February 7, 2015 at 4:14 pm #14246
Demon Encounters for RQ6
Whereever there are sorcerors there is a pact being negotiated and usually with forces of darkness, even chaos. Wondered what you could evoke with your Evoke spell – here are few possibilities in RQ Encounter Generator.
Demons have been crafted as per Monster Island suggestions. Minor beings will have 100 characteristics points on average, skills are targeted to be on the intensity level that adepts would have. Moderate ones 150 and Major ones 200 with skills that mage’s or archmage’s intensity probably would be.
For color each demon has a chaotic feature which could also be considered a demonic feature. Demons are tough beings so had each of them to have “Undead” ability for increased resistance to weapons and they have varying natural or other armour. All of the demons here look different and each of them might have an ability in addition to chaotic feature. This batch happens to four legged ones but there could be other shapes in future.
These are demon warriors – there are of course other kinds as well. Like mentioned in the Monster Island Elric books especially are a good source.
Demons are usually met alone with their master – a sorcerer- or in small numbers. There are also their masters and a sorcerer’s party.March 2, 2015 at 9:25 pm #14522
Plants for Glorantha – RQ Encounter Tool study
Sometimes it is good to find enemies that you can actually run away from. Plants usually cannot run after you but they might have other ways to persuade you to stay with them- sometimes forever. The generation will be done with RQ Encounter tool with the direct links below.
Perhaps you want to invoke your inner Rodin Greenbeak – here are few of the plants that he was so fond of studying. This garden has been selected from the ones who have unfriendly instincts towards moving life forms. There are thousands perhaps millions kinds of plants which bear no ill will towards the two or four legged.
Here are plants that have been seen in Prax and Tunnelled Hills but may grow in other areas as well.
Seed of Wakboth
Prax Daily Event contains as additional features Plants – Wastes
Gagarth’s Gifts (Scrub Burss)
Sneezeweed – Blisterweed – Blindweed
Delecti’s swamp and many other swamps contain deadly plants. Blackthorn trees have so far been seen only at Delecti’s swamp.
Blackthorn tree dryad
Blackthorn tree party at Delecti Marsh
Monster Island Daily Event contains occasionally the swamp plants also prevalent at Delecti’s marsh. Their effects are found as additional features in category Plants – Swamp
Loral Island or Monster Island has many plants for example
Kulamyu Pod, Gigantic
Possessed Large Tree
Kulamyu pods and Mantithorn Cacti have close relations to some plants in Wastes.
Sources for the above have been the old issues of Tales of The Reaching Moon, Tradetalk, RQ Adventures and the wonderful supplement called Monster Island. If you know other sources for plants that you would like to see in RQ Encounter tool – inform me.March 15, 2015 at 4:27 pm #14596
Return to Monster Island
I felt compelled to return to Monster Island with RQ Encounter Tool. Here are some of the few missing colourful creatures from the Monster Island book. Cob Hobblers are a particularly nasty end to player character career – not even to talk about the nasty Vorslurp.
– Cob Hobbler – Human form
– Cob Hobbler Jungle Boar form
– Cob Hobbler Jaguar form
– Cob Hobbler Infestation
– Bone Wraith
– Dune Haunter (Sand Ghoul)
– Tengu (Bird Goblin)
– Ettin, Serpent People Warrior
Plants have had additions too in the plants additional feature
– Moon Flower
These are visible for example in the Monster Island Daily Event
All of the Monster Island enemies have been updated to include abilities description and other tuneups. You will find these at Enemies and Parties page with filter “Monster Island”
Zombies have had some new additions as well – mostly with Delecti’s Swamp in mind
– Zombie of Orlanth Wind Voice
– Zombie of Orlanth Acolyte
– Zombie of Sartar river raider
– Zombies of Orlanth Marsh Raiding partyMarch 29, 2015 at 9:27 pm #14696
Went thru the Monster Island and found a few missing creatures hiding here and there.
This is the list – this should complete all the creatures presented in the Monster Island set.
