HeroQuest Glorantha is the rules system specifically designed for Glorantha. It presents a simple rules system that allows Game Masters to run games modeled on ancient myth, epic sagas, and tales of high adventure. HeroQuest encourages creative input from players, resulting in an exciting, unpredictable narrative created through group play. The third iteration of the core HeroQuest rules, it has been streamlined based on years of player feedback.
The book includes everything you need to have to start a campaign in Glorantha: basic overview of the setting; character creation; magic rules for spirit magic, rune magic, sorcery, and Lunar magic; seven complete cult write ups; heroquesting rules and explanations; monster descriptions; themes of Glorantha; and even an introductory adventure that will take your heroes on a heroquest deep into the Underworld!
Players new to Glorantha and the HeroQuest rules will be able to get into the world and the system in a single gaming session.
Beyond the core rule book, we offer a number of campaign options and adventure books with details for gaming in Glorantha with HeroQuest Glorantha.
Sartar: Kingdom of Heroes
Everything you need for setting a campaign in the Kingdom of Sartar. At 378 pages, it is a huge setting and scenario pack that enables you and your players to have countless hours of roleplaying fun:
- How to create Sartarite characters and clans using the HeroQuest rules
- The magic and religion of the Sartarites (including complete writeups of the cults of Orlanth, Ernalda, Humakt, Chalana Arroy, Issaries, Lhankor Mhy, Elmal, Urox and Yinkin)
- A guide to Sartarite myths and the powerful magical adventures called heroquesting
- Background information about the Kingdom of Sartar and its peoples
- An epic campaign arc that will put your characters in the middle of the magical wars that will determine the fate of the Kingdom of Sartar.
Your adventures in Sartar continue with the Sartar Companion! Explore the lands of the Colymar Tribe, seek knowledge at the Jonstown Library, wander the roads and backcountry of Sartar, or play through seven new campaign scenarios. Return to Apple Lane, fight dragons, quest for aid from a powerful nature goddess, confront the feuds of ghosts, steal a dwarf artifact from the trolls, quest for the sacred Lawstaff, and survive the approach of the terrible Crimson Bat!
The Sartar Companion is the sequel to Sartar: Kingdom of Heroes. It is a huge setting and scenario book that gives you the opportunity for countless hours of sandbox adventure in the Kingdom of Sartar. Play through seven campaign scenarios, dozens of encounters, and experience many locations and cults.
Pavis: Gateway to Danger
New Pavis is a frontier city built by the heirs of Sartar as a refuge from the wars in Dragon Pass. Recently conquered by the Lunar Empire, Pavis is a place of scum and villainy, populated by outlaws, thieves, mad men, and rebels. Nearby is the Big Rubble, once a mighty city built by giants, now ruins inhabited by trolls, elves, dwarves, and Chaos monsters. Beyond are the wastelands of Prax, ruled by warring tribes of nomadic Praxian Beast Riders. Pavis is your gateway to adventure!
Pavis: Gateway to Adventure is the definitive guide to the classic Glorantha setting of New Pavis. Includes write-ups of all major locations, maps, cultures, cult write-ups, and four full-length scenarios. This book is perfect for starting a Pavis campaign, or as a place for your Sartarites to hide out from the Lunars and re-group!
As we get more resources, we’ll add them here.