War-horse 17, Fanatical Charge 19.
Mental: Speak Backwards 20, Be Contrary 1 ,
Intimidate 17, Speak to Spirits 18, Sense Spirits 19, Display
Inverse Emotion 1 ,
Resist Spirits 16, Dragon Pass Geography 13, Grazer Customs
13, Grazer Myths 13, Identify Grazer Clan Markings 13, Intimidate
Vendref 13, Spirit Combat 13.
Personality: Hate Praxians 13, Hate Trolls
13, Haughty towards Non-Grazers 13, Proud 13, Crazed 17, Angry
17, Tormented 19, Possessed 20.
Relationships: to clan 13, to chieftain 17
Flaws: Insane 19, Orphaned 13, Bound not to
harm Goldbone clan members 20.
| Magic: |
Be Where I Am Not 17 Integrated
Spirit.
Torment Spirit 17 Integrated Spirit
Maddening Scream 19 Integrated Spirit.
Befuddle Foe 20 Integrated Spirit. |
Living Standard: Common.
Equipment: Bow and arrows 3,
lance 5,
Bone and leather armour + helmet + shield 3,
Axe 3,
Cavalry horse, Riding horse.
Disadvantages: Must obey the commands of leaders,
even if ordered to die fighting.
Note: Grazers suffer an improvisational modifier
to their weapon skills when afoot.
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Jan-Karen Willow-Mane
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| Jan-Karen Willow-Mane is a Grazer Shaman
of the Goldbone Clan, a follower of the La-Ungariant
tradition. She is a proud and strong woman,
with a passionate temper, which she displays with her
feather covered yew staff and fists. Jankaren
is plagued by prophecy; she senses omens and can
feel curses. Jankaren has acted as a spiritual guide
to the young princes, whom she adores and would die for.
Jankaren has a powerful fetch called Night-Dancer, who
taught her healing arts and Spirit World knowledge.
She rides a magical Goldeye mare called Flamebringer,
which travels with her to the Spirit World. |
Background
You have been assigned to watch and guide the ceremony. Young,
inexperienced, first time trusted. Seeking to impress. Seduced
by Dan-el, have given in to his requests. You know that his
use of the Black Man may cause the ritual to fail, but you cannot
undo the process that has already begun. Having really terrible
dreams about what the future holds vague hints of plots
e.g. steamy pools of blood beneath a stone, a monster eating
horses from inside.
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People of Note
Davidall The Chieftain good man, good leader.
Mar-Haw Talking-Man senior shaman, really scary.
Dan-El You were foolish to be seduced by him, you
try to ignore him now and follow the correct ritual. In your childhood
you adored him.
Law-Ran A strange boy, with strange ideas, but you
love him as a brother. You are aware that he watches you. He has
appeared in your dreams several times leading a monster by a chain.
Dun-Cal Enthusiasm incarnate, hard working and ambitious
will soon become a warrior with your guidance.
Yu-Sima The protector of the princes, he is new, even
though he is appointed by the chief you do not trust him.
Nirik You see that his soul is in back to front, probably
caused by a great shock he needs to be shocked again to put
it right. Spirits of Yu-Kargzant come to him and whisper things.
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Physical Skills: Herd
Horses 13, Ride Horses 13, Craft Fetish 17, Draw Summoning
Circle 17, Drumming 1 ,
Appear Beautiful at Home 5 ,
Whistle for Horse from Great Distances 17, Staff fighting
13, Fist Fighting 13, Strong 13.
Mental Skills: Dragon Pass
Geography 13, Grazer Customs 1 ,
Grazer Myths 13, Identify Grazer Clan Markings 13, Intimidate
Vendref 13, Intimidate 17, Lead Ceremony 17, Ride Spirit Horse
(equivalent to Spirit World Travel) 17, Shamanic
Escape 17, Spirit Combat 17, Spirit Sight 17, Inspire Loyalty
of Vendref 17, Prophetic Vision 13, Sense Omen 13, Feel Curse
13, Sing Wound Closed 1 .
Personality: Hate Praxians
13, Hate Trolls 13, Haughty towards Non-Grazers 13, Wise 17.
Relationships: to Goldbone
clan 13, to La-Ungariant Tradition 17
Living Standard: Prosperous.
Equipment: Drum, ritual
equipment, horse-drawn travois, Soft leather 1,
Staff 1,
Medicine Shield 2,
"Sun Hawk" Feather, "Magical" Red Clay,
Wolf Teeth.
Note: Grazers suffer an
improvisational modifier to their weapon skills when afoot.
Fetch: Night-Dancer Might 10
(Star Sight, Healing Dance, Track Spirit Foe, Find Spirit
Path)
Talents: Raise the Earth 17, Protect
the Weak 17, Calm Horse 1
Fetishes: Snake Rattle
(Paralyse Foe Spirit, Might 1
3x/day), Feathered Stallion Bone (Horse Flight Spirit, Might
17 1x/day), Medicine Shield (Dream Horse Spirit, Might 17
1x/Day).
Flamebringer, Goldeye Horse: Can combat
spirits, travel on the spirit plane and integrate spirits.
Skills: Kick 15 1,
Thick Skin 1,
Hear Noise 12, Jump 2 ,
Large 5 ,
Run Fast 8 ,
Run Long Distance 14, Strong 5 ,
Spirit Combat 2 ,
Spirit Sight 16, Understand Orders 14, Rider Bond 5 .
Talents: Run Up Cliffs 19, Flaming Hooves
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