– Serpent People Courtesan
– Serpent People Entertainer
– Serpent People Official
– Serpent People Crafter
– Serpent People Barkeep
– Kitsune, 200 years old
– Serpent people official party
– Bar At Serpent People City
Added also one old obscure one from the Pavis and Big Rubble
All the bands have now Musicals instruments which is a new additional featureApril 6, 2015 at 5:27 pm #14897
Sea and Chaos: These Are A Few Of My Favorite Things
Some of the more dangerous chaos things have still been missing in action for RQ Encounter Tool. Here is a gaggle – actually a Chaos Gaggle of them
– Brindithum, Chaos Goat
– Bastok, Chaos Wyvern
– Zeech, Slithering Whale
– Urgan, Slime Snake
– Red Gorp
They love a party so are usually always found together – to the detriment of characters who encounter them. These are based on Anaxial’s Annex version of them.
Here are some aquatic creatures for those who love adventures at sea.
– Sea Dragon
– Great Dragonfish
– Placoderm, Great Tiger
– Sting Ray
– Sea Snake
– Devouring Fangtooth
– Lion Seal
– Elephant Seal
In Kralorela there exist many kinds of Eastern Dragons – here is one variation of those
-Li Lung – the Burrowing Dragon
Aldryami forests are filled with creatures – here is one of the smallest of them
– Sprite / Pixie
Lunar magicians can summon bodyguards – here is a relatively nasty variety of one of those that can be summoned
– Vecors – Moon DaimonApril 12, 2015 at 1:08 pm #14967
Exigers of Pamaltela in RQ6 – on the trail of Jeff Okamoto Campaign Log
I have long been fascinated by Jeff Okamoto’s campaign log of the epic Sandy Petersen campaign ranging from Pavis to Pamaltela. Years and years ago the original manuscript was on sale at Convulsion (somewhere in the 90’s) and even while fiercely trying with a friend of mine (hi Nigel) we could not get enough money together in the auction to purchase it. Luckily few years ago the manuscript became publicly available.
One of the highlights of the log was the exiger campaign. Now with some new information unearthed by Guide to Glorantha and the wonderful community at Google+ Glorantha forum I put together the exigers for Runequest 6 Encounter Generator.
Exigers are a group of fierce mountain clans in Mari Mountains in Pamaltela ruling over their Menial slaves who farm and live in the valleys while exigers trade with outsiders.
First exigers depicted here are Humakt worshippers. Very few of them actually ride horses – usually there are not enough horses to equip the men at arms. Some tribes have ‘tamed’ mountain trolls – they gray giants in the Okamoto log.
All exiger at initiate level and higher are usually the original exigers each commanding half a dozen men at arms who usually have been flocking together to the fortresses of the exigers. Sometimes the exigers have a sorcerer with them.
Guide to Glorantha has a picture of an exiger at page 588.
Exiger Men At Arms
Exiger – Humakt Initiate
Exiger – Humakt Initiate, Strong One
Exiger – Humakt Sword
Exiger / Doraddi Sorcerer
Exiger War Party
Exiger War Party with a Mountain Troll
Menials are slaves of the exigers who have been forbidden to use arms. They have been using staves and unarmed combat to defend themselves. Menials know of friendly shamans in the mountains – of whom the exigers are wary of.
Menial – subject of Exiger
Menial – Student of the way of the land
Menial – Disciple of the way of the land
Added also Doraddi Hair color and Appearance – Doraddi Skin to the additional feature tables and Exiger Tribes to party additional feature tables.May 1, 2015 at 9:52 pm #15783
Walk down the memory lane – where it all began – Apple Lane – Encounters for RQ6
I still remember the first time I GM’d Runequest. It was sometime February 1981 and the scenario was Apple Lane. We had played D&D for a few years and I wanted to try something new.
It was love on first game – everything clicked – the combat – the milieu – the crunchy style, the tactics for the attackers, spells. I searched thru my garage and found my original Apple Lane set, still containing the markings of hit points going down, skill percentage changes and fallen marks.
Here are the stats for Rq6 for those who would like to try to help Gringle and Quackjohn. May your game with these create as good memories as mine did.
Gringle’s Pawnshop with Gringle and friends.
The baboon troop
Quackjohn, Gringle’s Assistant
The young baboon troop contains
Young Baboon Alpha Male,
Xarban’s gang has
Beaked Dragonewt with Sorcery
Northern Centaur WarriorMay 3, 2015 at 9:04 am #15803
Adventuring in Sartar – Encounters for RQ6
Here is a collection of few ready made encounters in Sartar area for Runequest 6. More can be found by going to the RQ Encounter Tool and selecting Parties with filter Sartar or selecting enemies with filter Sartar. There is also a set of encounters for Apple Lane
At a village
– Meeting of Clan Ring and Elders
– At an Orlanthi Stead
– At an Orlanthi village
– Inn at Sartar
– Villagers of Apple Lane
– Earth Priestess Party
– Earth Temple Guardians
– Gringle’s Pawnshop
On the road
– Issaries Caravan, Small
– Lokarnos Caravan
– Odayla Hunter Party
– Sartar Bandit Raiding Party
– Sartar Earthshaker Party
– Sartar Raiding Party
– Telmori Hunter Warriors with Wolves
– Troll Gorakiki Beetle Caravan
– Tuskrider Raiding Party
– Yinkin Hunter Party
– Sorcerer Party in Genertela
– Dragonewt Expedition
– Zombies of Orlanth Marsh Expedition Party
– Etyries Caravan
– Lunar Seven Mothers Mission
– Lunar Cavalry Patrol
– Lunar Hoplite Patrol
– Lunar Peltast Field Patrol
– Lunar Tax CollectorsMay 14, 2015 at 7:34 am #15925
Umathela – Orlanthi, Sedalpists, Vadeli in the Southern Continent of Pamaltela
RQ Encounter turns to South. Lord of the Storm is strong in the coast of Pamaltela (Fonrit, Fonrit update, Vadeli) even before the arrival of Harrek. The problems with Lunar seem remote when the real problems are forest elves, Afadjanni surges and Vadeli treachery and there is even talk of new power of Kresh in the south. Sorcery is strong in this land. Thanks for Simon Bray for the very useful background discussions that will hopefully generate even more of Umathelan and Fonritan material in the future.
Here are few encounters for Umathela in RQ Encounter Generator format.
-Umathelan Barbarian Orlanth Initiate
-Umathelan Barbarian Orlanth Wind Voice
-Umathelan Barbarian Mercenary
-Umathelan Barbarian Mercenary Orlanth Initiate
-Umathelan Barbarian Warrior Party
-Umathelan Barbarian Mercenary Party
Sedalpist Sorcery Order with Apprentice, Adept, Mage and Archmage has been created.
-Sedalpist Sorcerer with Retinue
One of the cities has its own marine corps and it has been detailed here
-Cerngoth Marine Sergeant
-Cerngoth Marine Party
-Malasp Mermen Warparty
Various inhabitants of Umathela have been created here.
-Thief – an update
-Umathelan Malkioni Sorcerer – an update
-Umathelan Merchant Caravan
-Sedalpian Worker Rabble
-Inn At Umathela
-Umathelan Town Dwellers
-Lhankhor Mhy Sage in Umathela
-Babeester Gor Initiate – Umathelan
Vadeli magic has been updated. A new sorcery order: Vadeli Sorcery order has been created.
– Vadeli Trader – updated with Vadeli magic
Many of the encounters possible in Fonrit are also likely in Umathela even though they might be more hostile situations – so the relevant encounters have been updated with the tag “Umathela”
All of the sorcerers have been updated with Special Magic Component to Shape and Unknown Magic Component. The convention is that all the sorcery orders usually teach the default Magic Components by which sorcerers can shape their spells (Combine, Duration, Magnitude, Targets, Range). The order might sometimes not teach one of the default components (or might teach it only to higher ranks of sorcerers) and might teach one of the special magic components (Ablation, Focus, Fortune, Precision, Swiftness).
When creating a sorcerer you can choose one or more of these as a random feature or as non random feature. This will give even more variety to sorcerers. All of the sorcerers I have created have now this possibility of one of the default magic components missing and one special one added.May 14, 2015 at 11:24 pm #15929
You might want to have a look at pp 119-121 of ‘The Abiding Book’ for some more info on Umathelan Malkionism (OK I realise that it is written from a 2nd Age perspective, but it’s largely still correct in the 3rd Age, I believe).May 31, 2015 at 1:32 pm #16121
RQ Encounter Generator reaches 1900: RQ6 Monsters all covered, Pamaltela and City Gangs
RQ Encounter Generator passed the 1900 templates mark this weekend. This also marks the point of having all encounters from RQ6 rules book covered.
Rq6 book encounters added
Pamaltela carnivore encounters added
-Painted Wolf, Alpha Male
-Painted Wolf Pack
City encounters added
-Just Another Street Gang
-City Gang Member
-City Gang Member (Underling)
-City Gang Member (Rabble)
Added also feature list for Pavis Street Gang names, Bakru Curses and Curse Durations.
Here is another undead – this time a Ghoul (Dark Troll)
Finally a possible campaign stopper – this time in Dragon Pass
Greater Hydra of Dragon PassMay 31, 2015 at 2:49 pm #16124
Game Night supported by RQ6 Encounter tool
RQ Encounter Generator provides you a way to very quickly generate evenings worth of encounters for your RQ6 game session. There are more than 1900 distinct encounter templates for enemies and hundreds of different ready made party encounters. There are multiple ways of using the floor for preparing.
A. Using it on the fly
You need to have internet connection and preferably a printer available.
Find an enemy or party using the search tools
1. filter by category
2. search with any word and/or opponent skill level
3. browse or press “Do you feel lucky”
5. Save to a location of your choice or just print or use the pdf.
This might cause a disruption in the flow of your session so what I do usually is as follows.
B. Preparing for the session before hand
Sometimes you are preparing for a session well before the players come in. Sometimes it is half an hour or even less. The following approach is fit for both but of course you will have more time to think about the results of your preparation if you do it for example in the previous night.
I usually use loopy planning defined by Johnn Four which I have had very good experience so far.
Step 1 – the search
What I have usually done – for an evenings’ game I create pdf’s out of the usual suspects of the area I am playing in – using the filtering and searching. I take care to look at the hanging threads and the plans of the enemies (loopy planning) when I am searching for encounters.
I might mark a few search results as favorites. I might filter with a keyword and press “Do you feel lucky” a few times and create pdf’s out of those.
For example if I would need different kind of plants I would print out the “Not really a rose garden” – same for dinosaurs.
For a city I print out a bar and a market plus some random law enforcement and villains, a temple or two.
Usually it is enough to generate 2 or 3 encounters worth of enemies per terrain type or hanging thread. If the encounters are not rabble or underlings it might be hard to go thru more than a few robust melees or adverse encounters in an evening.
Step 2 – keeping the results
Usually I print the generated enemies out as I probably need to mark hit points down while fight goes on.
I keep a list of recurring enemies (the ones they did not manage to kill the first time round or that have hanging threads from previous session etc) in Evernote or Dropbox or printed out on a folder.
It is quite rare that I cannot live with these printouts as it is difficult during an evening session to go thru more than a few melees
Step 3 – adhoc
Sometimes during a game I need certain kind of enemy that I did not prepare for – I search for it and print it out from my iPad to a local printer.June 30, 2015 at 7:38 am #16457
Sea Monsters of Glorantha – Brief Overview
Summer is the time for frolicking in the sea. Here are a few sea monsters for RQ Encounter Generator inspired by an article about prehistoric sea monsters.
– Megalodon – a Giant Shark
– Liopleurodon – Carnivorous Sea Reptile
– Basilosaurus – Carnivorous Whale
– Sea Scorpion
– Dunkleosteus – Armored Fish
– Helicoprion – Buzzsaw Shark , young adult
– Livyatan – Carnivorous Whale
– Giant Stingray
There are of course others
-Placoderm, Great Tiger
-Savanger – Bloodbird
and or course Zeech, the Slithering WhaleJuly 5, 2015 at 5:06 am #16529
Awesome work Hannu!July 11, 2015 at 5:59 pm #16601
Thanks. It would not be possible without the great work done by the developer skoll who made it possible for this to be such flexible and easy to use application for the creation.
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